Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Home
Cheats
Creatures
Field Objects
Gameplay and Systems
Heroes
Items
Secondary Skills
Spells
Strategies
Towns and Buildings
Walkthrough
Credits and Stuff

Tower Buildings

Unsurprisingly, Tower buildings are about magic. Wether through additional spells or raised knowledge or artifacts, Towers are great for magically dependant heroes.

Unique Buildings
Name/Image
Cost
Prerequisites
Effect
1000 Gold, 5 Wood
Village Hall
Allows heroes to by Ammo Carts.
5000 Gold, 5 Ore
Marketplace
Produces 1 Gem a day.
10000 Gold
Marketplace
Allows heroes to buy artifacts.
1500 Gold, 5 Crystal, 5 Wood, 5 Ore, 5 Sulfur, 5 Gems, 5 Mercury
Mage Guld Level 1
Provides an extra spell of each level to be learned in the town it is built.
1000 Gold, 5 Wood
Fort
Removes the Adventure Map shroud within 20 tiles.
1000 Gold, 5 Ore
Mage Guild Level 1
Raises a hero's Knowledge by 1. A particular hero can only visit a certain Wall of Knowledge once.
The Holy Grail
Village Hall
In addition to the normal Grail Structure effects, all allied heroes gain +15 Knowledge when defending the city and the entire adventure map is revealed. Spell points gained from the bonus Knowledge do not follow a hero when they leave the city.


Creature Generators
Name/Image
Cost
Prerequisites
Effect
300 Gold, 5 Wood, 5 Ore
Fort
Produces 16 Gremlins a week.
1000 Gold
Workshop
Allows you to recruit Master Gremlins instead of Gremlins.
1000 Gold, 10 Ore
Workshop
Produces 9 Stone Gargoyles a week.
1500 Gold, 5 Ore
Parapet
Allows you to recruit Obsidian Gargoyles instead of Stone Gargoyles.
1000 Gold
Parapet
Raises Stone Gargoyle production by 4.
2000 Gold, 5 Wood, 5 Ore
Workshop
Produces 5 Stone Golems a week.
2000 gold, 5 Wood, 5 Ore, 5 Mercury
Golem Factory
Allows you to recruit Iron Golems instead of Stone Golems.
2500 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Gems, 5 Mercury, 5 Sulfur
Parapet, Golem Factory, Mage Guild Level 1
Produces 4 Magi a week.
2000 Gold, 5 wood
Mage Tower, Library
Allows you to recruit Arch Magi instead of Magi.
3000 Gold, 5 Wood, 5 Ore, 6 Crystal, 6 Gems
Mage Tower
Produces 3 Genies a week.
2000 Gold, 5 Wood
Altar of Wishes
Allows you to recruit Master Genies instead of Genies.
4000 Gold, 5 Wood, 5 Ore, 2 Crystal, 2 Gems, 2 Mercury, 2 Sulfur
Mage Tower
Produces 2 Nagas a week.
3000 Gold, 3 Crystal, 3 Gems, 3 Mercury, 3 Sulfur
Golden Pavilion
Allows you to recruit Naga Queens instead of Nagas.
5000 Gold, 10 Wood, 10 Ore, 10 Gems
Altar of Wishes, Golden Pavilion
Produces 1 Giant a week.
25000 Gold, 5 Wood, 5 Ore, 30 Gems
Cloud Temple
Allows you to recruit Titans instead of Giants.



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.