Site Navigation

  •RPGClassics Main
  •Contact Maintainer

  Shrine Navigation
  •Main
  •Character Stats
  •Characters
  •Weapons
  •Armor
  •Upgrades
  •Items
  •Shops
  •Mini-Games
  •Maps
  •Walkthrough
  •Bugs & Fixes

Miscellaneous Maps

Endar Spire Command Module

Starting Quarters


Footlocker*: Medpac x2, Clothing, Short Sword
*Additional Gear is in footlocker dependant upon starting class:
Soldier: Blaster Rifle, Adrenal Stamina
Scout: Blaster Pistol, Cardio Package, Adrenal Alacrity
Scoundrel: Blaster Pistol, Security Spike, Computer Spike
Any: If you have ranks in Stealth, Stealth Field Generator
Party Member: Trask serves as guide. Leaves party once you reach the exit.

First Hallway


Enemies: Sith Soldier x2

Supply Room


Enemies: Sith Soldier x2
Republic Soldier Remains: Frag Grenade
Footlocker: Combat Suit, Long Sword, Short Sword, Frag Grenade x2
Metal Box: 10 Credits, Medpac

End of Intersection


Enemies: Sith Soldier x5
Parts Pile: 1 Parts

T-Section


Enemies: Sith Soldier x2
Jedi Remains: Advanced Medpac, Adrenal Strength, Vibration Cell

Bridge


Enemies: Sith Soldier x4 (You only fight 2)
Backpack: Blaster Pistol


Endar Spire Starboard Section

Hallway


Enemies: Sith Trooper x1

Slicing and Repairing Tutorial Room


Enemies: Sith Soldier x2
Footlocker: Parts x7, Computer Spike x5
Console: Computer Spikes needed: 5 for Overload.
Combat Droid: Parts needed: 4 for Shields, 4 for Patrol.

Sith Troopers Room


Enemies: Sith Trooper x4, Sith Heavy Trooper x1
Sith Heavy Trooper: Ion Blaster, Prototype Vibroblade

Escape Pod Room


Party Member: Carth. Joins party once on Taris.


The Ebon Hawk

Party members will wait for you here when they are not in your party.
Party Members: Bastila, Carth, Mission, Zaalbar, T3M4, Canderous, Juhani, HK47, Jolee

Sasha: Can remove from ship. Can affect alignment. Find her after your first interstellar trip. Get rid of her on Dantooine (in a good way).
Hidden compartment: Spice. Can only be opened after receiving password on Korriban.
Galaxy Map: Can take you to various planets, after getting the first star map on Dantooine.
Mysterious Box: Can only be entered once. Get it at Korriban. Get rid of it on Tatooine.
Workbench: Able to upgrade items.


Inside the Mysterious Box

Rakatan: One very old Rakatan. Your only ticket out of here.


Yavin Station

Enemies: Trandoshan x7
Suvam Tan: Best Merchant in the game. Also the hardest Pazaak Player to beat.
Gizka: An annoying creature that gets in the way at the opportune moment. Similar to a Cat in that regard. Can become Enemy. Can affect alignment.
Trandoshan's Corpse x7: Advanced Medpac, Antidote Kit x2, Thermal Detonator x3, Credits x1000


Leviathan Prison Block

Hallways


Juhani's Enemies: Sith Heavy Trooper
Enemies: Technician x3, Sith Guard
Sith Guard's Corpse: Starboard Cell Block Key
Contraband: Stealth Field Generator, Short Sword, Hair Trigger, Computer Spike x4, Pazaak Deck, Pazaak Card +1, Pazaak Card +2, Pazaak Card ±6
Riot Equipment: Stun Baton, Blaster Pistol x2, Combat Suit, Long Sword, Short Sword, Medpac x2, Advanced Medpac

Droid Maintenance


Decommisioned Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Enemies: Technician (only if you start as HK-47)
Droid Upgrades: Droid Light Plating Type 3 x3, Droid Medium Plating Type 3, Droid Motion Sensors Type 3, Energy Shield Level 2, Advanced Stun Ray, Parts x5, Advanced Flame Thrower
Footlocker: Droid Motion Sensors Type 2, Droid Medium Plating Type 2, Flame Thrower, Stun Ray, Security Spike x2, Parts x6, Construction Kit x5

Medical Bay


Patient Gear: Any gear that was equipped on Canderous (only if you start as Canderous).
Medical Supplies: Medpac x3, Advanced Medpac, Life Support Pack, Nerve Enhancement Package, Retinal Combat Implant
Medical Supplies: Adrenal Alacrity, Adrenal Stamina, Adrenal Strength, Battle Stimulant, Antidote Kit x2, Medpac x2

Cell Block


Jolee's Enemies: Sith Guard
Enemies: Insane Rodian x3
Rodian Prisoner: Gives you an Icebreaker that's been where the sun don't shine, but only if you free him.

Barracks


Enemies: Sith Trooper x5
Footlocker: Computer Spike x3, Sith Passcard
Locker x3: Medpac, Random Contents
Storage Box: Random Contents

Security Computer Room


Brig Terminal: Computer Spikes needed: 2 to Slice (0 if using Icebreaker),, 8 to Release cell force fields, 10 to Engage emergency riot system, 10 to Open detention area, 5 to reveal map.
Enemies: Technician x2
Storage Container: Parts x4, Computer Spike x4

Detention Area


Detention Terminal: Allows you to free your Companions. Freeing them is part of the Main Quest.
Party Members: Carth, Bastila, your PC, and Canderous are all here.
Locker: Unequipped items
Locker: Credits x2000
Backpack: Computer Spike x5, Security Spike Tunneler
Bandoleer: Mandalorian Assault Rifle
Footlocker: Random Contents


Leviathan Command Deck

Droid Maintenance


Enemies: War Droid x3, Assault Droid (once you turn it on)
Droid Upgrades: Droid Heavy Plating Type 3, Advanced Flame Thrower
Foot Locker: Advanced Repair Kit, Energy Shield Level 2, Repair Kit x2, Parts x3
Foot Locker: Superior Targeting Computer, Security Spike Tunneler, Security Spike x4

Security Computer Room 1


Computer Panel: Computer Spikes needed: 2 to Slice,, 10 to Activate experimental assault droid, 3 to Open all security doors, 5 to reveal map.

Barracks 1


Enemies: Sith Trooper x4, Sith Captain
Large locker: Random Contents
Large locker: Advanced Medpac, Medpac x2, Random Contents
Foot Locker x2: Random Contents

Barracks 2


Enemies: Sith Trooper x3

Armory


Deadly Frag Mine x2: DC 30 to Disable.
Space Suit: Space Suit
Security Equipment: Security Spike Tunneler x3
Grenades: Concussion Grenade x6
Grenades: Sonic Grenade x6
Grenades: Thermal Detonator x3
Gun Locker: Blaster Rifle x3
Gun Locker: Sith Assault Gun x3
Gun Locker: Disruptor Rifle, Light Repeating Blaster
Armor Locker: Powered Light Battle Armor x3
Armor Locker: Battle Armor x2, Durasteel Heavy Armor

Security Computer Room 2


Computer Panel: Same options as above.

Barracks 3


Enemies: Sith Trooper x6
Foot Locker x4: Random Contents

Medical Bay


Storage Cylinder x2: Random Contents
Medical Supplies: Medpac x2, Advanced Medpac, Bio-Antidote Package
Medical Supplies: Medpac x2, Hyper-adrenal Alacrity, Hyper-adrenal Stamina, Hyper-battle Stimulant

Bridge Storage


Decommisioned Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol, 6 to ram storage room doors.
Enemies: Dark Jedi Master x3
Deadly Flash Mine x2: DC 30 to Disable.
Foot Locker: Computer Spike x3
Foot Locker: Parts x3
Locker: Random Contents
Large locker: Medpac x2, Random Contents

Corridors


Enemies: Sith Guard x5
Enemy Encounters: Sith Grenadier x12, Dark Jedi x4 (only after Saul is defeated). Grenadier's spawning is triggered one at a time.
Deadly Gas Mine: DC 30 to Disable.


Leviathan Bridge

Storage Area


Parts: Parts x2, Computer Spike x2, Shield Disruptor
Storage Cylinder x2: Medpac, Random Contents
Storage Cylinder: Advanced Medpac, Random Contents

Barracks


Enemies: Sith Elite Trooper
Large locker: Advanced Medpac, Random Contents
Large locker x2: Medpac, Random Contents

Bridge Control Center


Computer Panel: Use to Open docking bay doors. Cannot slice.
Enemies: Admiral Karath, Sith Elite Trooper x4, Dark Jedi x2
Admiral Karath's Corpse: Credits x3700, Sith Assassin Pistol, Vibrosword, Heavy Battle Armor, Verpine Protype Shield

Corridor


Enemies: Sith Grenadier x3


Leviathan Hangar

Barracks


Enemies: Sith Trooper x6
Storage Cylinder x3: Medpac, Random Contents
Sith Training Room
Enemies: Dark Jedi Master, Dark Jedi x2
Foot Locker x2: Random Contents
Large locker x2: Random Contents
Large locker: Advanced Medpac x2, Random Contents

Hangar Control


Enemies: Sith Captain, Dark Jedi x2, Sith Heavy Trooper x4
Foot Locker x2: Advanced Medpac, Random Contents
Storage Cylinder x2: Medpac, Random Contents
Metal box: Random Contents

Hangar Bay Entrance


Enemies: Darth Malak. Really pitiful.


Star Forge Deck 1

Docking Deck


Welcoming Committee:Dark Jedi x4
Droid Rush:Assault Droids x4
Droid Ambush x6:Assault Droids x2
Jedi Battle:Dark Jedi x3
Exit Guards x2:Dark Jedi x2


Star Forge Deck 2

Interface Deck


Computer Terminal x3: Computer Spikes needed: 1 to Slice,, 8 to Deactivate sentry guns, 5 to generate light battle armor (), 5 to generate heavy battle armor, 5 to generate durasteel heavy armor, 25 to generate customized Jedi robes.
Spawns: Dark Jedi x?, Sith Apprentice x?, Sith Trooper x?, Sith Heavy Trooper x?. Spawning is random.
Turrets: Chain Gun Turret x3, Ion Defense Turret x2, Heavy Blaster Turret, Blaster Turret, Ion Turret, Defense Turret, Heavy Defense Turret
Replicator Bin: Contains any items generated by the termial listed above.
Metal Cylinder: Sith Power Gauntlets, Computer Spike x3, Antidote Kit x2, Plasma Grenade x5


Star Forge Deck 3

Command Deck


Terminal Type A~F: Computer Spikes needed: 8 to Disable generator, 16 to Generate a droid to help you
Spawns: Dark Jedi x?, Sith Apprentice x?, Sith Trooper x?, Sith Advanced Trooper x?. Spawning is random.
Command Center Enemies: Bastila OR Dark Jedi (Special) x3
Terminals: Droids x(Infinite)
Type A~F Spike Bin: Computer Spike x(number of Droids of that type you kill)
Metal box: Hyper-adrenal Strength, Life Support Pack, Antidote Kit x4, Computer Spike x5


Star Forge Deck 4

Factory


Darth Malak The Big Bad himself
Captive Jedi x8: Darth Malak will use these guys to heal himself. You can too! For a limited time only, some restrictions may apply. Not valid where offer is prohibited.





(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.