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Castle Buildings

Castles have the largest assortment of travel-enhancing buildings. A player with a castle will find it easy to go whereever they want, especially if the castle has access to an ocean. The lack of horde buildings hampers military production, but all in all, the Castle is the best starting city.

Unique Buildings
Name/Image
Cost
Prerequisites
Effect
1000 Gold, 5 Wood
Village Hall
Allows a hero to buy Ballistas.
5000 Gold, 5 Ore
Marketplace
Produces 1 Wood and 1 Ore a day.
500 Gold, 5 Wood
Tavern
Provides a +2 morale bonus to garrisoned creatures when defending a siege.
2000 Gold, 20 Wood
Village Hall
Allows you to build ships.

Ships cost 1000 Gold and 10 Wood.

Only available if the city has access to water.
2000 Gold, 10 Ore
Shipyard
Each Lighthouse built raises the movement allowance of your ships.
2000 Gold, 10 Wood
Barracks
Heroes who visit a Castle with stables have thier movement allowance increased for the rest of the week.
The Holy Grail
Village Hall
In addition to the normal Grail Structure effects, all allied heroes gain +2 morale.


Creature Generators
Name/Image
Cost
Prerequisites
Effect
500 Gold, 10 Ore
Fort
Produces 14 Pikemen a week.
1000 Gold, 5 Ore
Guardhouse
Can recruit Halberdiers instead of Pikemen.
1000 Gold, 5 Wood, 5 Ore
Guardhouse
Produces 9 Archers a week.
1000 Gold, 5 Wood, 5 Ore
Archers' Tower
Can recruit Marksmen instead of Archers.
1000 Gold, 5 Ore
Barracks
Produces 7 Griffins a week.
1000 Gold, 5 Ore
Griffin Tower
Can recruit Royal Griffins instead of Griffins.
1000 Gold
Griffin Tower
Raises Griffin production by 3.
2000 Gold, 5 Ore
Guardhouse, Blacksmith
Produces 4 Swordsmen a week.
2000 Gold, 5 Ore, 5 Crystal
Barracks
Can recruit Crusaders instead of Swordsmen.
3000 Gold, 5 Wood, 5 Ore, 2 Crystal, 2 Gems, 2 Mercury, 2 Sulfur
Mage Guild Level 1, Barracks
Produces 3 Monks a week.
1000 Gold, 2 Wood, 2 Ore, 2 Crystal, 2 Gems, 2 ercury, 2 Sulfur
Monastery
Can recruit Zealots instead of Monks.
5000 Gold, 20 Wood
Stables
Produces 2 Cavaliers a week.
3000 Gold, 10 Wood
Training Grounds
Can recruit Champions instead of Cavaliers.
20000 Gold, 10 Crystal, 10 Gems, 10 Mercury, 10 Sulfur
Monastery
Produces 1 Angel a week.
20000 Gold, 10 Crystal, 10 Gems, 10 Mercury, 10 Sulfur
Portal of Glory
Can recruit Archangels instead of Angels.



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