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Objects

Note that all of these objects can be found on any terrain, except water.


Name
Image
Effect
Crystal
Gives 3-6 Crystal.
Gems
Gives 3-6 Gems.
Gold
Gives 500-1000 Gold.
Mercury
Gives 3-6 Mercury.
Ore
Gives 5-10 Ore.
Sulfur
Gives 3-6 Sulfur.
Treasure Chest
32% chance to give 1000 Gold or 500 Experience.
32% chance to give 1500 Gold or 1000 Experience.
31% chance to give 2000 Gold or 1500 Experience.
5% chance to give a random treasure artifact.
If backpack is full, get choice of 1000 Gold or 500 Experience.
Wood
Gives 5-10 Wood.
Altar of Sacrifice
Castle, Rampart and Tower heroes may trade artifacts for experience.
Dungeon, Inferno and Necropolis heroes may trade creatures for experience.
Fortress and Stronghold heroes may trade creatures or artifacts for experience.
Anti-Magic Garrison
Place for storing creatures at a choke point. Spells cannot be cast in combat..
Black Market
A visiting hero may buy artifacts at a Black Market.
Border Guard
Must visit a Keymaster Tent to eliminate a Border Guard, cannot pass without one of the player's heroes visiting the Keymaster Tent.
Campfire
+400-600 Gold, +4-6 of a random resource other than Gold.
Cartographer
Pay 1000 gold to remove the shroud from the overworld land.
Cover of Darkness
Provides a permanent shroud for a 20 tile radius. Enemy heroes may remove it notmally but it returns each day.
Cyclops Stockpile
30% chance to fight 20 Cyclops to gain 4 of each resource.
30% chance to fight 30 Cyclops to gain 6 of each resource.
30% chance to fight 40 Cyclops to gain 8 of each resource.
10% chance to fight 50 Cyclops to gain 10 of each resource.
Den of Thieves
Visit for complete standings information.
Dragon Fly Hive
30% chance to fight 30 Dragon Flies to gain 3 Wyverns.
30% chance to fight 45 Dragon Flies to gain 6 Wyverns.
30% chance to fight 60 Dragon Flies to gain 9 Wyverns.
10% chance to fight 90 Dragon Flies to gain 12 Wyverns.
Dragon Utopia
30% chance to fight 8 Green Dragons, 5 Red Dragons, 2 Gold Dragons and 1 Black Dragon for 20000 Gold, 1 treasure artifact, 1 Minor artifact, 1 Major artifact, and 1 Relic artifact.
30% chance to fight 8 Green Dragons, 6 Red Dragons, 3 Gold Dragons and 2 Black Dragon for 30000 Gold, 1 Minor artifact, 1 Major artifact and 2 Relic artifact.
30% chance to fight 8 Green Dragons, 6 Red Dragons, 4 Gold Dragons and 3 Black Dragon for 40000 Gold, 1 Major artifact and 3 Relic artifacts.
10% chance to fight 8 Green Dragons, 7 Red Dragons, 6 Gold Dragons and 5 Black Dragon for 50000 Gold and 4 Relic artifacts.
Dwarven Treasury
30% chance to fight 50 Dwarves to gain 2500 Gold and 5 Crystal.
30% chance to fight 75 Dwarves to gain 4000 gold and 3 Crystal.
30% chance to fight 100 Dwarves to gain 5000 Gold and 5 Crystal.
10% chance to fight 150 Dwarvess to gain 7500 Gold and 6 Crystal.
Eye of the Magi
If a Hut of the Magi is visited, the shroud is removed from an area around the Eye of the Magi.
Garden of Revelation
+1 Knowledge once for the visiting hero.
Garrison
Place for storing creatures at a choke point.
Griffin Conservatory
30% chance to fight 40 Griffins to gain 2 Angels.
30% chance to fight 60 Griffins to gain 3 Angels.
30% chance to fight 80 Griffins to gain 4 Angels.
10% chance to fight 100 Griffins to gain 5 Angels.
Hut of the Magi
Removes the shroud around all Eyes of the Magi.
Idol of Fortune
+1 Morale until hero's next battle on even days of the week.
+1 Luck until hero's next battle on odd days of the week except Day 7.
+1 Luck and Morale until hero's next battle on Day 7.
Imp Cache
30% chance to fight 100 Imps to gain 1000 Gold and 2 Mercury.
30% chance to fight 150 Imps to gain 1500 Gold and 3 Mercury.
30% chance to fight 200 Imps to gain 2000 Gold and 4 Mercury.
10% chance to fight 300 Imps to gain 5000 gold and 6 Mercury.
Keymaster Tent
Visit a Keymaster Tent to gain give your heroes the ability to pass through Border Guards of the same color.
Learning Stone
+1000 Experience once for the visiting hero.
Library of Enlightenment
May give a visiting hero +2 Attack, Defense, Power, Knowledge
Lighthouse
+5 Ship Movement for each Lighthouse you own.
Magic Well
Restores all lost spell points.
Marletto Tower
+1 Defense once for the visiting hero.
Medusa Stores
30% chance to fight 20 Medusas to gain 2000 Gold and 5 Sulfur.
30% chance to fight 30 Medusas to gain 3000 Gold and 6 Sulfur.
30% chance to fight 40 Medusas to gain 4000 Gold and 8 Sulfur.
10% chance to fight 50 Medusas to gain 5000 gold and 10 Sulfur.
Mercenary Camp
+1 Attack once for the visiting hero.
Monolith, One-Way Enterance
Teleports hero to a One-Way Exit Monolith with matching markings.
Monolith, One-Way Exit
Exit point from a One-Way Enterance Monolith with matching markings.
Monolith, Two-Way
Teleports hero to another Two-Way Monolith with matching markings.
Naga Bank
30% chance to fight 10 Nagas to gain 4000 Gold and 8 Gems.
30% chance to fight 15 Nagas to gain 6000 Gold and 12 Gems.
30% chance to fight 20 Nagas to gain 8000 Gold and 16 Gems.
10% chance to fight 30 Nagas to gain 12000 gold and 24 Gems.
Prison
Free a hero, who joins you for free.
Rally Flag
+1 Luck and Morale until hero's next battle. +4 Movement until end of day.
Redwood Observatory
Shroud is removed withing 20 tiles of the Observatory.
Refugee Camp
Random creature becomes available for recruitment at the beginning of each week.
Sanctuary
A hero in a Sanctuary cannot be attacked.
Scholar
Grants one random Level 1 spell, primary skill or secondary skill. Scholar then disappears.
School of Magic
Pay 1000 Gold to raise a visiting hero's Power or Knowledge by 1.
School of War
Pay 1000 gold to raise a visiting hero's Attack or Defense by 1.
Seer Hut
Visit to gain a quest for a reward.
Shipyard
A visiting hero may purchase a ship for 1000 Gold and 10 Wood.
Shrine of Magic Gesture
Learn a random Level 2 spell.
Shrine of Magic Incantation
Learn a random Level 1 spell.
Shrine of Magic Thought
Learn a random Level 3 spell.
Star Axis
+1 Power once for the visiting hero.
Subterranean Gate
Transports a hero to the Underworld Map, if any.
If the hero is in the underworld, the hero is transported to the overworld.
Tavern
Allows you to recruit heroes, hear rumors and visit the Thieves Guild to compare standings.
Temple
+1 Morale until hero's next battle, +2 if on Day 7 of the week.
University
Pay 2000 Gold to have a visiting hero learn a new secondary skill.
War Machine Factory
Visiting hero may buy any War Machine.
Warrior's Tomb
Gain -3 Morale and one random artifact:
30% treasure, 50% Minor
15% Major, 5% Relic.
Windmill
3-6 of a random resource other than Wood or Gold.
Witch Hut
Learn a secondary skill besides Leadership and Necromancy.



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