Weapons

Weapons are used to kill those who won't listen to reason, or those that you don't feel like reasoning with, or those who GROK GROK FIRE BAD! KILL KILL! Weapons are very useful, and all but the most diplomatic characters will have to use them in order to survive. They fall into six classes, Small Guns, Big Guns, Energy Weapons, Throwing, Melee, and Unarmed. They are sorted by the skill that applies to them.

For Burst Weapons: It may seem like they do very little damage compared to single-shot weapons, the listed damage (like 10-14 for the Aveneger Minigun) are PER BULLET, meaning if you burst and it spends a quarter of it's clip of 120 bullets (being 30 bullets), you're looking at 300-420 damage spread over your targets.


Melee Weapons


Note: I am not listing rock, gold nugget, and the other "rock" weapons in melee weapons. Even though they can be equipped for "punch" mode, they will always give a "target out of range" because their punch range is set to 0. These items are listed in the thrown section.
NameImageDamageAmmoRequired STAttacksRangeValue
Cattle Prod12-20Small Energy Cell (20)4Thrust (4AP), Swing (4AP)1600
The prod can be bought in NCR or San Francisco, or found in New Reno and later areas.
Club1-6None3Swing (3AP)130
The club can be bought in NCR or found in the Den or Sierra Army Depot.
Combat Knife3-10None2Thrust (3AP), Swing (3AP)1165
These first appear in Klamath and become very common thereafter.
Crowbar3-10None2Swing (4AP)165
These first appear in Klamath and become very common thereafter. If your character is strong enough, the crowbar can be used to pry open some locked doors in the game, not all though.
Knife1-6None2Thrust (3AP), Swing (3AP)140
These first appear in Klamath and become very common thereafter.
"Little Jesus"5-14None5Swing (3AP), Thrust (3AP)1200
The "Little Jesus" knife is found on Little Jesus Mordino in New Reno.
Louisville Slugger12-30None4Swing (3AP)12700
This bat is given as a reward for completing a special side quest for Mrs.Wright in New Reno.
Ripper15-32Small Energy Cells (30 clip)4Swing (4AP), Thrust (4AP)1900
Available in the NCR weapon merchant and random encounters.
Sharpened Pole2-4None4Thrust (4AP), Throw (6AP)2 (6 thrown)5
Left over from sprung spear traps, and found in containers in New Reno.
Sharpened Spear4-12None4Thrust (4AP), Throw (6AP)2 (8 thrown)100
Upgraded from a normal spear by the bridgekeeper in Arroyo, also found in random encounters.
Shiv1-4None1Thrust (3AP), Swing (3AP)12
Appears fairly late in the game, found in San Francisco. It cannot be detected when readied, meaning you can walk around NCR with it "active".
In the version I have (1.02 US) the shiv can be readied, and it shows on the character as a small knife, but it has no attacks and cannot be used to start combat. The menu treats it as a generic object rather than a weapon.
Sledgehammer4-9None6Thrust (5AP), Swing (4AP)2120
First appears in Klamath, frequently thereafter.
Spear3-10None4Thrust (4AP), Throw (6AP)2 (8 thrown)80
You begin the game with this weapon, it can be upgraded to a sharpened spear by the bridgekeeper in Arroyo.
Super Cattle Prod20-32Small Energy Cells (20 clip)4Thrust (4AP), Swing (4AP)1600
This can be obtained by getting a cattle prod upgraded by Skeeter (Gecko), Eldridge (New Reno), or Algernon (New Reno), as well as random encounters.
Super Sledge18-36None5Thrust (4AP), Swing (3AP)23750
Available in New Reno and the Enclave Base.
Switchblade2-5None1Swing (3AP), Thrust (3AP)150
Found in a grave on the Golgotha Plains, as well as on various junkies in New Reno.
Wakizashi Blade4-12None2Swing (3AP), Thrust (3AP)1200
These only appear on the Yakuza guards, a random encounter only found near New Reno. Pretty rare!
Wrench3-6None3Swing (3AP)165
Used as part of a quest, a wrench can be found in the Vault City courtyard. They appear also in New Reno, and in San Francisco shops.

Unarmed Weapons


NameImageDamageAmmoRequired STAttacksRangeValue
Boxing Gloves1-1None1Punch (3AP)1250
These are automatically given to the player when they fight in a boxing match. They can also be found in the lockers at the Jungle Gym in New Reno.
Brass Knuckles2-5None1Punch (3AP)140
These first appear in Klamath and become very common thereafter.
Mega Power Fist20-45Small Energy Cell (25 clip)1Punch (3AP)12200
This is the upgrade to the power fist avaiable only from Algernon (New Reno). It is also sold in San Francisco shops. *This is my personal favorite!
Plated Boxing Gloves2-5None1Punch (3AP)1300
These can be found in the basement of the Mordino's casino in New Reno. If you have them in your inventory, you'll automatically use them when you start boxing (you cheater!)
Power Fist12-24Small Energy Cell (25 clip)1Punch (3AP)12200
This can be won from Fancis in Broken Hills, as well as found in Vault 15, NCR, and the Military Base.
Spiked Knuckles4-10None1Punch (3AP)1250
These first appear in Klamath (kill the Duntons) and become very common thereafter.

Throwing Weapons


NameImageDamageAmmoRequired STAttacksRangeValue
Flare1-1None0Throw (0AP)1535
These first appear in Klamath. They aren't really used as weapons, but if you throw a lit flare at enemies (at night or in low light) it will raise your ranged chance-to-hit.
Gold Nugget3-6None2Punch (2AP), Throw (4AP)10 (thrown only)50
Found in a grave on the Golgotha Plains, as well as in random encounters.
Grenade (Frag)20-35None3Throw (4AP)15150
Found in the military base, Sierra Army Depot, San Francisco shops, NCR, and random encounters.
Grenade (Plasma)40-90None4Throw (4AP)15300
Found in many later-game areas, fairly common after New Reno.
Grenade (Pulse)100-150None4Throw (4AP)15250
This only works agains non-organic enemies (robots), however it will deal a lot of damage to an unarmored player since EMP resistance is attached to armors (not shown though).
Molotov Cocktail8-20None3Throw (5AP)1250
Found in Klamath, New Reno, and the Ghost Farm. Pretty rare.
Plant Spike1-2None2Throw (4AP)80
Found on the ground when spore plants shoot a spike and miss, such as in Arroyo or random encounters. Pretty rare, didn't even see one the first three times through the game.
Refined Uranium Ore3-6None2Punch (2AP), Throw (4AP)10 (Throw only)0
Gotten as part of a Broken Hills quest.
Rock1-4None1Punch (2AP), Throw (4AP)15 (Throw only)0
Found frequently. On a strange note, there is always at least one rock on every special encounter map.
Sharpened Pole2-4None4Thrust (4AP), Throw (6AP)2 (15 Thrown)5
Found on the ground after you spring traps, Temple of Trials is the only place that comes to mind that uses dart traps though.
Sharpened Spear4-12None4Thrust (4AP), Throw (6AP)2 (8 thrown)100
Upgraded from a normal spear by the bridgekeeper in Arroyo, also found in random encounters.
Spear3-10None4Thrust (4AP), Throw (6AP)2 (8 thrown)80
You begin the game with this weapon, it can be upgraded to a sharpened spear by the bridgekeeper in Arroyo.
Throwing Knife3-6None3Swing (5AP), Throw (4AP)1 (16 thrown)100
Found in earlier areas such as Klamath and the Den.
Uranium Ore3-6None2Punch (4AP), Throw (5AP)10 (Throw only)0
Gotten in the secret passage in the Broken Hills mine, can be used to start a Broken Hills quest.

Small Guns


NameImageDamageAmmoRequired STAttacksRangeValue
.233 Pistol20-30.233 FMJ5Single (5AP)303500
Found in later areas (NCR and on). Very powerful and valuable.
.44 Magnum Revolver12-18.44 Magnum (FMJ/JHP)5Single (4AP)15600
Fairly rare, can be upgraded to reload with fewer APs.
10mm Pistol5-1210mm AP/JHP3Single (5AP)25250
Found in early areas, fairly weak.
10mm SMG5-1210mm AP/JHP5Single (5AP), Burst (6AP)251000
Found in early areas, weak, but good against crowds.
14mm Pistol12-2214mm AP4Single (5AP)251100
Fairly common later on, but uses fairly rare ammo.
9mm Mauser5-109mm Ball3Single (4AP)221500
Very rare, and uses very rare ammo. Not really special aside from the low ST requirement.
Assault Rifle8-165mm (JHP/AP)5Single (5AP), Burst (6AP)401300
Given as a reward in a Modoc Quest. Can be upgraded with an expanded clip.
Combat Shotgun15-2512 ga. Shells5Single (5AP), Burst (6AP)202750
Powerful, valuable, and fairly common mid-game. A solid weapon.
Desert Eagle .4410-16.44 (JHP/FMJ)4Single (5AP)25800
A reward for the smith quest in Vault City. Can be upgraded with an expanded clip.
FN FAL9-187.62mm5Single (5AP), Burst (6AP)301500
Weak with rare ammo. Can be upgraded with a nightsight (removes darkness modifier from accuracy checks).
FN FAL HPFA11-227.62mm5Single (5AP), Burst (6AP)302250
Even rarer than the FN FAL, but not much better.
H&K CAWS15-2512 Ga. Shells6Single (5AP), Burst (6AP)254750
One of the best shotguns in the game, found mid-to-late game.
H&K G1110-204.7mm5Single (5AP), Burst (6AP)306500
A burster wit a HUGE clip (50 bullets), found on Frog Morton in Redding, NCR, or San Francisco.
H&K G11E13-234.7mm6Single (5AP), Burst (6AP)358000
A big improvement to the G11, found on Snake or Newt Morton in random encounters, or NCR and later shops.
H&K p90c12-1610mm (JHP/AP)4Single (5AP), Burst (6AP)302500
Better than the 10mm SMG, but not by much. Found mid-to-late game.
Hunting Rifle8-20.233 FMJ5Single (5AP)301000
The best early-game sniper weapon, but it quickly loses it's punch. Can be upgraded with a scope, improving range.
Johnny's BB Gun1-3BBs3Single (5AP)22200
Found in Modoc's well.
M3A1 "Grease Gun" SMG10-20.45 Caliber4Single (4AP), Burst (5AP)201750
Fairly rare, and uses rare ammo.
M72 Gauss Rifle32-432mm EC6Single (5AP)508250
The single best sniping weapon in the game, but 2mm is rare until the endgame.
Needler Pistol12-24HN Needler3Single (5AP)242200
Found very rarely, or from Myron or Sherrif Marion (Redding).
Pancor Jackhammer18-2912 Ga. Shells5Single (5AP), Burst (6AP)305500
Best bursting small gun, and uses fairly common ammo!
Pipe Rifle5-1210mm (JHP/AP)5Single (5AP)20200
Weak, you have to reload between each shot.
Red Ryder BB Gun1-3BBs3Single (5AP)20200
Found in NCR.
Red Ryder LE BB Gun25-25BBs3Single (5AP)203500
A joke from "A Christmas Story". Frequently criticals on shots to the eyes. Found in NCR, or Dobb's corpse at S.A.D.
Sawed-Off Shotgun12-2412 Ga. Shells4Single (5AP)7800
A decent shotgun, but a small clip (2 shells). Found on Morton's thugs in Redding.
Shotgun12-2212 Ga. Shells4Single (5AP)14800
A decent weapon for close combat, otherwise worthless.
Sniper Rifle13-34.223 FMJ5Single (6AP)502200
A powerful weapon with a high skill, especially deadly with aimed shots. Found on Carla's corpse outside of Vault 15.
Tommy Gun3-20.45 Caliber6Single (5AP), Burst (6AP)201200
More of a novelty than a viable weapon. Sold by Eldridge in New Reno, and found on the Bouncers there.
XL70E312-195mm (JHP/AP)5Single (5AP), Burst (6AP)303000
Extremely rare, only found by stealing from female punks on the oil tanker. A decent weapon, but far too weak by that point in the game.

Big Guns


NameImageDamageAmmoRequired STAttacksRangeValue
Avenger Minigun10-145mm (JHP/AP)7Burst (6AP)405500
Extremely powerful, appears late in the game (NCR and San Francisco).
Bozar25-35.223 FMJ6Burst (6AP)355250
Extremely powerful, found on Buster's guards in NCR.
Flamer45-90Flamethrower Fuel6Burst (6AP)52000
Uses expensive ammo, very heavy, but lots of fun. Can be upgraded (algernon only) to use Flamethrower Fuel MKII.
Light Support Weapon20-30.223 FMJ6Burst (6AP)404750
Fairly powerful, but very uncommon.
M6018-267.62mm7Burst (6AP)35 3500
Uncommon ammo, sold be Eldridge in New Reno and in San Francisco.
Minigun7-115mm (JPH/AP)7Burst (6AP)35 3800
The low-end of the bursting weapons, and fairly rare.
Rocket Launcher35-100Rockets (Explosive/AP)6Single (6AP)403800
This is what big guns are all about. Found in the military base as well as S.A.D.
Vindicator Minigun14-194.7mm7Burst (6AP)3015250
Wonderfully powerful, the vindicator can shred most anything to bits. Sold in San Francisco, and rare enouncters.

Energy Weapons


NameImageDamageAmmoRequired STAttacksRangeValue
Alien Blaster30-90Small Energy Cell2Single (4AP)1010000
Bought from random encounter with Willy the Salesman, or a reward from the easter egg terminal (use repair on the terminal in the maze) in the enclave base.
Gatling Laser20-40Micro-Fusion Cell6Burst (6AP)407500
Bought in San Francisco.
Laser Pistol10-22Small Energy Cell3Single (5AP)351400
Found frequently after New Reno and NCR. Can be upgraded (algernon only) to do more damage.
Laser Rifle25-50Micro-Fusion Cell3Single (5AP)455000
Found later in the game, as well as on the final floor of the military base. Can be upgraded (algernon only) to double clip size.
Plasma Pistol15-35Small Energy Cell4Single (5AP)202750
Found later in the game, in most enclave areas. Can be upgraded (algernon only) to double clip size.
Plasma Rifle30-65Micro-Fusion Cell6Single (5AP)254000
Found later in the game, in most enclave areas. Can be upgraded (algernon only) to increase damage.
Solar Scorcher20-60*See Below6Single (5AP)202000
Found on floor of Vault 13 in the 'Guardian Portal' special encocunter. Can be reloaded for free, but only when standing in sunlight.
YK32 Pulse Pistol32-46Small Energy Cell3Single (5AP)1512500
Found in a locker of the Brotherhood Bunker (San Francisco) as well as enclave areas.
YK42B Pulse Rifle54-78Micro-Fusion Cell6Single (5AP)3017500
The most powerful sniping energy weapon! Found in a locker of the Brotherhood Bunker (San Francisco) as well as the enclave base.