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Walkthrough!
Traverse Town Well, it's deja vu all over again...if you've played Kingdom Hearts, that is. If you're Sora...then you've got no flamin' clue what the heck is going on. Anywho, you'll start off in a big rectangular room with a funny-looking guy in a cloak. He'll explain the gist of the battle system and the controls of the game. Once that is over and done with you'll be free to run around the room as you please. Once you're used to the controls walk up to the closed door at the northern side of the room and hit it. The door will have a number, you have a varied collection of cards that will open the door. For now you have a single card to open it with, to get more you have to murder Heartless. Anyways, in this room you'll go through a few instructions and then you'll have to engage some Heartless in battle. Once that is done, open the only door in the room, which is the door on the eastern wall. Use the card you got from the Heartless you killed to open the door. In the next room engage a few Heartless in combat to level up and to gain a collection of room creation cards. Once you've done that, head north. In this room you should fight some more and then head through the western door. You'll need to use a Keycard for this door (don't worry, you have it in your possession). You automatically gain the White Keyblade Keycards upon entering each level, and by unlocking the door and seeing the events you get the next Keycard. After a scene and a tutorial on card breaks and sleights, you'll gain the Simba summon and be on your way. Once that is done, head north. Unlock the west door using the Kingdom Hearts Keycard for a scene and the next keycard. Head north, fight some more, and then head west and unlock the door with the Heartless Keycard. Upon entering you'll see a scene and do battle with the Heartless boss creature Guard Armor. Guard Armor: The Guard Armor is basically a 2D version of its 3D counterpart from Kingdom Hearts. Don't waste your cards on sleights as you have a limited supply of cards at this point. Focus on one piece of armor at a time and when you card break the Guard Armor you'll get a green card with the Mickey logo on it. Throughout the game you'll get these cards during the boss fights that signal the end of every world. They have a negative effect on the bosses, giving you an opportunity to inflict heavy damage while the effect lasts. For Guard Armor it breaks the armor apart and causes it to lose the ability to move for a short period of time. This is your chance to do as much damage as you can. Use the green cards as soon as you get them in this fight. The Guard Armor will fall quickly, all you have to do is go berserk when attacking. Once the scene and battle are over head north and you'll be in the Castle Oblivion area between worlds. You'll see a scene and enter into another boss battle. Axel: Axel is a fair amount more difficult than the Guard Armor. You'll get no green cards when fighting him, and he is capable of using sleights. Just keep the attacks up and don't waste all your cards on sleights. When Axel is using sleights he'll either create walls of fire or attack with a combo. Beware his ability to teleport around, he tends to bounce around the area and then either unleash a sleight or throw his chakrams at you. Just ensure you heal yourself, if you have any cure cards, and keep your attacks as constant as possible. Once Axel is down you'll see a scene. Once it's over head up the stairs. After another scene you'll be in a room with a large door, a save point and a bluish black orb which allows you to return to previous levels. Talk to Donald and Goofy if you wish and head to the door. You'll be give a selection of worlds to choose from. Let's go with Wonderland first, you don't have to go to Wonderland first, but it's what I'm gonna continue on to in this walkthrough. Wonderland Ok, after a scene head to the western door, it's the White Keyblade Keycard door, so unlock it for a scene and a fight. After the fight head north then west and then north again to reach the Kingdom Hearts Keycard door. Now, head back to the first room of the area, thats east and then south. And go through the eastern door for the Heartless Keycard door. Enter it for a scene and a boss battle. Trickmaster: Like the Guard Armor, Trickmaster is very similar to the boss of Wonderland in Kingdom Hearts. If you card break him he'll be knocked down for a few seconds, making him easier to hit. Also, when you card break him sometimes he'll release a green Mickey card. This card does something rather stupid, it makes a table appear in the center of the battle arena. It's supposed to open the boss up for more attacks but the odds are by the time you've gotten the card you'll already have pounded a hole in his HP so large that using it would be almost pointless. After the battle and a scene head north to the Castle Oblivion area between worlds. After a scene head up the stairs for another scene. Once it's over head through the door to the world selection screen. I'll be covering Agrabah next. Agrabah As soon as you enter Agrabah you'll be treated to a scene and a battle. Head east, north, north, east, and south for the White Keyblade Keycard door. Enter it for a scene. Once you've done that head south and then east for the Kingdom Hearts Keycard door. You'll be treated to a scene and a battle with some Heartless. Now, head north twice and then west for the Heartless Keyblade door. Enter it for a scene and a boss battle. Jafar: This battle is basically a 2D version of the battle with Genie Jafar in Kingdom Hearts. You're on three platforms that randomly rise and lower as the battle progresses. Iago is flying around above the arena carrying Jafar's lamp. You need to attack him, so dodge and card break Jafar's attacks until the platforms have you within range of the lamp. When the green Mickey card appears it will raise all of the platforms up to the highest position giving you complete destructive access to the lamp. Ensure you have some cure cards as you'll need them if Jafar lands too many of his attacks on you. He has an easy to dodge fire breath attack, just roll out of its way. Jafar's last attack is where he throws a giant rock at you. This attack is hard to dodge unless there is a platform lower than the one you are on. Drop down to that platform once he throws the rock to dodge it. He'll also try to punch if you remain too close to him, so try to stay on the back and middle platforms. He also tends to switch sides every once in a while, so to avoid being surprised by this keep to the middle. Just keep your attacks constant and your HP up and Jafar will fall quickly enough. After the battle you'll see a scene and gain the Genie summon. Once the scene is over head north to reach the Castle Oblivion area between worlds. After the scene, head up the stairs for another scene and the path to the world selection screen. I'll be covering Olympus Coliseum next. Olympus Coliseum After a scene head west, north, west and south to reach the White Keyblade Keycard door. You'll see a scene and then be on your way. Head north and then west for the Kingdom Hearts Keycard door. Behind it is a scene and a boss, so be prepared. Cloud: Cloud is extremely similar to his Kingdom Hearts incarnation. He mainly just moves around the arena attacking, but he's also capable of using flight-based attacks and heavy sword swing sleights. He's extremely dangerous and does heavy amounts of damage to the unprepared. Keep your HPs up, never stop moving, keep a couple zero cards handy for breaking his sleights, and you should win eventually. Now, head west, north twice, and then west again to reach the Heartless Keycard door. Open it for a scene and another boss. Hades: Hades is similar in attacks and strategy to his Kingdom Hearts counterpart, save for that stupid flaming spin move. He doesn't have it this time around thankfully. This will likely be your hardest fight yet, as Hades is not only a heavy hitter but moves quickly as well. Hades tends to circle around you, then either strike with short range flames or long range fireballs. He's more than just a little bit trigger happy with his sleights so keep a few zero cards handy. Keep your HP up, keep moving and make sure you don't waste too many cards with sleights, as you don't really have any good ones yet, and Hades will eventually fall. After the fight's over you'll gain the Cloud summon. Head north to the Castle Oblivion area between worlds for a scene, then head up the stairs to the next area. After another scene it's on to the another world. I'll be covering Halloween Town next. Halloween Town You'll start Halloween Town with a scene and a battle. Head north once then east three times for the White Keyblade Keycard door. Now, head west and south twice for the Kingdom Hearts Keycard door. Open it for a rather...odd scene. Now, head west, north, east, and north for the Heartless Keycard door. Enter it for a scene and a boss. Oogie Boogie: Oogie is very similar to his Kingdom Hearts counterpart save for the fact that you're not on a spinning surface and you don't have to line yourself up with certain areas to attack him. He throws dice which either explode or summon Heartless, various blades, or etc. to attack you. To attack Oogie you'll have to first slag the dice. Out of the three dice that he throws one holds a green Mickey card. Use it to lower the fence blocking you from attacking Oogie and let loose on him. He'll throw you down and reraise the fence after a fair amount of attacking. Just rinse and repeat until you've slagged him. Head north to the Castle Oblivion area between worlds for a scene and on to the next world. The last option left is Monstro, so that'll be what I'm covering. Monstro Once you have control head east, north, and west for the White Keyblade Keycard. Enter it for an event. Once you're back in control head east, north twice, east, then south to reach the Kingdom Hearts Keycard door. Enter it for a scene and a boss fight. Parasite Cage: Parasite Cage...Parasite Cage was easy in Kingdom Hearts. In Chain of Memories...it's like trying to climb a mountain with a thing of dental floss and one of those hammers doctors use to check your reflexes. For starters, you're on spinning platforms, the floor beneath the platforms is acidic so you can't hope to survive that and attack, so you're limited to how often you can attack. When you card break you sometimes get a green Mickey card. This removes the platforms and allows you to walk on the acid without getting burned. Be sure have lots of healing cards 'cause the platforms sometimes fall beneath the acid if you've been on one for too long. Keep your HP up, keep moving from platform to platform to keep the platforms from falling, and you should eventually break the Cage. Be wary of the Cage's bounce and breath attacks. Other than that your biggest problem is the acid. After that hellish battle head south, east three times, then south again to reach the Heartless Keycard door. Open it for a scene and a battle. To complete this level you must kill the Heartless you encounter as quickly as possible. There's a meter at the top of the screen you have to fill. Once you've done so and defeated all the Heartless you'll get the Dumbo summon and you'll be done with this area. Head north to the Castle Oblivion area between worlds to see a scene and to face a boss. Larxene: This woman is cheap. She attacks quickly, attacks often, moves quickly, does high damage, and has no qualms about sleighting the crap out of you. Ensure that your HP is always high, have a lot of zero cards to counter her attacks with and a good supply of healing cards, and you'll do fine. Her main sleights are a lightning bolt that sucks you in and stuns you, lighnting from above, and a series of energy blasts. Don't take any thunder cards into battle, as she's of the thunder element and absorbs their damage. I suggest limiting the Donald cards you use as his spells are randomly cast and you never know when he's gonna pull out a thunder spell. Head up the stairs for a scene and then on to the next world, I'll be covering Atlantica next. Atlantica After a scene head west, south, then west for the White Keyblade Keycard door. Open it for a scene. Now head east, north, then east again for the Kingdom Hearts Keycard door. Open it for a scene. Now, head east until you no longer can then head south for the Heartless Keycard door. Open it for a scene and a boss. Ursula: Ursula is absolutely nothing like her Kingdom Hearts incarnation. Her attacks are easy enough to dodge. She has a lightning attack which is easily dodged by rolling to either side, and she spits homing bubbles which die after a few moments. She has a flame breath attack which is difficult to dodge, but she uses this one far less than others. To defeat her you have to attack the tentacles near her face to either reveal a green Mickey card or to allow the target lock to switch to her face. Just dodge her attacks as best you can and keep pounding on her and she'll fall quite easily. When you use the Mickey card she'll lower to your attack level but she tends to move around at half health. At this point pay attention, 'cause it can waste perfectly good attack cards. Now, head north for a scene and a boss. Riku I: Fighting Riku is very much like fighting Ansem-Riku from Kingdom Hearts. He has the basic sword attacks as well as the ability to launch energy balls at you. His two-step attack can stun you, so try to ensure that you card break him before he gets a chance to do so. Keep your HP up, keep moving, and don't waste too many cards on sleights 'cause you'll need 'em to keep him under wraps. It's not a difficult fight, so just keep on attacking and he'll go down soon enough. Now, head up the stairs for a scene and on to the next world. I'll be covering the 100 Acre Woods as it's short and pointless and I might as well get it over with. The 100 Acre Woods Ok, you play a stupid mini-game in the Woods. Lead Pooh along the path feeding him the honey that you find along the way. If you get too far ahead, call him with the R button. The meter in the upper right corner of the screen depicts how much energy he has left. Just keep his energy up by feeding him honey and this stupid mini-game will be over soon enough. To complete the mini-game you have to walk up to Pooh's friends with Pooh in tow. A scene'll occur and they'll give you something. Rabbit doesn't seem too talkative at first so lead Pooh into his cart then talk to him. Approach Piglet for a Confuse card, continue heading down the path until you come across some balloons. A larger selection of them on the right side of the screen will lead you to Owl. He'll give you a Keyblade card. Continue until you see a hole with footprints leading into it. Lead Pooh into it and Roo will be revealed. He'll give you an Elixir, so once you've done that head down past Tigger until you see Eeyore. Talk to him and then have Pooh jump on the stumps where Tigger is. There's a beehive near here, take Pooh to it to get Eeyore his tail. Now, continue down until you see some small post-like things sticking out of the ground. Smack them all down and then head to the end of the area and you'll get the Bambi summon. Now, check the log and you'll be returned to Castle Oblivion for a boss. Riku II: It's Riku again. It's extremely similar to your previous encounter, but he has more HP and is stronger. He uses sleights more often so make sure you have zero cards to counter them with. Other than that...it's the same as before. Easy. Head up the stairs to see a scene then head on to the next world. I'll be covering Neverland. Neverland Head west, then north until you can't anymore, and west for the White Keyblade Keycard door. Unlock it for a scene. Head south twice, east, south twice, then east for the Kingdom Hearts Keycard door. Enter it for a scene. Now head north twice and west twice to reach the Heartless Keycard door. Enter it for a boss fight. Hook: If you have a weak deck Hook is hell. If you have a strong deck of highly damaging keyblades he goes down in about thirty seconds. Be wary of his sword sleights and be even more careful when the ship starts to tip to one side of the arena. He's more likely to unleash his explosive sleight at this point. The higher the card combo the more heavily damaging the explosives he throws. Have a good supply of powerful keyblade cards and a good amount of cure cards and he'll go down hard. After the fight you'll gain the Tinkerbell summon. Afterwards, head north to the Castle Oblivion area between worlds. After a quick scene head up the stairs for another scene. Head to the next world, which is Hollow Bastion. Hollow Bastion Head west three times, south once, then west again for the White Keyblade Keycard door. Enter it for a scene. Now head east twice, north, and east for the Kingdom Hearts Keycard door. Enter it for a scene. Now head south, west twice, north twice, west, and south for the Heartless Keycard door. Enter it for a boss fight. Malifecent: Malifecent is an extremely difficult boss if your deck is poorly set. She spits massive amounts of flames, bites when you get too close and smashes the ground, damaging everything. After she breathes fire there'll be green flames left over. Attack the flames to reveal a green Mickey card. Use it to gain a platform to stand on and attack her more easily with. The platform will slowly disentigrate when she smashes the floor, so make the best of it. Head north to the Castle Oblivion area between worlds for a scene and a boss battle. Vexen: Vexen is just about the most annoying boss in the game. He's an easy opponent with weak attacks, but he has a shield that guards against all frontal assaults. What makes it worse is if you're not quick he'll turn around before you can land a single hit. His attacks are ice-based, he uses Blizzard, an iceberg will pop out of the ground that you'll have to roll to dodge. He has a few physical attacks to go along with these specials. Keep some zero cards handy to break his sleights and try to land multiple hits on his back at once 'cause his defense is low and once you've hit him you're likely to be able to finish a combo. Head up the stairs for a scene and it's onto the next world. Twilight Town Head east, north twice, then east for the White Keyblade Keycard door. Open it for a scene and a boss battle.Vexen II: It's Vexen again. He's the same as before but slightly stronger. Just keep moving and have a good supply of zero cards as he's a lot more sleight-happy. He also has two new attacks, the first of which is a sleight that causes ice patches to pop up on the ground. These'll make you slide and leave you open to an attack so be careful. The second he often uses with the first. It's a wave of ice spikes that spin out from his current position and can only really be dodged by running. If you're lucky there won't be any patches of ice in your path, if not...say goodbye to a good chunk of your HP. Once that's done, head north to the Castle Oblivion area between worlds. You'll see a scene and you'll fight Riku...again... Riku III: It's Riku...for the third time. Is it just me or are the bosses getting repetitive? He's just like before but stronger. Once you're done with him...again...head up the stairs and a scene'll occur and you'll leave Donald and Goofy behind. That means no summoning them into battle for the time being. Onto the next world. Destiny Islands Home, sweet home. After a quick and stupid scene head west, north, and east for the White Keyblade Keycard door. Enter it for a scene. Head west, north three times, then east three times to reach the Kingdom Hearts Keycard door. Open it for a boss fight. Darkside: Well, this is the first boss with a Kingdom Hearts counterpart in a while. Darkside is very, very similar to his Kingdom Hearts form. It's basically a 2D version of the Kingdom Hearts fights. He has the same moves and everything. Ok, he has the chest energy blasts which are dodgeable by running and rolling and the ground punch which sends out a shockwave. You have to jump to dodge that one. He summons Shadow Heartless which yield green Mickey cards and he has an energy rain attack which can be dodged by running and rolling. When you get the Mickey card use it to reveal a platform you can ride up to his face. This allows constant damage instead of just when he has his arms down. So use it when you get it. There's also a large amount of wind in this battle. The wind'll blow you back every once in a while and when you pound him down to less then half HP the wind becomes constant. Keep your HP up and attack as best you can and he'll go down soon enough. Oh, and don't waste your time on sleights. It's a bad use of cards, as this could be a very long battle. Now, head north to the Castle Oblivion area between worlds. Guess who we get to fight again? Thats right...RIKU!!! GAWD! GET SOME ORIGINALITY SQUARE! GUH! Riku IV: It's Riku...for the fourth time. He's just like before but stronger and has one new attack. He can now unleash Ansem-Riku's strongest move from Kingdom Hearts. He'll shoot around the arena in a difficult-to-dodge attack that he'll finish off with a randomly-placed blast of randomly placed blast of energy. Aside from that and his newly extreme levels of HP and attack power...he's just as easy as before. A good supply of zero cards would be a good idea though. Once he's down...again...walk forward for a scene and a boss. Donald and Goofy are back. Larxene II: It's Larxene again. She's just as cheap as before and waaaaay stronger. After multiple easy battles in a row and a slightly challenging rehash of earlier fights...we get a challenge! Larxene's attacks are all the same, but she's way more sleight-happy and they do far more damage. She attacks even faster than she did before. A powerful deck, proper ability cards, and good healing cards'll make this fight easier. I would go so far as to call this the toughest boss in the game. It's freaking insane. She attacks so quickly you'll have a hard time card breaking. One second she's using a three card the next she's using a 9. It's nuts. Once you're done with that, head up the stairs and on to the final world. Castle Oblivion After a scene you'll learn the most powerful sleight in the game: Trinity Limit. Now head east twice, north twice, west four times, north once, east once, north, then west for the White Keyblade Keycard door. Open it for the final boss battles. Axel II: Axel is a pumped-up version of your previous encounter with him. He has a new sleight he goes nuts with though. He throws two fireballs at you that will spin around you growing ever closer until they hit you. The only way to dodge this is with a well timed jump or with a zero card. Thats about all there is to it. After another scene you'll be on your way to the final encounter. I suggest you train here, as the enemies are worth a fair amount of EXP, 'cause you'll need a buttload of CP for the final battle. Once you've levelled up to your own satisfaction head east, north, and then east until you can't anymore and then north to reach the final battles. Marluxia: Finally, a member of the Organization you haven't fought before. Marluxia is the one behind all the crap that went down while Sora was in Castle Oblivion. He has high HP, high strength, defense etc. He's got a good range of normal attacks as well as a few powerful combos and sleights. His two main slights are an undodgable rose petal attack, the only counter to which is a zero card, and a large energy scythe. The energy scythe is highly damaging but fairly simple to dodge once you get the hang of the timing you need to roll away with. He'll use a short ranged energy wave if you're near him for too long and he also has a scythe attack where he springs forward and disappears. As long as you aren't in front of him when he uses it he'll miss you. Just have a good deck of strong attack cards and a few healing cards and he'll fall easily enough. After you kick Marluxia around once you'll see a scene. After the scene is over either leave the area and train your butt off or enter the door to fight Marluxia again. Final Boss - Nobody Marluxia: This final battle is almost laughable. After you destroy his two swords you may find yourself wonder why you can't hit him. Well it's because to damage him you have to card break him. So ensure you have a good amount of high level cards. Once you card break him he'll be open for damage for a short period of time. Inflict as much damage as you can in this short amount of time. His attacks are few and they are as follows: a flying dash attack which is undodgable, summoning three bits that shoot lasers at you, and a jump attack which causes shockwaves and can be jumped. He still has his petal burst attack from the last fight, but that's of no real concern. Just keep on card breaking, keep your HPs up, and he'll fall after a long but simple fight. Oh and don't waste any of your cards on sleights. Congrats on finishing Chain of Memories, good luck on Reverse-Rebirth!
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