|
Magic & Skills
There are two types of magic. White and Black. White magic is Yuna's forte, it is located primarily in the lower left of the Sphere Grid. Black Magic is Lulu's forte. It is located primarily in the bottom right of the Sphere Grid. In addition, there are also Skills, and Specials. Skills also use MP but are not based on Magical Effects. Specials do not use MP at all with the excetion of four.
- White Magic - |
White Magic is primarily in the lower left hand corner of the Sphere Grid. However, in Tidus' section, there is Haste, Slow, Slowga, and Hastega (in that order respectfully). There is also the lone Scan ability in the center of the Sphere Grid. |
Ability Name |
MP Cost |
Effect |
Cure |
4 |
Restores a small ammount of HP to the target. |
Cura |
10 |
Restores a medium ammount of HP to the target |
Curaga |
20 |
Restores a large ammount of HP to the target |
Esuna |
5 |
Cures posion darkness silence sleep petrification confusion berserk and slow. Does NOT work for zombie curse Doom and KO |
Scan |
1 |
Displays information about the enemy. Certain bosses (Mainly Arena monsters) cannot be scanned. |
Nul (Shock, Blaze, Tide, Frost) |
2 |
Nul Shock protects one thunder attack, Blaze one fire attack, Tide one water attack, and Frost one ice attack |
Life |
18 |
Revives a party member |
Full-Life |
60 |
Revives a party member with full health |
Haste |
8 |
Increases one character's turn rate |
Hastega |
30 |
Casts haste on entire party |
Slow |
12 |
If succesful, decreases enemy's turn rate |
Slowga |
20 |
Casts slow on all enemies |
Shell |
10 |
Raises one party member's Magic Defense stat |
Protect |
12 |
Raises one party member's Defense stat |
Reflect |
14 |
All spells cast at the enemy are re-directed to the opposing party |
Dispel |
12 |
Removes all positive status changes from the target |
Regen |
40 |
Target's HP gradually restores |
Holy |
85 |
Deals HOLY damage to the target. Holy damage is unique to this ability and works best on undead creatures |
Auto-Life |
97 |
Target is automatically revived when KOed. Expires after reviving. During the final battles, all party members have Auto-Life on at all times (Once you start battling the Aeons) |
- Black Magic - |
Black magic is located primarily in the bottom right of the Sphere Grid. However, there are also Drain and Osmose in Wakka's path, and Ultima, in the center, behind four Level 4 locks (but you only need to open 3). In addition, the Double Cast ability lets you use two Black Magics in a row. |
Ability Name |
MP Cost |
Effect |
Fire/ Thunder/ Water/ Blizzard |
4 |
Deals low level damage of corresponding element |
Fira/ Thundara/ Watera/ Blizzara |
8 |
Deals medium level damage of corresponding element |
Firaga/ Thundaga/ Waterga/ Blizzaga |
16 |
Deals high level damage of corresponding element |
Bio |
10 |
If succesful, the target is poisonned |
Demi |
32 |
Inflicts 25% of current HP to all enemies |
Death |
20 |
Instant KO |
Drain |
12 |
Damage dealt is ammount healed on caster |
Osmose |
0 |
Damage dealt is in mana. It is transfered to the caster |
Flare |
54 |
High Non-elemental damage |
Ultima |
90 |
High Non-elemental damage to all enemies |
- Special Abilities - |
Special abilities are located all throughout the Sphere Grid. Rarely do they require MP to use. Any dashes under MP Cost means no MP Required. |
Ability Name |
MP Cost |
Effect |
Steal |
- |
Steals an item from an enemy. |
Use |
- |
Uses special items such as Al Bhed Potion |
Flee |
- |
All party memebers escape from battle. (Not always effective) |
Pray |
- |
Restores a small ammount of HP to the party |
Cheer |
- |
Raises party's Str and Def |
Aim |
- |
Raises party's Accuracy |
Focus |
- |
Raises party's Mgc and Mgc Def |
Reflex |
- |
Raises party's Evasion |
Luck |
- |
Raises party's Luck (which alters Acc Eva and Critical Hits) |
Jinx |
- |
Lowers enemy's Luck (read above for what Luck alters) |
Lancet |
- |
Siphon HP and MP. Kimahri also learns new Ronso Rages with Lancet |
Guard |
- |
Take a physical hit for a party member |
Sentinel |
- |
Take a physical hit for a party memeber in defensive stance |
Spare Chance |
- |
Damage is equal to 1/10 of Gil Thrown |
Threaten |
12 |
Target stops |
Provoke |
4 |
Directs enemy's attacks toward caster |
Entrust |
8 |
Gives Overdrive charge to another party member |
Copycat |
28 |
Copies the last action performed. Cannot copy Summons or Overdrives |
Doublecast |
Spell's MP Cost |
Casts two Black Magic spells one after another |
Bribe |
- |
Pay enemy Gil to go away and leave an item. Pay 20 times their max HP |
- Skills - |
Skills are attack abilities which are not Magic based but still have special effects. A lot of them are located in Wakka's area with his status attacks, then Auron's Break attacks, and Tidus' Quick hit and Delay attack and buster and Rikku's Mug abilities. |
Ability Name |
MP Cost |
Effect |
Dark/ Silence/ Sleep Attack |
5 |
Low chance of inflicting Darkness/Silence/Sleep for 3 turns |
Dark/ Silence/ Sleep Buster |
10 |
High chance of inflicting Darkness/Silence/Sleep for 1 turn |
Delay Attack |
8 |
Delay's targets next turn slightly |
Delay Buster |
18 |
Delay's targets next turn greatly |
Zombie Attack |
10 |
Inflicts Zombie status on the target |
Triple Foul |
24 |
High chance of inflicting Darkness Silence and Sleep for 3 turns |
Power/Magic Break |
8 |
Lowers targets Str/Mgc stat |
Armor/Mental Break |
12 |
Lowers targets Def/Mgc Def stat |
Mug |
10 |
Steal while attacking |
Quick Hit |
12 |
Attack normally but next turn comes faster |
|