|
Save-State Hacking
The following hexadecimal digits apply to at least (but possibly not limited to) MEKA Savestates. The data appears in the same order for any savestate, however, so searching for a sequence of hexadecimal values should locate where to edit the values no matter what emulator you use.
Statistics:
Ian 6129 - Class
612A - Level
612B - Max HP
612C - First half: Max HP, Second Half: Current HP
612D - Ian Current HP
612E - Ian Max MP
612F - Ian Current MP
6130 - Base Attack
6131 - Mod Attack
6132 - Base Defense
6133 - Mod Defense
6134 - Base Agility
6135 - Mod Agility
6136 - EXP
6137 - Base Movement / Mod Movement
613B - Item 1
613C - Item 2
613D - Item 3
613E - Item 4
613F - Spell 1
6140 - Spell 2
6141 - Spell 3
6142 - Spell 4
|
Digits for other characters:
+28 - Mead
+50 - Paige
+78 - Sonette
+100 - Hawel
+128 - Knuckles
+150 - Cynthia
+178 - Ruburan
+200 - Kiddo
+228 - Sylvia
+250 - Julia
+278 - Eric
+300 - Minto
+328 - Morton
+350 - Sasuke
+378 - Ridion
+400 - Kojirou
+428 - Max
+450 - Oddeye
|
Digits: Items: Add 80 to each item for it to be equipped on the party member (For example, Counter Sword is 16, Equipped Counter Sword is 96).
00 = Medical Herb
01 = Antidote
02 = Healing Seed
03 = Shower of Cure
04 = Angel Wing
05 = Power Wine
06 = Protect Milk
07 = Quick Chicken
08 = Mobility Pimento
09 = Bread of Life
0A = Brave Apple
0B = Power Ring
0C = Shield Ring
0D = Quick Ring
0E = Mobility Ring
0F = White Ring
10 = Black Ring
11 = Evil Ring
12 = Middle Sword
13 = Long Sword
14 = Steel Sword
15 = Broad Sword
16 = Counter Sword
17 = Critical Sword
|
18 = Chaos Breaker
19 = Katana
1A = Sword of Darkness
1B = Bronze Rod
1C = Iron Rod
1D = Power Stick
1E = Protect Staff
1F = Mystery Staff
20 = Demon Rod
21 = Leather Glove
22 = Power Glove
23 = Brass Knuckles
24 = Battle Knuckles
25 = Kaiser Knuckles
26 = Wooden Arrow
27 = Iron Arrow
28 = Steel Arrow
29 = Robin Arrow
2A = Assault Shell
2B = Great Shot
2C = Hyper Cannon
2D = Throwing Knife
2E = Dagger
2F = Shuriken
|
30 = Dark Shuriken
31 = Short Axe
32 = Hand Axe
33 = Middle Axe
34 = Battle Axe
35 = Heat Axe
36 = Great Axe
37 = Ground Axe
38 = Spear
39 = Bronze Lance
3A = Steel Lance
3B = Power Spear
3C = Chrome Lance
3D = Valkyrie
3E = Halberd
3F = Blank Equipment
|
Digits: Magic: Add 20 to each spell to increase it a level (For example, Heal Lv1 is 20, Heal Lv2 is 40, Heal Lv3 is 60, etc.)
1F = Blank Spell
20 = Heal
21 = Aura
22 = Detox
23 = Quick
24 = Slow
25 = Attack
26 = Anti-Spell
27 = Muddle
28 = Desoul
29 = Sleep
|
2A = Egress
2B = Blaze
2C = Freeze
2D = Bolt
2E = Hell-Blast
2F = MP Damage, costs 0 MP
30 = Heal, 0MP
31 = Flamethrower, 0 MP
32 = Ice Breath, 0MP
33 = Demon Breath, 0 MP
34 = Increases ATT by 2, 0MP
|
35 = Increases DEF by 2, 0mp
36 = Increases AGI by 2, 0mp
37 = Increases MOV by 2, 0mp
38 = Increases HP by 2, 0mp
39 = Oddeye's Laser Eye
3A = ???
3B = Katon
3C = Raijin
3D = Sandstorm
3E = Level-up
3F = Glitch
|
Digits: Classes:
00 - Swordman
01 - Hero
02 - Knight
03 - Paladin
04 - Soldier
05 - Warrior
06 - Mage
07 - Wizard
|
08 - Archer
09 - Sniper
0A - Monk
0B - Master Monk
0C - Healer
0D - Priest
0E - Thief
0F - Ninja
|
10 - Birdman
11 - Birdbattler
12 - Dragonman (Unpromoted)
13 - Dragonman
14 - Samurai (Unpromoted)
15 - Samurai
16 - Great Devil (Unpromoted)
17 - Great Devl
|
|
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.
|
|