Rings
Each character can equipped up to 2 Rings. Rings give added status bonuses (Equip Effects) or grant secondary ablities (Descriptions). If no Location is listed, the crest can be bought and hence found in the Shops listing.
PICTURE | NAME | EQUIP EFFECT | DESCRIPTION | LOCATION |
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Angel Ring | --- | One time auto-ressurrect | |
Anti-Magic Ring | --- | Increases Mag End by 10% | ||
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Barrier Ring | Defense +15, Magic Endurance +15 |
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Clear Ring | --- | During combat, the user cannot be Charmed or Muted. | ||
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Dew Ring | --- | During combat, the user cannot be put to Sleep. | |
Earth Ring | --- | Decreases damage from Thunder and Wind Spells. | ||
Endurance Ring | --- | Increases Defense by 10% | ||
Fiend Ring | Defense +((Current
Def x 3)/10), MagEnd +((Current MagEnd x 3)/10) |
HP are reduced to 1. | ||
Force Ring | --- | Decreases damage from all types of Magic Attacks. | ||
Fresh Ring | --- | During combat, the user cannot be Poisoned, Paralyzed, or put to Sleep. | ||
Healing Ring | --- | During combat, restores a bit of it's wearer's HP after each turn. | ||
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Luck Ring | Luck +10 | --- | |
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Phoenix Ring | --- | Decreases damage from Water and Wind Spells. | |
Plasma Ring | --- | Decreases damage from Earth and Water Spells. | ||
Protection Ring | Defense +10 | --- | ||
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Purity Ring | --- | During combat, the user cannot be Poisoned. | |
Shield Ring | --- | Decreases damage caused by physical (non-magical) attacks. | ||
Snake Ring | --- | Increases the user's ability to dodge attacks during combat. | ||
Spirit Ring | Magic Endurance +10 | --- | ||
Stardust Ring | --- | During combat, restores a bit of it's wearer's MP after each turn. | ||
Tri-Ring | --- | Prevents all status changes. | ||
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Vigor Ring | --- | During combat, it's user cannot be Paralyzed. | |
Water Ring | --- | Decreases damage from Fire and Thunder Spells. | ||
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Wind Ring | --- | Decreases damage from Earth and Fire Spells. |