| Bats |
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Follow an irregular flying pattern and stops at times. |
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Follow an irregular flying pattern and stops at times. |
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Same as the other bats, but shoots at your character when stopped. |
| Bizarrians |
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They attack with their tail when close to your character. |
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Same as the first bizarian, but these chase after your character and are much stronger. |
| Block Monsters |
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Appear disguised as normal blocks. When close, they ambush your character. |
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Appear disguised as normal blocks. When close, they ambush your character. |
| Bounders |
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Bounce from one tile to another and frequently stops. |
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Act just like blue bounders but are much faster and stronger. |
| Bushbeasts |
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Appear disguised as a bush in forests. They attack when your character moves close to them. |
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Shoot fire balls in four directions, can be straight or diagonals. |
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Shoot a chain of fireballs at your character. |
| Cancer |
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They're slow but they can rust your character's armor. |
| Chest Monster |
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Appear disguised as a normal chest. They jump and bite. |
| Dark Soldiers |
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Shoot swords when your character is in range. |
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Shoot swords when your character is in range. |
| Demons |
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Sometimes follow your character, but they're too slow be dangerous. |
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Move slowly, but can charge at your character without warning. |
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Same as green demons, however, this one can shoot fire balls at your character. |
| Desert Cap |
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Make holes in the sand. If your character falls in their trap, he'll lose 30 horns! |
| Dweepie |
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Look like penguins. They shoot snowballs when your character is in range. |
| Eyes |
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They shoot beams in random directions. |
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Continuously shoot beams while your character is in range. |
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Much like mages, they teleport to random locations to unleash their deadly beam. |
| Fire Goblin |
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Flies in a similar way to hornets and stops only when shooting fireballs. |
| Flames |
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Sometimes move from one tile to another but stay still most of the time. |
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When damaged they'll split into four smaller flames. |
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These keep multiplying themselves and like real fire, they spread quickly. |
| Flying Fish |
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Jump from the water and shoot fireballs. They can only be hit while jumping. |
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Sometimes jump from the water and shoots but can be hit while under the water. |
| Flying Mirror |
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They charge towards your character wherever he is. |
| Ghosts |
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Ghosts deal nearly no damage to your character's life, but they drain magic. |
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Bounce against labyrinth walls and drain magic from your character. |
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Bounce against labyrinth walls and drain magic from your character. |
| Globi |
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Weakest monster in game. |
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Split into two when damaged. |
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Split into two and are twice as fast as other globi. |
| Hornets |
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Fly in a circular motion towards your character. |
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Fly in a circular motion towards your character and shoots fireballs. |
| Mages |
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They can teleport and shoot fireballs. |
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They can teleport and shoot fireballs. |
| Rockheads |
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Found in mountains, they hurl big stone boulders that are difficult to evade. |
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Found in mountains, they hurl big stone boulders that are difficult to evade. |
| Sandworms |
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Attack by rolling towards your character. |
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Attack by rolling towards your character. |
| Scorpions |
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They're quite fast but of lesser danger compared to red scorpions. |
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Viciously fast and aggressive. They'll shoot fireballs if your character is in range. |
| Sea Dragons |
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Emerge from the water to shoot fireballs then dive back. |
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Emerge from the water to shoot fireballs then dive back. |
| Shell Monsters |
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Can only be damaged through their front. |
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Can only be damaged through their front. |
| Skeletons |
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Just walk around the screen. |
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Throw swords at random. |
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Throw swords at random. |
| Snoutmen |
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Throw spears when your character is in range. |
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Throw flying axes when your character is in range. |
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Throw magic balls when your character is in range. |
| Snowball |
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Form on the ground and jump a few times, then they vanish into the snow only to form again somewhere else. |
| Spikeball |
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Indestructable and found in most labyrinths. |
| Tub |
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Steal horns and paralyze your character. |
| Twister |
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Can only be damaged when its eye appears. |