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Hirelings

Each hireling will take certain amount of gold when they join your party and (Cost/100) percent of all the gold you find.

NameCostBenefit
Acolyte200Casts the Bless spell (duration 2 hours) at master ranking once per day
Alchemist400Unlimited magic item repair
Apprentice500Two point bonus to all spell skills for all characters
Armorer200Unlimited armor repair
Arms Master300Two point bonus to all weapon skills for all characters
Banker1000Twenty percent bonus on all gold found
Bard1000Grants a constant, single category bonus to your reputation
Barrister300Eight point bonus to Diplomacy skill for all characters
Burglar2000Disarm Traps skill is increased by eight points for each character and Reputation is decreased by one full category
Cartographer200Keeps the Wizard Eye spell at expert ranking going at all times
Chef400Makes two days of food per day (maximum of 14 days)
Chimney Sweep200Twenty point bonus to Luck statistic for all characters
Cook300Makes one day of food per day (maximum of 14 days)
Counselor200Four point bonus to Diplomacy skill for all characters
Duber200Merchant skill is increased by eight points for each character and Reputation is decreased by one full category
Enchanter1000Increases protection from the four elements by 20 constantly
Expert Healer2000Cures all party hit points and conditions (excepting dead, stoned, or eradicated) once per day
Explorer100All travel times reduced by one day (minimum of one day)
Factor500Ten percent bonus on all gold found
Fool100Five point bonus to Luck statistic for all characters
Gate Master2000Casts the Town Portal spell at master ranking once per day
Guide100All map crossings one day faster
Gypsy100Food use is reduced by one day's worth of food when resting, Merchant skill is increased by three points for each character, and Reputation is decreased by one full category
Healer500Cures all party hit points once a day
Horseman100Trips using the stables take two days fewer to complete (minimum one day)
Instructor700Fifteen percent bonus on all experience learned
Master Healer5000Completely heals party of all hit points and conditions once per day
Locksmith300Six point bonus to Disarm Traps skill for all characters
Merchant200Six point bonus to Merchant skill for all characters
Mystic1000Three point bonus to all spell skills for all characters
Navigator200All boat travel 3 days faster (minimum one day)
Negotiator500Both Merchant and Diplomacy skills are increased by four points for each character
Pathfinder300All map crossings three days faster (minimum one day)
Piper200Casts the Heroism spell (duration 2 hours) at master ranking once per day
Pirate500All boat travel reduced by two days, gold is increased by ten percent when found, and Reputation is decreased by one full category
Porter100One less day of food use when camping
Psychic400Perception skill is increased by five points and Luck statistics are increased by ten points for each character
Quarter Master200Two less days of food use when camping (minimum of one used)
Sailor100All boat travel 2 days faster (minimum one day)
Scholar500Unlimited item Identification and a 5 percent bonus on all experience gained
Scout300Six point bonus to perception skill for all characters
Smith200Unlimited weapon repair
Spell Master2000Four point bonus to all spell skills for all characters
Squire600Armor and weapon skills are increased by two points for each character
Teacher300Ten percent bonus on all experience learned
Tinker200Four point bonus to Disarm Traps skill for all characters
Tracker200All map crossings two days faster (minimum one day)
Trader100Four point bonus to Merchant skill for all characters
Water Master1000Casts the Water Walk spell (duration 3 hours) once per day
Weapons Master400Three point bonus to all weapon skills for all characters
Wind Master2000Casts the Fly spell (duration 2 hours) once per day




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