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Maps of Manaan

Ahto City

Docking Area


Assault Droid: Programmable droid. Can be used against the Master, but only if Vek leaves. Can become Enemy. Parts needed: 6 to kill Ithorak.
Enemies: Ithorak also possibly Vek and the Droid. This is the fishy that you've been sent to kill. Can affect alignment. Battle can be avoided.
Vek: Hates his master. Can have him turn on him. Can become Enemy.
Republic Soldier: An idiot who wants to fall to the dark side. Directs you to the embassy.
Merchant: Merchant. If you couldn't figure that one out by yourself you have serious problems.
Nubassa: Can help you with a side-quest. You can even get money out of him.

Sith Landing Bay


Enemies: Dark Jedi Apprentice, Sith Elite Trooper x2, Sith Grenadier x2

West Courtyard


Jolan Aphett: Less talk. More Pazaak
Selkath Port Official: Need to force persuade him or pay him to enter Ahto city. Doesn't haggle.

Mercenary Enclave


Nilko Bwaas: Is an ally of the republic but wants to know why they are hiring mercenaries.
Gonto Yas: A Pazaak Player and a sore loser. Don't pay him a single credit for information. The others around him will give you the same info for free. Can affect alignment.
Iridorian Mercenary: Knows something about the Missing Selkath. Dialog is bugged.
Mandalorian Mercenary: An aquaintance of Canderous. Talks for free unlike that Pazaak crazy jerk.
Selkath Bartender: Serves Stims.
Shaelas: Desparately wants to know about the Missing Selkath. Can affect alignment.

Selkath High Court


Judge Shelkar: The main man of the courts. Talk to him to become Sunry's arbiter. Holds Sunry in High regard, but doubts that his injury would hamper him. Politically Neutral.
Judge Duula: Finds it doubtful that a crippled Sunry could defeat Elassa. Strongly favors the Sith.
Judge Kota: Doubts a man of Sunry's repute to be able to kill Elassa from behind. Strongly favors the Republic.
Judge Naleshekan: Sees Sunry's murder of Elassa to be an extension of the Sith/Republic war. Slightly favors the Sith.
Judge Jhosa: Finds sunry fleeing the crime scene to be suspicious. Slightly favors the Republic.

Selkath Jail


Elora: Tells you of Sunry's predicament if you have Jolee in your party. Admits to Sunry's unfaithfulness under pressure.
Bwa'lass: The most incompetent lawyer ever discovered by man. If you trust in his abilities, you'll die for it. To bad you can't gut the fishie for his foolishness.
Selkath Guard: Prevents and grants entry into the Jail.
Selkath Warden: Talk to him to start the Trial. This is also where you wind up if you break the law on Manaan. You'll have to pay him or dominate his mind to have him let you go.
Sunry: A cold-blooded murderer? Maybe. An adulterer? Certainly. Talk to him about the trial. Can affect alignment.

East Courtyard


Tyvark Luowan: Operates a General Store. Supposedly gives a discount to the republic, but it's a lie.
Shady Rodian: Pazaak Merchant or in other words worthless.
Hulas: One of the Genoharadan Overseers. Gives you several tasks. Can indirectly affect alignment.

Republic Embassy


Control Terminal: Computer Spikes needed: 1 to Slice, 8 to Kill Lorgal.
Large Computer: Computer Spikes needed: 1 to Slice, 5 to Access restricted data archives. Other options don't work even with the required spikes.
Lorgal: Crazy Radical terrorist. Fun to Force Choke. Can affect alignment.
Roland Wann: The Republic's Diplomatic Representative on Manaan. You need to talk to him to proceed with the Main Quest. Can affect alignment.
Intelligence Officer: Helps you interrogate the Sith Prisoner.
Sith Prisoner: Persuade him to talk to enter the Sith Base.
Republic Technician: Helps you decode the passcard.

Hotel


Ignus: First witness at Sunry's Trial. Can be bribed to falsely testify at the trial. Dominate Mind doesn't work because of a dialog error.
Firith Me: Second witness at Sunry's Trial. Can be persuaded to Talk about Elassa's relationship with the Sith. Can affect alignment.
Gluupor: Another witness at Sunry's Trial. A complete moron. Hard not to persuade him to admit to planting evidence.
Mysterious Man: Tells you there's more to the trial than meets the eye. Works for the Sith. Probably.
Footlocker: 100 Credits
Footlocker: Medpac

East


Sith Soldier: A complete witch that accosts you for money. Sweet revenge can be yours if you have Dominate Mind. Can affect alignment.
Sith Diplomat: Another moronic Sith pawn that won't let you in the embassy without the proper codes. Will become enemy sooner or later, but only after entering the Embassy.
Yortal Ixlis: Owns a Junk Shop near the Sith Embassy.

Swoop Registration


Swoop Records Panel: Shows your current swoop records.
Sslamoth: Swoop Race Organizer. Can affect alignment.
T'sllth: Talk to him (her?) for an unofficial run.
Casandra Mateil: Swoop Jockey. The Slutty One The Pretty One. Doesn't like to lose.
Hukta Jax: Swoop Jockey. The Moron The Thug. Doesn't like to lose even more than Casandra.
Queedle: Needs serious help. Financially that is. Can affect alignment.
Vek: Talk to him to set up a meeting with his Master.


Sith Base

Back Entrance


Average Frag Mine: DC 25 to Disable.

Security Reception


Enemies: Sith Security Officer, Sith Diplomat, War Droid Mark IV x4
Sith Security Officer's Corpse: Nerve Enhancement Package
Sith Diplomat's Corpse: Echani Foil

West Lounge Area


Enemies: Assault Droid Mark IV x4, Sith Heavy Trooper

Steam Control Room


Computer Panel: Computer Spikes needed: 2 to Slice, 5 to overload power conduit x3, 5 to disable force field, 10 to corrupt droid programming x3, 8 to disable security droids x3, 8 to deactivate steam vents, 5 to reveal map.

Disassembly Room


Faulty War Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Enemies: Sith Grenadier, Sith Elite Trooper, Sith Heavy Trooper, Sith War Droid x2
Sith War Droid Remains Stun Ray
Broken Droid: Data Module (quest)
Footlocker: Universal Computer Interface, Security Decryption Interface

Flow Control Room


Enemies: Sith Heavy Trooper, Sith Elite Trooper x3, Sith War Droid x2, Sith Captain
Sith Captain's Corpse: Water Pump Analysis

Central Security Lounge


Enemies: Dark Jedi x2, Dark Jedi Apprentice
Dark Jedi's Corpse: Short Lightsaber
Dark Jedi's Corpse: Jenruax Crystal, Sith Energy Shield, Advanced Aural Amplifier

Security Room


Enemies: Assault Droid Mark IV x2
Assault Droid Mark IV Remains x2:Adv. Gravity Generator

Hallway


Enemies: Sith Heavy Trooper

East Barracks


Enemies: Sith Heavy Trooper, Sith Grenadier
Average Gas Mine: DC 25 to Disable.
Footlocker: Credits x125

Security Computer Room


Desk: Same options as Computer Panel. See above. Does not function if overloaded previously.
Enemies: Sith Heavy Trooper, Sith Grenadier, Sith Elite Trooper x2
Deadly Gas Mine: DC 30 to Disable.

East Security Lounge


Enemies: Dark Jedi x3
Deadly Frag Mine: DC 30 to Disable.
Dark Jedi's Corpse: Short Lightsaber
Dark Jedi's Corpse: Jenruax Crystal, Sith Energy Shield, Advanced Adrenaline Amplifier
Dark Jedi's Corpse: Jenruax Crystal, Sith Energy Shield, Advanced Aural Amplifier
Footlocker: Bio-Antidote Package, Hair Trigger
Footlocker: Eriadu Strength Amplifier

Training Annex Entrance


Enemies: Selkath Apprentice
Footlocker: Credits x150, Medpac

Training Annex Medical Room


Selkath (dying): Tells you to warn Shasa in its final moments. How touching.
Footlocker: Medpac, Repair Kit

Training Annex Dormitory


Shasa: The little tadpole that you've been sent to rescue. A moronic twit. Can become Enemy. Can affect alignment.
Selkath Apprentice x3: Brainless sheep that follow Shasa. Can become Enemy.
Shasa's Corpse: Bavakar Cario Package, Sith Energy Shield, Mandalorian Heavy Pistol
Footlocker: Neural Band, Advanced Medpac

Training Room Entrance


Enemies: Selkath Apprentice, Practice Droid x2

Training Room


Enemies: Dark Jedi Master, Selkath Apprentice x2
Deadly Plasma Mine: DC 30 to Disable.
Dark Jedi Master Corpse: Luxum Crystal, Retinal Combat Implant, Double-Bladed Lightsaber, Dark Jedi Master Robe
Footlocker: Echani Dueling Shield, Dark Jedi Knight Robe
Footlocker: Advanced Medpac x2
Footlocker: Datapad (Incriminating)


Hrakert Rift Facility

Submersible Docking Bay


Footlocker: Antidote Kit x3
Footlocker: Repair Kit x2

Docking Vestibule


Mercenary: A sniveling worm. Disappears if you leave him for too long. Can become Enemy. Can affect alignment.
Footlocker: Antidote Kit x3
Footlocker: Sonic Grenade x2, Credits x50

Docking Extension


Calo Nord Encounter: Calo Nord, Thug x2 (Only appears if you have not fought him yet after Taris.)
Darth Bandon Encounter: Darth Bandon, Dark Jedi x2 (Only appears if you have triggered his cutscene and not fought him yet)
Calo Nord's Corpse: Credits x2000, Life Support Pack x2, Antidote Kit x2, Calo Nord's Battle Armor
Thug's Corpse: Thermal Detonator x2, Frag Grenade x2
Thug's Corpse: Zabrak Disruptor Cannon, CryoBan Grenade x3
Darth Bandon's Corpse: Credits x3000, Double-Bladed Lightsaber, Darth Bandon's Fiber Armor
Equipment pack: Thermal Detonator, Credits x135

Security Computer Room


Security Panel: Computer Spikes needed: 2 to Slice, 5 to gas storage areas x2, 10 to corrupt droid programming x2, 8 to Deactivate shield on droid, 5 to overload power conduit, 5 to reveal map. (the dialog is incorrect)
Footlocker: Computer Spike x2

East Hallway B


Enemies: Patrol Droid x3

East Storage Room


Faulty Patrol Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Enemies: Insane Selkath x4
Remains: Jedi Master Robe, Sigil Crystal
Footlocker: Parts x3

Droid Repair


Enemies: Assault Droid x2
Equipment pack: Medpac
Footlocker: Frag Grenade, Concussion Grenade, Poison Grenade

Central Storage Room


Enemies: Insane Selkath x4
Deadly Flash Mine: DC 30 to Disable.
Footlocker: Medpac, Sonic Emitter, Scientist's Memo

Security Room


Enemies: Heavy Sentry Droid
Footlocker: Frag Grenade x2, Sonic Grenade

Envirosuit Storage


Whimpering Locker: A hopeless abject coward. Wants to become fish fodder. Can kill. Can affect alignment.
Large locker: Parts x3
Large locker: Adrenal Alacrity x2
Large locker: Computer Spike, Hyper-adrenal Stamina
Dead Soldier: Arkanian Energy Shield, Improved Energy Cell
Environmental suit: A longer way of saying an Envirosuit. That's exactly what you get.

West Storage Room


Enemies: Insane Selkath x6
Average Frag Mine: DC 25 to Disable.
Footlocker: Medpac, Sonic Emitter, Scientist's Memo

South Hallway


Enemies: Patrol Droid x3
Average Frag Mine: DC 25 to Disable.
Deadly Frag Mine: DC 30 to Disable.

West Airlock Room


Enemies: Insane Selkath x2
Average Gas Mine: DC 25 to Disable.
Insane Selkath Corpse: Verpine Prototype Ion Blaster, Advanced Medpac x2

South Storage Room


Footlocker: Medpac, Credits x200
Footlocker: Advanced Medpac, Hyper-battle Stimulant

Central Airlock Room


Enemies: Insane Selkath x2
Average Gas Mine: DC 25 to Disable.

Observation Deck


Enemies: Insane Selkath x5
Insane Selkath Corpse: Energy Projector
Footlocker: Advanced Repair Kit

Sealed Airlock Area


Faulty Patrol Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Deadly Gas Mine: DC 30 to Disable.
Footlocker: Plasma Grenade

Sea Floor


Enemies: Firaxa x5
Survivor: Survivor? Only temporarily. Fish food? Definitely
Footlocker: Average Frag Mine x2
Footlocker: Nerve Amplifier Belt

Kolto Control West Airlock


Enemies: Insane Selkath x4
Footlocker: Antidote Kit x2, Computer Spike x4
Deadly Flash Mine: DC 30 to Disable.
Deadly Frag Mine: DC 30 to Disable.

Kolto Control South Airlock


Enemies: Insane Selkath x3
Insane Selkath Corpse: CryoBan Grenade x3
Footlocker: Antidote Kit x2, Computer Spike x4
Large locker: Average Plasma Mine x2
Large locker: Hyper-adrenal Strength
Corpse - Republic soldier: Echani Dueling Shield, Breath Mask
Deadly Gas Mine: DC 30 to Disable.

Kolto Control Center


Computer Panel: Computer Spikes needed: 5 to Deactivate Depressurization Sequence.
Kono Nolan: Heartless, baby-seal killing, pollution spewing scientist. Can become Enemy. Can affect alignment.
Sami: Namby-pamby tree-hugging pot-smoking hippie scientist. Can become Enemy.
Footlocker: Medpac x2
Footlocker: CryoBan Grenade x2
Footlocker: Advanced Medpac, Repair Kit, Computer Spike x2

Hrakert Rift


Kolto Control Panel: Tonight's menu: Shark fin Soup or Hydrolium (IE Dihydrogen Monoxide). Use to access to the Star Map.
Enemies: Firaxa x2
Sea Beast: Will kill you if given the chance. Instant kill. Need to pacify to gain access the starmap.
Star Map: Major quest item gained. Necessary to find the Star Forge.





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