Walkthrough Part 8 – Cornarea

Cornarea is full of dungeons, all of them optional, all of them packed with loot. It's a great opportunity to stock up and rank up before moving on to harder parts of the game.

Since there's little to these places besides crawling them for loot, I don't need to spend a lot of time talking about them. Let's set 'em up and knock 'em out.

Isis Hotel

The Isis Hotel

Items Checklist

Sitting on an island just south of the port, this ruined hotel will probably be your first stop here (if you haven't been sequence-breaking...not that there's a firm order to this part of the game, anyway).

Cruiser Station

Cruiser Station

Items Checklist

Barely even a dungeon on its own, but it has monsters, and it's got a treasure, so it qualifies for that much. Plus, it's your gateway to the rest of the dungeons in the region. Grab a cruiser and sail the canals.

Hospital ruins

Hospital Ruins

Items Checklist

The in-game minimap has this place right on the transition line, so it's difficult to tell by looking there that it's only accessible via canal.

Library ruins

Library Ruins

Items Checklist

This library is also accessible from land, but split in half—the items are only accessible from the canal-side, while the recordings are only accessible from the land-side. Stop by here again when you're nearby at CornBase to check those out; they help elucidate the timeline of events leading up to the current situation.

Rec Center ruins

Rec Center Ruins

Items Checklist

This place may be optional, but it's important. First, this is where you meet your final party member, Long. He's on the bottom floor, injured, carrying important materiel: a MatsuCapsule. You heard about those on Satellite Base, right? You can bring it to Dr. Matsushita, and he'll make you an EnergyPack, the best recovery item in the game.

Second, you can encounter the enemy Crystal Core here. Like the Transpealer earlier, they flee and are worth a ton of experience if you can defeat them before they do: 10,000 exp each this time. Unlike the Transpealer, though, the Crystal Core counts as a Mutant, so instead of Dennis's Crusher, Rita's Coolbeat will be more effective. Attack items are good, too.

CornBase

CornBase

The Cyborg Unit is having their own troubles: they've been ransacked by the Iron Unit! How'd they get to Land 2? The shops won't be open here until you can deal with them.

Explore the base, there's lots of information to be gained. Gene will learn his new Super, Slam. And you'll meet Kazu's mother. She's worried about him, and gives you Kazu's Charm to give to him. Don't forget to stop by the Lookout the next time you're in Potatia!

The RKO guide recommends having everyone able to equip at least Rank 4 weapons before proceeding, if they aren't already able to. You will, of course, have to craft those.

Enemies encountered in this part:

Shellcrab
MUTANT
HP
150
GRD
220
ATK
20 × 5
SPD
10
ABILITIES
Targets BTank (drain ½ BP)
GuardKit (GRD up)
300 EXP
200 kr
Cornarea field
Marine Sensor
CREATURE
HP
400
GRD
75
ATK
30 × 12
SPD
70
ABILITIES
Shock attack
RestoreKit (heal)
500 EXP
600 kr
Cornarea field
Pyranica
MUTANT
HP
750
GRD
50
ATK
100 × 14
SPD
150
ABILITIES
RestoreKit (heal)
Call reinforcements (chain battle)
800 EXP
200 kr
Cornarea field
Clancher
CREATURE
HP
740
GRD
40
ATK
100 × 6
SPD
100
ABILITIES
Attack all
Targets chest (drain ½ HP)
800 EXP
400 kr
Cornarea field
Anmonan
MUTANT
HP
300
GRD
40
ATK
70 × 9
SPD
70
ABILITIES
Spews gas (MAIM all)
150 EXP
150 kr
Potatia field
Cornarea waterway
Danbou
MUTANT
HP
1500
GRD
5
ATK
60 × 14
SPD
130
ABILITIES
Sleep gas (SLEP)
RestoreKit (heal)
3000 EXP
500 kr
Cornarea canals
Crusher
CREATURE
HP
150
GRD
0
ATK
100 × 4
SPD
50
ABILITIES
Rapid strike
200 EXP
230 kr
tunnel to Ceram City
Cruiser Station
Hospital Ruins
Mousebird
MUTANT
HP
900
GRD
70
ATK
176 × 10
SPD
90
ABILITIES
Psycho gas (CONF)
RestoreKit (heal)
1000 EXP
600 kr
Cruiser Station 2F
Hospital ruins
Rec Center ruins
Isis Hotel ruins
Purplin Town
Camarel
MUTANT
HP
900
GRD
20
ATK
100 × 6
SPD
70
ABILITIES
Attack all
1000 EXP
1000 kr
Cruiser Station 2F
Hospital ruins
Fly
CREATURE
HP
550
GRD
120
ATK
200 × 4
SPD
160
ABILITIES
Targets BTank (drain ½ BP)
RestoreKit (heal)
900 EXP
700 kr
Maintenance Tunnel 143
Ozone City tunnels
Rec Center ruins
Purplin Town
Crystal Core
MUTANT
HP
1200
GRD
255
ATK
100 × 6
SPD
255
ABILITIES
Resistant to Gene's Special
Retreat (flees battle)
Calls reinforcements (chain battle)
10000 EXP
1000 kr
Rec Center ruins
Purplin Town
Bulldor
CREATURE
HP
720
GRD
110
ATK
150 × 15
SPD
20
ABILITIES
Super (crit)
Luft gas (RUST all)
1200 EXP
1000 kr
SAMMissile
Isis Hotel ruins
Iron City 2 tunnels
Bigarm
CREATURE
HP
420
GRD
150
ATK
170 × 8
SPD
10
ABILITIES
Targets armor (GRD down all)
RestoreKit (heal)
1500 EXP
1800 kr
Isis Hotel ruins

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