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Skills/Attributes
Note: For each new level of an attribute, the Karma cost increases by 1. Ex: Getting your 8th point in Body costs 8 Karma. Plus, don't raise any attributes before purchasing cyberware (unless you're a shaman), so you can get an extra point added to most things.
Attributes
| Attribute |
Description |
| Body |
Body resists damage from weapons, firearms, physical spells and Black Ice. Also raises HP. So obviously, you'll be needing this (unless you're some kind of masochist). |
| Quickness |
Quickness determines movement and attack speed, and increases combat and cybercombat success. |
| Strength |
Strength increases melee damage and grenade accuracy. Also good for when all you have are your fists. |
| Charisma |
Reduces the prices of those Shadowrunners you want to hire, and increases the success of your fast-talk. Which is a plus when those corporate guards wonder why you have their rival's ID on you. |
| Intelligence |
Honestly, look up three rows to Quickness. Intelligence seems to be the exact same thing with no other benefits, which isn't always bad... |
| Willpower |
This helps you resist damage against mana spells and nasty magical drain. It also increases your combat success. |
| Essence |
The only attribute you can't increase, the more you have, the more it increases your natural healing. Essence decreases with every piece of cyberware you install. |
Skills
| Skill |
Description |
| Sorcery |
Determines your success when you cast spells. Non-shamans need not apply. |
| Firearms |
This determines your success using any type of gun. Max this out before maxing out any specific guns. |
| Pistols |
Determines your success with both heavy and light pistols. Don't start on this until Firearms is maxed. |
| SMGs |
Determines your success with the sub-machine guns. Don't start on this until Firearms is maxed. |
| Shotguns |
Determines your success with the various shotguns. Don't start on this until Firearms are maxed. |
| Melee Combat |
Determines success while engaged in hand-to-hand combat. Handy early on. |
| Throwing |
This increases your damage and accuracy when throwing grenades. |
| Computer |
Increases your success in cybercombat and your success of operating the Nodes you find. |
| Biotech |
Determines success when using a Medkit. While this is low, just use Trauma Patches to heal instead of Medkits. |
| Electronics |
Determines your success when you try to force open a Maglock. |
| Reputation |
Determines the overall notoriety of your character. The higher, the more well-known you are. |
| Negotiation |
Increases the money you get for doing Shadowruns and it influences buying and selling. |
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