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Magic
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Earth
Water
Wind

Water Magic

Name LvlCmbDamg Appearance Description Comment
Water Pillar 1 W 4.1 short small geyser of water in front of caster Drown your victims in a devastating column of water. Move close to your target for maximum effect. Very strong relative to MP usage.
Water Pillar 2 3 WW 4.1 large wide geyser in front of caster " Ditto.
Water Pillar 3 4 WWW 4.1 taller wider geyser of water in front of caster " Able to reach any flying monster.
Healing 6 WE -0.5 short thin white column with bubbles around caster Restore your HP. The most important spell in the game.
Soul Searcher 10 WF NA magnifying glass on target You can view all enemies' statistics. Look at the monster's element then exploit it.
Ice Wall 15 WWE 3.1 puff of light blue gas from the caster Engulf attackers in a fog of deadly frozen water. This may freeze the target.
Ice Knife 17 WWA 2.2 size thin long light blue icicles stab the target Huge sword-like icicle pierce downward into an adversary. Attack surrounding monsters and freeze them as well.
Exit 19 WA NA blue-green pillar over caster Takes you back the beginning of an area. Returns Brian to the entrance of a cave or forest.
Escape 23 WEA NA expanding white wall of light from caster Run away from the attackers. Very useful to avoid pointless battles.
Return 24 WAA NA blue pillar over caster Returns you back the beginning of the level you are currently on. Returns Brian to the last town that gave out wings.
Healing 2 25 WEE -1.25 short thin white column with bubbles around caster Restore your HP. Better than Healing
Soul Searcher 2 33 WFF Soul Searcher magnifying glass on targets "
Walking Water 35 WWF 2.7 larger wide eyers ripple away from caster Same as the Water Pillar but it moves away from you. Aim this carefully.
Drain Magic 40 WEF 0.00379 CMMP* tall thin dark blue pillar around the target with concentric white rings towards caster This spell will drain the MP from your opponent and transfer them to you. Best range is about three paces away.
Invalidity 46 WAF NA tall pink column around caster Will negate a Freeze Spell. Actually this disenchant Brian removing any good or bad status modifiers.

*CMMP is Current Monster MP. Starting monster MP is the same as its HP and only Drain Magic will deplete it. So if a Brian has 25 Water and attacks a undrained Wyvern, he will take .00379*25*310 = 31MP. Round figures as normal.