Walkthrough Part 15 – Bio Palace

When I played this, I very nearly made a lap around the island because I missed the turn I was supposed to take. Use the map better than I did.

Factory exit
Bio Palace

The Bio Palace

Items Checklist

As soon as you set foot in the Bio Palace, its location will be registered in the HydroWing. If you have any MatsuCapsules, take this opportunity to turn them into EnergyPacks, and get whatever else you might need. At least one of your characters has probably gotten strong enough for a Rank 6 weapon; maybe one that already was is now strong enough for a better one. If you don't already have any, they will make a huge difference going forward. Click over to the Characters guide and check your party's qualifications.

If you want to explore efficiently, the first two elevators go down; take one of them to get the first four items in the list on the ground and basement levels. Come back to the start and take the rear elevator up to proceed.

On 5F, the random battles will get much harder. If you're undergeared, the RKO guide suggests using Kazu's Charm now, since the effort required to beat these enemies will be significant. It also recommends switching into the BarrierGlove at this point.

On 6F, head east first for items, then back to the west to proceed upward.

On 7F, go east first for an item, then loop all the way back around the room to reach the stairs.

Then on floor 8, you'll finally have your climactic confrontation with the Bio Kaiser. He hits very hard, but you should be able to hit and heal harder. When he's taken over 24,000 damage, he'll change form, and begin attacking all.

Stolte's Laboratory

...But it couldn't be that easy, could it? You've seen the stairs that have been at the back of every floor on the way up; now that you're at the top, you can take those stairs all the way back down to the very bottom, and through the door, into Stolte's Lab.

The two red chests contain EnergyPacks. Take them, and don't be afraid to use them.

This is the final battle. You know the drill.

Enemies encountered in this part:

Namango
MUTANT
HP
6000
GRD
90
ATK
180 × 30
SPD
40
ABILITIES
Stun gas (PARA)
GuardKit (GRD up)
2000 EXP
1800 kr
Bio Palace B1~4F
Killing
MUTANT
HP
2400
GRD
60
ATK
200 × 24
SPD
255
ABILITIES
Psycho gas (CONF)
RestoreKit (heal)
2500 EXP
2000 kr
Calorie5K
Bio Palace B1~4F
Jimcant
CREATURE
HP
2400
GRD
120
ATK
250 × 20
SPD
50
ABILITIES
Severe blow (crit)
Targets BTank (drain ½ BP)
PowerKit (ATK up)
2500 EXP
2500 kr
Bio Palace B1~4F
Gustavelt
BOSS
HP
9000
GRD
100
ATK
190 × 10
SPD
180
ABILITIES
Attack all
Psycho gas (CONF)
3000 EXP
3000 kr
Bio Palace 5F~7F
Deathstalt
BOSS
HP
4200
GRD
200
ATK
240 × 12
SPD
100
ABILITIES
Attack all
4000 EXP
3000 kr
Bio Palace 5F~7F
Bio Kaiser (1st form)
BOSS
HP
64960
GRD
100
ATK
250 × 25
SPD
50
ABILITIES
Severe blow (crit)
Targets chest (drain ½ HP)
Resists Specials
Resists attack items
0 EXP
0 kr
Bio Palace
NOTE
Changes form at or below 40,959 HP (>24,000 dmg)
Bio Kaiser (2nd form)
BOSS
HP
30000
GRD
100
ATK
200 × 20
SPD
50
ABILITIES
Attack all
RestoreKit (heal)
Resists Specials
Resists attack items
45000 EXP
30000 kr
Bio Palace
Bio Kaiser (1st form)
BOSS
HP
55328
GRD
70
ATK
250 × 16
SPD
150
ABILITIES
Attack all
Resists Specials
Resists attack items
0 EXP
0 kr
Stolte's Lab
NOTE
Changes form at or below 35,327 HP (>20,000 dmg)
Bio Kaiser (2nd form)
BOSS
HP
65328
GRD
120
ATK
200 × 25
SPD
50
ABILITIES
Attack all
Breathes gas (MAIM all)
Resists Specials
Resists attack items
0 EXP
0 kr
Stolte's Lab
NOTE
Changes form at or below 35,327 HP (>30,000 dmg)
Bio Kaiser (3rd form)
BOSS
HP
52000
GRD
100
ATK
255 × 30
SPD
100
ABILITIES
Severe blow (crit)
RestoreKit (heal)
Resists Specials
Resists attack items
34464 EXP
0 kr
Stolte's Lab

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