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Kashyyyk: The Shadowlands RisingExcluding side-quests Kashyyyk may be the shortest planet of all of them. That doesn't mean however that it is the easiest. Usually I do Kashyyyk second right after Tatooine. Anways just like Tatooine, upon arriving upon Edean you will be required to pay a docking fee of 100 credits, and as before if you have a few ranks in persuade, or affect mind you can wave that fee. Again there is no impact to your alignment in any case. At several locations on Kashyyyk Zaalbar will initiate conversation with you about his past. If he isn't with you one of your companions will bug you about including him in your party. The reality however is that it doesn't matter in any case as you are forced into his side quest in order to proceed. Anyways since there obviously isn't a starmap in the treetops you have no choice but to make it down into the Shadowlands. Head east to the Great Walkway and proceed forward. Mind the mines as well as the Czerka patrol. The Czerka won't attack on sight, but you can easily provoke them into one if you wish, for LSP or DSP depending on how you go about it. Click here for more details. Once past them if you attempt to go south to the basket down to the Shadowlands you will be stopped by a guard Wookie that won't let you pass. This leaves you with no choice but to go toward the Village of Rwookrrorro. Again mind the Dark Jedi right outside the entrance of the village. Unprepared they can do some damage, so make sure you buff up your entire party before confronting them. Once past the Sith, approach the guard in front of the village gate to be taken to see Chuundar automatically. You may want to unequip Zaalbar of all of his stuff before doing this as he will remain unavailable until you finish the Chieftain in Need side-quest. In any case talk to Chuundar and he will tell you to kill a crazed Wookie in the Shadowlands. There are no conversation choices here that affect anything so say whatever you wish. Once your audience with him is over you will be escorted out and won't be able to return until later. You'll gain 225 XP for getting rid of Zaalbar. Now you have free access to both the Village as well as the Shadowlands. At this point you actually never have to return to meet Chuundar again, nor do you have to finish his request. However if you do that Zaalbar will remain unavailable for the rest of the game and you miss out on all the XP as well as Bacca's Blade, the best melee weapon you can get outside of the Yavin Station. Anyways now that you're in the village you can pick up several quests here though you won't be able to complete them yet. Move back out to the Great Walkway and head south fighting the Kinrath on the way. Once you near the southern platform you will notice three Wookies fighting the Kinrath there. Join in the fun and once defeated one of them (Chorrawl) will talk to you. You can ask him some questions if you wish, but nothing important comes of this conversation. Just keep moving south and you will see Gorwooken standing next to the basket down. Just get on the basket or talk to him to go down into the Shadowlands. At this point you may bump into Calo Nord or Darth Bandon if you have seen their cutscene. Unfortunately you won't have any time to prepare for them as dialog is initiated immediately upon arriving in the Shadowlands, so this isn't an ideal location to fight them. For strategies on dealing with these idiots see my "Big Bads" page on Calo or Darth Bandon.
Once these guys are taken care of or if you didn't meet them here continue forward, fighting the Katarn as you go and you will meet Jolee. Once he takes off you can explore the entire map before talking to him again, but as you have to talk to him to proceed forward anyways just go ahead and follow him to his little hut. Once there he will have a request for you: remove the poachers. There are actually three ways of dealing with this situation.
No matter which option you chose you'll gain 500 XP for removing the Poachers. You can actually do a mix and match of the three options above for some interesting results. For example you can persuade all but one guard to leave (thus killing them off) after which you turn off the second emitter. After this Jolee will still not "sense the smell of death" on you despite the fact that you killed most of them off. The way to get the most DSP is to cause all but one guard to leave after which you can piss off Commander Dern for another bunch of DSP. Anyways after taking care of those idiots, return to Jolee to have him join your party for 400 XP and proceed forward and enter the Lower Shadowlands Now that you are here in the Lower Shadowlands you can finally complete the remaining side-quests available on Kashyyyk. Move forwards and you'll see a couple of Mandalorians attacking a Wookie. Helping the Wookie will net you LSP but is the only way to get the "Hidden Hunter's" Sidequest. Anyways no matter how you deal with that situation proceed forward to the southwestern most corner of the map killing any opposition along the way. There are a couple of mines near the Star Map so watch out once you get close.
Talk to the Star Map computer for information and to gain access to the Map. However before you are able to access the Star Map itself you will need to pass an evaluation set in place. If you have finished the Leviathan you automatically pass the evaluation and thus have free
access to the Star Map, however if not you will be asked as series of questions that both reveal and affect your alignment. Click here for a more detailed look at your dialog options. Note that you can at any time after the first question reject the evaluation and automatically fail without gaining any DSP or LSP. A basic overview is outlined below:
Synopsis of Kashyyyk As Tatooine difficulty here is (again) a function of level. The kinrath only attack in small groups at lower levels and are easy to handle. However the Katarn are a bit more difficult. Below level 12 they are pretty easy to take out, but once you start facing the Dire Katarn they start to dish out the pain. While the encounters increase in difficulty again at level 15, the new force powers you gain more than make up the difference. Melee and Attack builds: The melee builds do quite well here, but care must be taken not to bite off more than you can chew. As always take things one at a time, and you should be able to wipe out the enemies easily. Again debilitate your enemies wherever possilble, especially for those builds that are built to do sneak attacks. Consulars: Since this area can get rather crowded, at high levels Consulars will have a cake walk here. Multi-target force powers are at their most effective here, and powers such as force lightning and force wave can quickly decimate whole populations of kinrath. Overall: Below Level 12: Easy. Level 12 ~ 14: Medium Easy. Level 15 and onward: Easy
Continue to Your Choice: The Unknown World: The Point of No Return
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