S-Moves

To learn S-Moves, you need to collect Moonberries which can be found in some boss fights, dungeons, towns, and random encounters. Executing S-Moves requires the neccessary amount of Spirit Points. There are also two S-Moves that can be used only when your Spirit Bar is at its maximum and you have the Delphinus. Those two are at the bottom.

Vyse

Name of S-Move Moonberries Required SP Required Description
Cutlass Fury Starts Game with 7 Vyse attacks a single enemy for substantial damage.
Counterstrike 1 1 Vyse defends and counters any enemy attack for one round. Relatively useless.
Rain of Swords 2 14 Vyse damages all enemies. Very useful. One of the two most powerful "hit all enemies" S-Moves.
Skull Shield 2 5 Vyse calls upon Pirate Spirits to protect the party and counter attacks for one round. Does not work on Monster S-Moves. Useful against some bosses and Elcian.
Pirate's Wrath 4 21 Vyse deals massive damage to one enemy. Most powerful S-Move. Very, very useful.


Aika

Name of S-Move Moonberries Required SP Required Description
Alpha Storm 1 4 Attacks ememies in a straight line. Useful early in the game.
Delta Shield 1 2 All characters in the party are protected from all Magic. This includes friendly spells. Despite that, it's Aika's most useful S-Move.
Lambda Burst 2 8 Aika attacks all enemies. A very useful S-Move throughout most of the game.
Epsilon Mirror 2 10 Aika regains 10 MP. Frankly, it's useless. I only cast it once to see what it looks like.
Omega Psyclone 4 12 Aika attacks all enemies. This is one of the last S-Moves to get in my opinion. Most of the other character's 4 Moonberries S-Moves are more useful.


Fina

Name of S-Move Moonberries Required SP Required Description
Lunar Blessing 1 10 The party regains 200 HP every turn.
Lunar Glyph 1 3 Cupil sucks up and damages one enemy. May stone the enemy.
Lunar Cleansing 2 6 Cures one character of all status ailments except for unconcious.
Lunar Winds 2 6 Attacks all enemies and removes all positive status affects on them.
Lunar Light 4 18 Restores all HP to the party and removes all negative status ailments. This is Fina's most useful S-Move.


Drachma

Name of S-Move Moonberries Required SP Required Description
Tackle 1 10 Drachma charges at one enemy to cause substantial damage. Useful, but it ould've been better if it attacked multiple enemies in a line like the Executioner's Tackle.
Spirit Charge 2 0 Drachma's best move. Gives you additional SP like focusing, but Drachma guards at the same time.
Hand of Fate 4 25 Drachma causes instant death to one enemy. Causes substantial damage if that enemy is immune to instant death. Eternum is better to use. It does the same thing for 10 less SP.


Gilder

Name of S-Move Moonberries Required SP Required Description
Gunslinger 1 9 Gilder damages all enemies in a line.
Aura of Denial 2 3 Blocks the party from all status ailments. Useful against some bosses and Elcian.
The Claudia 4 18 Gilder calls on his ship to damage all enemies. One of the two most powerful "hit all enemies" S-Moves.


Enrique

Name of S-Move Moonberries Required SP Required Description
Royal Blade 1 8 Enrique's version of Cutlass Fury. Not quite as powerful.
Justice Shield 2 4 All physical damage, including Monster S-Moves, dealt to the party is halved.
The Judgement 4 16 Enrique's version of Pirate's Wrath. Not quite as powerful.


Special S-Moves

Name of S-Move Moonberries Required SP Required Description
Blue Rogues None A full Spirit Bar Vyse calls upon the active Crew Members to attack all of the enemies and heal the party.
Prophecy None A full Spirit Bar The party calls upon the power of the Ancients to attack their enemies. Causes major damage.

 

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