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SaGa Frontier

 

Magic

General Information on all magic-Magic is a unique type of Tech in SaGa Frontier, in which you can buy some Techs and have to learn others. To learn some spells of certain magic types, you must obtain (Wa na naaaa!) …"The Gift". In order to gain "The Gift" for certain magic, there is a certain requirement that must be met for each one. some requirements are completely different than they are for other magic though. "The Gift" is only required to learn certain spells of a certain type of magic, but it is still possible to use magic without "The Gift", as long as you can buy the spell. There are 12 different magics in SaGa Frontier; all of them are opposites to another type of magic. It is not possible to have "The Gift" for two opposite magics at the same time with one person (There is ONE exception, as you will find out). Here is a list of magic and opposites:

Arcane-Rune

Light-Shadow

Space-Time

Realm-Mystic

Mind-Evil

Life-Mirage

Arcane-Summons the power of the Tarot. To become a Miss Cleo wannabe, you must obtain the 4 Arcane Tarots. The Gold Card is in Baccarat, the Grail Card is in Yorkland, the Saber Card is in Wakatu, and the Shield Card is in IRPO.

Rune-Summons the power of the Runes. To master Rune magic, you must obtain the 4 Runes. The Freedom Rune is in Despair, the Hide Rune is in Koorong, the Victory Rune is in Shrike (More specifically Mu's Tomb), and the Vitality Rune is in Tanzer.

Light-Summons the power of Light. To obtain Light Magic, you must go through the Luminous Labyrinth (in Luminous, of course!).

Shadow-Summons the power of the Shadows, I guess. To obtain Shadow Magic, you must enter the Shadow region of Omble (You can reach Omble from Luminous).

Space-Calls upon the powers of Space and Gravity. Only one person in the world can possess the gift of Space Magic, and initially, it is held by Kylin, so go kill him, buy some from him, or befriend him.

Time-Uses the power of Time. Only one person can possess the gift of Time Magic, and it is initially held by a Mystic named Time Lord (Mystics have weird names, but even a Mystic mommy has to be kind of Cuckoo to name their son Time Lord! "My name is Time Lord Jones!" …sorry.), so if you want it, go kill him, buy some of the sucky ones from him, or befriend him, whichever you prefer.

Realm-A Magic known by the residents of the Magic Kingdom. The only way to possess this gift is to be from the Magic Kingdom.

Mystic-A Magic known by the Mystics. Only Mystics can possess the gift (Obviously).

Mind-A Magic...of...the Mind...which you obtain...by passing this...Mind...Test...OK OK, I forgot the details exactly, but you take this "Test" at a building called "Dojo" in Kyo.

Evil-Magic that is, well, Evil. There is no way to obtain the gift for Evil magic with any character in the game, however there is a character that you can get that knows some Evil Magic.

Life-The Magic of Life. It is obtained by possessing the gifts of Light and Shadow Magic simultaneously. Only one person in the game can do this, so don't go through the trouble of trying to figure it out. Please.

Mirage-An odd form of Mystic Magic that Summons Phantom Beasts. This gift cannot be acquired, however there is one character that has the gift already, and is the only person in the game that has Mirage Magic.

...So there you have it. Now here are the ways to acquire "The Gift" for all the Magics that require such an explanation, along with a list of Spells and explanations.

Arcane

Gold Card-Go to Baccarat and inside the casino. Find a lady in a Purple Bunny Suit and you will both see a Gnome walk by, and you two will follow it to the next room. Proceed to follow it all the way up, and you will see the Gnome do down the elevator. Go down a floor or two and use the elevator on that floor to go down to the parking lot. head for the manhole that leads to the sewer and a girl will stop you and ask you if she can join your party. She will reveal herself as Emelia/The girl in the Bunny Outfit. (SIDE NOTE: You should definitely let her join, as she learns quickly and can potentially be good at anything, kind of like Monica from Romancing SaGa 3, or, that's how Monica is for me) After meeting Emelia, head down into the sewers and look for the hideout of the Gnomes. Once you find them, they tell you that they will exchange the Gold Card for more Gold. To do this, acquire 4 Gold Ingots (You can buy them at Nelson), but do not put any more than 4 into your inventory; they will take ALL the gold you have, however, the minimum is 4 pieces.

Grail Card-In one part of Yorkland, there is a whole community of people who make alcoholic beverages. In that place, go from house to house, asking someone inside the house about the Grail Card. The people will insist that you drink some of their wine first. after talking to everyone, the last person will tell you that it is in the swamp. Now just go through the swamp the the little shrine and get the Grail Card. "It's in the middle of the swamp. so watch your step".

Saber Card-First things first, you cannot go to Wakatu without traveling there with someone native to there, so let's find a guy from Wakatu.In the southern area of Koorong, there is a skeleton standing around. Talk to him, and he will tell you about a dude that cut a rope with a pipe, and how, based off of that, he knows that he is from Wakatu (Sounds kind of silly to me). Your main character will ask about him, and he will tell you that his name is Gen, and that he hangs out in the bar at Scrap, and drinks all the time. Go to Scrap and talk to him, and eventually, he will join you to take you to Wakatu(Head there from Koorong). There are lots of neat treasures inside the palace at Wakatu; but I will not go over them. Eventually, you will reach the top of the mansion, and there will be 3 images on the wall, of 3 images that are randomly switching (like a slot machine). To get the Saber Card, they must all land on the Sword image. The trick is to press "O" when you hear the sound of the Swords.

Shield Card-To get the Shield Card, go to IRPO, and ask the receptionist about it. Then a police officer named Fuse says that he wants some help with something before he gives your party the Shield card. He will take you to a Mountain in Mosperiburg to get a flower that only grows on the top of that mountain (Fuse will join you here). Here, there are lots of neat treasures, and there is a monster you can get in your party, but I will not go over those things. Once you reach the top, you will be attacked by a Firebird, Suzaku. I recommend having your characters in the 400-500 HP range to fight this battle. Suzaku has a fire barrier, so be careful when fighting it. If you lose, you will net get "Game Over", however, you will have to try again, and Fuse will leave your party. (SIDE NOTES: In Blue's quest, you can use the region map the leave the place, and Fuse will remain in your party. In Red's quest, Fuse eventually has to join your party, so if you wait until then to get the Shield Card, you can go to IRPO, and he will just GIVE it to you. Cool, huh?)

Arcane Spells

Spell
JP Cost
Explanation
Death
4
Attempts to kill all enemies; however, 1 LP is lost for each monster not killed.
Fool
4
All damage is reduced to 1/4 it's usual strength. HP Recovery is not possible.
Gold
3
Distracts enemies with a whole bunch of gold coins, and sometimes, the enemies will follow them off the screen, and thus, out of the fight
Grail
3
Cures all status ailments.
Magician
7
Summons a clone of the caster in front of a random party member; enemy is destroyed if that party member is attacked.
Saber
1
Damages an enemy.
Shield
3
Raises Defense of all allies.
Tower
All
Uses all JP in one amazing attack; damage is based on JP used (Tower used with 140 JP will deal much more damage than if it was used with 50 JP)

Rune

Freedom Rune-In northern Koorong, there is a lady standing by a building (more specifically, a restaurant). She knows the way to Despair, however, you won't know to ask her (the event won't be triggered, I believe) unless you talk to the informer guy in the southern part of town (he has purple hair). Ask him about Despair, and he will tell you to talk to the girl standing next to the restaurant. Now if you talk to her (when searching for the Runes), your main character will ask about Despair, and she will take you. She will now be revealed as Annie. go through Despair and find the Rune. I do not know the specifics, however, I do have a little advice…Do not let the guards see you or else you will get "Game Over" automatically. also, the boss of Despair, Ankheg, is fairly tough; have your characters around the 300-350 HP range at least. (SIDE NOTES: Emelia already has the Freedom Rune; recall that her first dungeon took place in Despair, and that she was pardoned by obtaining the Freedom Rune. In Riki's scenario, if you intend to learn Rune Magic, you must start the Rune Magic quest before going to get the Hermit Ring, which is located in Despair.)

Hide Rune-In northern Koorong, there is a way into the backstreets which leads to the sewer (the entrance spot is to the far lef,t as I recall). Eventually the sewers will take you to the Koorong port; however there is another path that leads to a mountain. At the end is the boss fight (I do not recall what the boss is, however he is not too strong; have your characters at around 150-200 HP at least). After defeating the boss, you will obtain the Hide Rune. (SIDE NOTES: In any scenario, if you go to Mosperiburg and talk to Virgil (the lady inside the palace), answer "no" to her two questions, and, in her anger, she will teleport you right into the middle of mountain! This saves a lot of time. In Blue's quest, you can recruit Dr. Nusakan and Liza to search for the Hide Rune. Dr Nusakan is in the building in the southern backstreet, and Liza is in the restaurant, as long as you have recruited Roufas at Mu's Tomb.)

Victory Rune-Go to Shrike, and when you arrive, go to Mu's Tomb. The Victory Rune is in there, and as long as you have the Rune Magic quest activated, you can enter the dungeon. There are lots of goodies inside, so take your time. The Boss is pretty tough, so be in at least the 250-300 HP range. You will Obtain the Rune upon defeating the boss. (SIDE NOTES: You can recruit Roufas at the Tomb if you want, he is hanging out in the Tomb, head left after you enter.)

Vitality Rune-The Vitality Rune is in Tanzer. Tanzer is monster, by the way; to get inside of Tanzer, go to Koorong, and from there head to a common town (Manhattan, Devin, Shrike, etc.), and you will most likely be sent there automatically (whether or not it will happen will be verified by an odd looking ship flying you to your destination). Once in there, a dude named Fei-On will show you around. He will eventually show you the way to the Vitality Rune (he will join you at this point) The boss is a bunch of slimes guarding the Rune. You can easily take on these bosses in the 100-200 HP range as long as you use your strongest Techs, and be a little strategic. when all the slimes are defeated, "Touch" the Vitality Rune with a character (scroll left and right on the attack menu to find it; by the way, this is what requires strategy, because the slimes regenerate, and if they're all alive, you cannot touch the Rune). Once you touch the Rune, the fight will end, and Tanzer will spit you out.

Rune Spells

Spell
JP Cost
Explanation
Dwarf
8
Lowers an enemy's attack power.
Freedom
4
Ally is immune to status effects.
Hide
2
Makes an ally invisible (Think of vanish from Final Fantasy 6)
Soul
7
Raises various stats.
Stasis
ALL
Puts user and target in "Stasis" (Stasis-Unable to make any commands or be damaged for a few turns).
Victory
1
Raises attack power.
Vitality
2
Regenerates HP during battle (Think of Regen from the Final Fantasy games).
Wall
8
Blocks all projectile attacks (Bullets, Needles, Rockets, etc)

Light

Light Magic is the easiest Magic to obtain (out of the magics that require trials to receive "The Gift"). Go to Luminous, and to the left is a lady who will ask you if you want to "Challenge" the Luminous Labyrinth. Say "Yes" if you want to learn it (I'll assume that's why you're reading this), and you will be teleported to the Luminous Labyrinth. The way to advance is have the light touch the end of the path in the room that you're in by messing with the mirrors. When you get to the third room, there are many reflectors and prism thingies that change the color of the lights. to exit the Labyrinth, you need to make the light white again and shine it into the exit (the exit is located in the top center). if you shine other colors into the exit and search it, other things will happen. If the light is…

Red-Battle

Blue-Battle

Yellow-400 Credits

Purple-Sanctuary Stone

Light Blue-Moonlight Robe

...And I don't think getting Green to shine into the exit is possible. If it is, tell me what the prize is. Once you exit, you will have the gift of Light Magic.(SIDE NOTES: Shadow Magic users and Monsters (and maybe Mecs, I forget) cannot enter the Labyrinth.)

Light Spells

Spell
JP Cost
Explanation
Flash Fire
4
Attacks all enemies; can cause Blindness.
Flash Flood
5
Sweeps all enemies out.
Light Sword
7
Makes a "Light Sword" for an ally.
Mega Wind Blast
9
Attacks all enemies.
Starlight Heal
2
Heals an ally.
Sun Ray
1
Attacks one enemy; Does extra damage to Undead.

Shadow

Go to Luminous, and to the East, there is a lady who will ask if you want to enter "The Shadow Region, Omble". Say "Yes", and you will be teleported there. Something semi-important to know is that only the shadows of battles here are really tough if you go in at low levels, so if you are planning on avoiding them not that they are not represented by their shadows, but are directly in front of their shadows. Near the end, there is a very small, crowded room with the shadow of all the main characters of the game inside. If you touch a shadow, it will run to the room on the other side, where you have to touch it again. The trick is to touch the shadow of the main character that you are using. Go to the other room and touch your shadow(If you picked the wrong shadow, you will have to fight a monster). If you touch your shadow, it will run into the next room. Follow it in there and fight it; the boss fight is your group, with all their skills and stats. Just play it smart; you never know when they'll do something smart. Afterwards you will be teleported back to Luminous. …With shadow magic. (SIDE NOTES: At the very beginning of Omble, there is a shadow who calls himself Silence. If you offer to help him, the Shadow of Silence will join you. When you exit Omble, talk to the man in the corner of the room, and he will join you(That man is Silence; as his name implies, he is a mute.)

Shadow Spells

Spell
JP Cost
Explanation
Dark Sphere
4
Attacks one enemy.
Hide Behind
1
Distracts an enemy.
Power Grab
1
Steals an enemy's HP.
Shadow Net
3
Paralyzes all enemies.
Shadow Servant
9
Creates a body double that mimics the caster.

Space

To get space magic, head to Devin. To the east, there is a super-duper high stairway to climb. There is a lady at the top who will tell you about either Time or Space magic. If you ask about Space magic, she will teleport you to an odd region called Kylin Paradise. There is a building in the north; to open it, press the confirm button at the center (I mention this because there is no door). Talk to Kylin and he will send you through a maze before he helps you (God knows why). After returning, he will offer to join you party, or he will sell you Space magic. (SIDE NOTES: You cannot go to Kylin Paradise unless you have mastered Arcane/Rune magic and Light/Shadow magic. If you decide to buy spells from Kylin, he will not offer to join your party again, so beware. If your main character is Blue, he will pick a fight with Kylin, and kill him to acquire the gift of Space magic (Or die…). To exit Kylin paradise, talk to the person standing still outside.

Space spells

Spell
JP Cost
Explanation
Dark Shift
1
Focuses Darkness on target.
Light Shift
1
Focuses Light on target.
Reverse Gravity
6
Attacks all enemies.
Vanish
3
Kills one target.
Vapor Blast
1
Attacks one enemy.
Vortex
3
Cancels ALL status effects.

Time

Go to Mosperiburg and ask the mystic there (Virgil) about Time Magic. Virgil will then ask you if you would like to travel to the Time Lord's region. Go there, and you will notice that time is stopped there. A bit further in, you will find a broken hourglass. Search the broken hourglass (It will say "Fine sand spills into your hand…" or something to that effect). and then go back to the entrance. After you exit you will end up in the palace in Mosperiburg again. Go talk to Virgil again, and she will tell you that pouring time sand over it will fix it, and that a person names Gozarus (I think?) in Facinaturu could make you some (Another one of those senseless occurances). She will then ask you if you want to go to Facinaturu. Say "Yes", and you will be teleported there. Gozarus's house is on the northern side of town. Talk to him and buy a Sand Vessel (He takes LP, so be absolutely sure), then go to the bar and talk to the dude there, and he will tell you that he knows how to get out of the town. Go to the house on the west end of town(There should be a slime inside the house). Talk to the slime inside the house to reveal the passage. The dungeon is really easy, just a few random battles and no bosses. At the end, the dude will take you to a city(I forgot which one, either Owmi or Koorong). Go to Mosperiburg AGAIN, and Virgil will teleport you back to the Time Lord's region. Go to the hourglass and search and then, everything will be fixed, woo hoo! Now go to the end where you will find the Time Lord. When you talk to the Time Lord, he will offer to join you or sell you Time magic. . (SIDE NOTES: You cannot go to the Time Lord's region unless you have mastered Arcane/Rune magic and Light/Shadow magic. If you decide to buy spells from Time Lord, he will not offer to join your party again, so beware. If your main character is Blue, he will pick a fight with Time Lord, and kill him to acquire the gift of Time magic (Or die…).

Time Spells

Spell
JP Cost
Explanation
Chaos Stream
9
Attacks all enemies and causes random status effects.
Delay Order
1
Lowers Quickness of one Enemy.
Overdrive
ALL
Stops everyone but the caster for a few turns.
Time Eclipse
5
Petrifies an enemy or lowers Quickness.
Time Leap
3
Stuns an enemy.
Time Twister
5
Allows double commands for an ally.

Realm

The only people that can get the gift for Realm Magic are those that were born in the Magic Kingdom (Which means, only Blue and Rouge). However, some spells can be bought at the Magic Kingdom.

Realm Spells

Spell
JP Cost
Explanation
Energy Chain
1
Attacks one enemy; can cause "Palsy"
Gate
0
Used for Blue's region map.
Implosion
3
Damages one enemy; can cause "Faint"
Psychic Prison
7
Seals an enemy's magic (Meaning they will be damaged the next time they attempt to cast a spell).
Psycho Armor
3
Raises Psychic and Vitality points.
Vermillion Sand
8
Attacks all enemies.

Mystic

Only Mystics and Half Mystic (Yes just 1) can acquire "The gift"; however, some spells can be purchased in Rootville (Facinaturu).

Mystic spells

Spell
JP Cost
Explanation
Fascination
1
Charms one enemy.
Glass Shield
5
Protects one ally with a glass shield (Breaks on harms an enemy upon being physically attacked).
Mirror Shade
7
Summons 1-4 Caster illusions in front of party members; Illusions are destroyed upon physical attack.
Phantasm Shot
3
Summons random Mirage Magic Phantom Beasts to attack (See Mirage Magic below for a more specific explanation).

Mind

To get this music, one must go to the Dojo in Kyo and "Train." What this means is basically, you'll have to just fight some monster with just one party member (Nothing special, just some random battle), and if you win, you get "The Gift." A tip is to fight really easy enemies with people whom you want to acquire the gift with. NOTE: Blue cannot obtain this magic until after the fight with Rouge, which means that the only people who will be able to learn (You can still buy some) use Mind magic in Blue's scenario are people that join with the Gift already.

Mind Spells

Spell
JP Cost
Explanation
Awakening
2
Raises all stats of one character.
Evaporate
2
Makes caster invisible.
Life Wave
2
Damages one enemy.
Mind Heal
2
Fully restores caster.
Spellbound
2
Paralyzes one enemy.

Evil

There is no way to get this gift, unless you know how, wanna tell me? However...Zozma, whom you'll see during Emilia and Asellus's scenarios, has a few spells. Here are all the spells that Zozma knows.

Evil spells

Spell
JP Cost
Explanation
Death Curse
4
Attempts to kill one enemy; 1 LP is lost if unsuccessful.
Pain Doubler
1
Does damage double to damage an enemy has received; damage limit is 666.
Sharp Pain
1
Stuns all enemies.
Rava Shot
1
Damages one enemy.

Life

Life Magic can only be obtained by acquiring the gift of Light AND Shadow Magic, which is technically impossible. However, one amazing magician *SPOILERSPOILERSBLUEORROUGESPOILERSSPOILERS* will get the chance to after defeating a certain person…You'll see. Only two spells, but they're quite "Spiffy."

Life Spells

Spell
JP Cost
Explanation
Reviva
9
Revives affected character after use, character still loses LP.
Sacrifice
2
Heals all members of the party (User Exempt) at the cost of 1 LP.

Mirage

Mirage Magic is only known by one person, and that person is Rei (Asellus's scenario). Mirage Magic calls upon specific Phantom Beasts of the Mystic Spell, Phantasm Shot. These spells inflict damage, and have a few added effects.

Mirage spells

Spell
JP Cost
Explanation
Black Cat
1
Damages one enemy, may cause "Mess."
Cockatrice
6
Damages one enemy, may cause "Stone."
Jackal
4
Damages one enemy, May cause "Venom."
Nightmare
2
Damages one enemy, May cause "Sleep."
Reaper
7
Damages on enemy, may cause "Death."