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Skills/Attributes



Note: For each new level of an attribute, the Karma cost increases by 1. Ex: Getting your 8th point in Body costs 8 Karma. Plus, don't raise any attributes before purchasing cyberware (unless you're a shaman), so you can get an extra point added to most things.

Attributes

Attribute Description
Body Body resists damage from weapons, firearms, physical spells and Black Ice. Also raises HP. So obviously, you'll be needing this (unless you're some kind of masochist).
Quickness Quickness determines movement and attack speed, and increases combat and cybercombat success.
Strength Strength increases melee damage and grenade accuracy. Also good for when all you have are your fists.
Charisma Reduces the prices of those Shadowrunners you want to hire, and increases the success of your fast-talk. Which is a plus when those corporate guards wonder why you have their rival's ID on you.
Intelligence Honestly, look up three rows to Quickness. Intelligence seems to be the exact same thing with no other benefits, which isn't always bad...
Willpower This helps you resist damage against mana spells and nasty magical drain. It also increases your combat success.
Essence The only attribute you can't increase, the more you have, the more it increases your natural healing. Essence decreases with every piece of cyberware you install.


Skills

Skill Description
Sorcery Determines your success when you cast spells. Non-shamans need not apply.
Firearms This determines your success using any type of gun. Max this out before maxing out any specific guns.
Pistols Determines your success with both heavy and light pistols. Don't start on this until Firearms is maxed.
SMGs Determines your success with the sub-machine guns. Don't start on this until Firearms is maxed.
Shotguns Determines your success with the various shotguns. Don't start on this until Firearms are maxed.
Melee Combat Determines success while engaged in hand-to-hand combat. Handy early on.
Throwing This increases your damage and accuracy when throwing grenades.
Computer Increases your success in cybercombat and your success of operating the Nodes you find.
Biotech Determines success when using a Medkit. While this is low, just use Trauma Patches to heal instead of Medkits.
Electronics Determines your success when you try to force open a Maglock.
Reputation Determines the overall notoriety of your character. The higher, the more well-known you are.
Negotiation Increases the money you get for doing Shadowruns and it influences buying and selling.