Each hireling will take certain amount of gold when they join your party and (Cost/100) percent of all the gold you find.
| Name | Cost | Benefit |
| Acolyte | 200 | Casts the Bless spell (duration 2 hours) at master ranking once per day |
| Alchemist | 400 | Unlimited magic item repair |
| Apprentice | 500 | Two point bonus to all spell skills for all characters |
| Armorer | 200 | Unlimited armor repair |
| Arms Master | 300 | Two point bonus to all weapon skills for all characters |
| Banker | 1000 | Twenty percent bonus on all gold found |
| Bard | 1000 | Grants a constant, single category bonus to your reputation |
| Barrister | 300 | Eight point bonus to Diplomacy skill for all characters |
| Burglar | 2000 | Disarm Traps skill is increased by eight points for each character and Reputation is decreased by one full category |
| Cartographer | 200 | Keeps the Wizard Eye spell at expert ranking going at all times |
| Chef | 400 | Makes two days of food per day (maximum of 14 days) |
| Chimney Sweep | 200 | Twenty point bonus to Luck statistic for all characters |
| Cook | 300 | Makes one day of food per day (maximum of 14 days) |
| Counselor | 200 | Four point bonus to Diplomacy skill for all characters |
| Duber | 200 | Merchant skill is increased by eight points for each character and Reputation is decreased by one full category |
| Enchanter | 1000 | Increases protection from the four elements by 20 constantly |
| Expert Healer | 2000 | Cures all party hit points and conditions (excepting dead, stoned, or eradicated) once per day |
| Explorer | 100 | All travel times reduced by one day (minimum of one day) |
| Factor | 500 | Ten percent bonus on all gold found |
| Fool | 100 | Five point bonus to Luck statistic for all characters |
| Gate Master | 2000 | Casts the Town Portal spell at master ranking once per day |
| Guide | 100 | All map crossings one day faster |
| Gypsy | 100 | Food use is reduced by one day's worth of food when resting, Merchant skill is increased by three points for each character, and Reputation is decreased by one full category |
| Healer | 500 | Cures all party hit points once a day |
| Horseman | 100 | Trips using the stables take two days fewer to complete (minimum one day) |
| Instructor | 700 | Fifteen percent bonus on all experience learned |
| Master Healer | 5000 | Completely heals party of all hit points and conditions once per day |
| Locksmith | 300 | Six point bonus to Disarm Traps skill for all characters |
| Merchant | 200 | Six point bonus to Merchant skill for all characters |
| Mystic | 1000 | Three point bonus to all spell skills for all characters |
| Navigator | 200 | All boat travel 3 days faster (minimum one day) |
| Negotiator | 500 | Both Merchant and Diplomacy skills are increased by four points for each character |
| Pathfinder | 300 | All map crossings three days faster (minimum one day) |
| Piper | 200 | Casts the Heroism spell (duration 2 hours) at master ranking once per day |
| Pirate | 500 | All boat travel reduced by two days, gold is increased by ten percent when found, and Reputation is decreased by one full category |
| Porter | 100 | One less day of food use when camping |
| Psychic | 400 | Perception skill is increased by five points and Luck statistics are increased by ten points for each character |
| Quarter Master | 200 | Two less days of food use when camping (minimum of one used) |
| Sailor | 100 | All boat travel 2 days faster (minimum one day) |
| Scholar | 500 | Unlimited item Identification and a 5 percent bonus on all experience gained |
| Scout | 300 | Six point bonus to perception skill for all characters |
| Smith | 200 | Unlimited weapon repair |
| Spell Master | 2000 | Four point bonus to all spell skills for all characters |
| Squire | 600 | Armor and weapon skills are increased by two points for each character |
| Teacher | 300 | Ten percent bonus on all experience learned |
| Tinker | 200 | Four point bonus to Disarm Traps skill for all characters |
| Tracker | 200 | All map crossings two days faster (minimum one day) |
| Trader | 100 | Four point bonus to Merchant skill for all characters |
| Water Master | 1000 | Casts the Water Walk spell (duration 3 hours) once per day |
| Weapons Master | 400 | Three point bonus to all weapon skills for all characters |
| Wind Master | 2000 | Casts the Fly spell (duration 2 hours) once per day |