Rings

Each character can equipped up to 2 Rings. Rings give added status bonuses (Equip Effects) or grant secondary ablities (Descriptions). If no Location is listed, the crest can be bought and hence found in the Shops listing.

PICTURE NAME EQUIP EFFECT DESCRIPTION LOCATION
Angel Ring --- One time auto-ressurrect  
  Anti-Magic Ring --- Increases Mag End by 10%  
Barrier Ring Defense +15,
Magic Endurance +15
---  
  Clear Ring --- During combat, the user cannot be Charmed or Muted.  
Dew Ring --- During combat, the user cannot be put to Sleep.  
  Earth Ring --- Decreases damage from Thunder and Wind Spells.  
  Endurance Ring --- Increases Defense by 10%  
  Fiend Ring Defense +((Current Def x 3)/10),
MagEnd +((Current MagEnd x 3)/10)
HP are reduced to 1.  
  Force Ring --- Decreases damage from all types of Magic Attacks.  
  Fresh Ring --- During combat, the user cannot be Poisoned, Paralyzed, or put to Sleep.  
  Healing Ring --- During combat, restores a bit of it's wearer's HP after each turn.  
Luck Ring Luck +10 ---  
Phoenix Ring --- Decreases damage from Water and Wind Spells.  
  Plasma Ring --- Decreases damage from Earth and Water Spells.  
  Protection Ring Defense +10 ---  
Purity Ring --- During combat, the user cannot be Poisoned.  
  Shield Ring --- Decreases damage caused by physical (non-magical) attacks.  
  Snake Ring --- Increases the user's ability to dodge attacks during combat.  
  Spirit Ring Magic Endurance +10 ---  
  Stardust Ring --- During combat, restores a bit of it's wearer's MP after each turn.  
  Tri-Ring --- Prevents all status changes.  
Vigor Ring --- During combat, it's user cannot be Paralyzed.  
  Water Ring --- Decreases damage from Fire and Thunder Spells.  
Wind Ring --- Decreases damage from Earth and Fire Spells.