Dungeon 6
Dungeon 6 is pretty easy, a complete turnaround from the original's Dungeon 6. It's also chock-full of Rupees. Too bad we bought about everything we'll need in the game already...Anyway, work your way up until you reach this room. Beat all the enemies, push this block and head to the left. | |
The path should lead you to a Key. Pick it up. | |
Go back all the way to the left, then continue going up. Here you can fight another Moldorm. Your reward here is some rubies. Kill it if you feel like it. | |
When you reach this room, you can bomb the room to the right. Go in there to pick up another Key. | |
Go back left then up again. It's another Digdogger. Handle this one just like you did the last one. | |
In this room, you can bomb the upper wall to reach the Old Man if you'd like. Do that, then go to the room below. | |
You need to get to the room below you, but you can't bomb the lower wall. So what's a hero to do? Just walk through it, of course! | |
You'll end up getting the Wand, a good alternative to the Sword. It's not necessary to have, but it can come in handy. | |
Now return all the way to the entrance of the Dungeon. Remember that locked door you passed earlier? Now you can access the room. Play your Ocarina to rid yourself of all the Pols Voices, then bomb the wall on the right. | |
In this room, you can go up to reach a Fairy if you need to heal. Then go down. | |
Keep going down past the stairs to find this Key. | |
Go back up and enter the staircase this time. Past this locked door is the dungeon's boss... | |
"Biggest crab I ever caught!" "It's a Gohma!" "Very good, take this sword!" (Cyber-cookie to anybody who recognizes that reference). Anyway, Gohma is really easy. Just wait for it to open its eye and shoot a single arrow into it, and you'll be victorious. | |
Oops, you did it again! |