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Magic

Welcome to the Magic page of the Shadowrun: Sega Genesis Shrine.

Some characters are endowed with the ability to cast magic. Mages are humans who have studied books and have begun to master the forces by knowledge. Shamans embrace nature, and let it guide them in their magical endeavors. Either way, magic users can be very powerful when they have enough experience.

Magic Spells
Magic spells have many different uses, allowing a knowledgeable magician a range of strategies. Generally, the higher the Force of the spell, the more powerful it can be. Bonus offensive successes can be added, but are limited by the character's Magic attribute.

As spells become more powerful, they start to cause Drain. This saps Mental health, forcing the magic user to stop casting spells or become unconscious. Characters with high Willpower can resist drain better than others. Fetishes will absorb the drain, but then disintegrate. Adjusting a character's Force or Posture may help reduce the drain cost.

Types of Spells

Combat Spells
Combat Spells attack the enemy directly, ignoring armor. The damage of these spells can only be reduced by the enemy's Magic defense, which becomes more difficult as the spell's Force increases.

  • Damage from Flame spells is reduced by the target's Body attribute.
  • Damage from Mana and Sleep spells are reduced by Willpower.
  • Hellblast, Mana Storm, and Sleep are area effect spells. Use them wisely.
  • Healing Spells
    Heal Wounds is the only spell that treats wounds. This spell only heals Physical damage. The more success the spell has when cast, the more it can heal. The higher the damage and the lower the character's Essence, the more difficult it is for the spell to work.

    Illusion Spells
    These spells use illusions that confound the senses of the enemy. All illusion spells have a limited duration during which they work, and then stop. The higher the Force of the spell, the longer the duration.

  • Confusion and Stink attempt to distract enemies causing them to miss more often when attacking. The more success the spells have, the more they cripple the enemy.
  • Invisibility hides the character from corporate guards, but in a limited fashion. If combat occurs, this spell will make characters much harder to hit when being attacked by those who cannot see them. Characters with cybereyes can see an invisible character, as can dwarves, trolls, and various paranormal creatures.
  • Manipulation Spells
    These spells cause some form of physical manipulation to the real world. They have a limited duration.

  • Armor increases the character's ability to reduce damage.
  • Barrier spells place magical walls between characters and their enemies.
  • *Note: The target must be in the line of sight when the magic user casts, or the spell will not work.

    Below you will find a list of all magic spells found in Shadowrun. For more information regarding magic items please visit the Items page. For more information regarding the prices of each spell, please visit the Prices page.

    Combat Spells

    Picture Name Location Description
    Flame Dart Riannon's in the Puyallup Barrens A small burst of fire that delivers a nasty burn.
    Flame Bolt Riannon's in the Puyallup Barrens A large ball of fire which causes a vicious burn.
    Hellblast Riannon's in the Puyallup Barrens Creates fire to incinerate all in its area of effect.
    Mana Zap Merlin's Lore in Renraku Arcology A small zap of energy that delivers a nasty jolt.
    Mana Blast Merlin's Lore in Renraku Arcology A burst of magical energy that causes a vicious jolt.
    Mana Storm Merlin's Lore in Renraku Arcology A magical conflagration engulfing all within its area of effect.

    Healing, Illusion, and Manipulation Spells

    Picture Name Location Description
    Heal Wounds Riannon's in the Puyallup Barrens and Merlin's Lore in Renraku Arcology Cures damage to character.
    Confusion The Medicine Lodge on Council Island An area effect spell which distracts all enemies with sensory overload.
    Stink The Medicine Lodge on Council Island An area effect spell which sickens all targets with a foul stench.
    Invisibility The Medicine Lodge on Council Island. Renders a person invisible.
    Rockskin Riannon's in the Puyallup Barrens and Merlin's Lore in Renraku Arcology Hardens flesh to resist the effects of damage.
    Barrier Riannon's in the Puyallup Barrens Creates a magical wall which inhibits movement only.
    Super Barrier Merlin's Lore in Renraku Arcology Creates a magical wall which inhibits everything.