Hiro's Magic
Hiro starts the game at Level 5.
PICTURE | NAME | DESCRIPTION | AFFECTS | MP COST | LEARNS AT |
MORPHS INTO/
AT LEVEL |
PICTURE
|
DESCRIPTION
|
MP COST |
Boomerang | Delivers a whack and comes back. | 1 Enemy | 3 | Starts with | Cross Boomerang/ Level 24 |
A double-dose of flying wood. | 6 | ||
Poe Sword | Hiro hops high and hits hard. | 1 Enemy | 6 | Level 7 | --- | --- | --- | --- | |
Squall | Today's forecast: one big ol' cyclone. | Enemy Zone | 7 | Level 9 | Tempest/ Level 27 |
Ain't no calm before this storm. | 14 | ||
Sybillium Sword | Hiro lets one rip with a Wind bomb. | Enemy Zone | 10 | Level 16 | --- | --- | --- | --- | |
Vortex | What happens when Althena sneezes. | All Enemies | 10 | Level 20 | Super Cyclone/ Level 37 |
A flurry of furious funnels. | 20 | ||
Batallion Sword | Hiro does the ol' dash-and-slash. | Straight Line | 14 | Level 30 | --- | --- | --- | --- | |
Speed Storm | Hiro increases his own Agility. | One's Self | 8 | Level 33 | --- | --- | --- | --- | |
Concussion Sword | Hiro unleashes the bang. | Enemy Zone | 20 | Level 41 | --- | --- | --- | --- | |
Triple Sword | Three strikes and the enemy is out. | 1 Enemy | 30 | Level 50 | --- | --- | --- | --- |