Maps



LEGEND:

Picture
of the
Place
Name of the Place
Available maps
(In italics is described an event or item necessary to reach certain treasure)
1) List of Items
2) Key or Unique Items
1) List of tips about the place.

QW: Denotes "Quick Walkthrough", available for dungeons when a map alone is not sufficient to go through the dungeon. If no QW is available, the dungeon is either simple structured or has puzzles complex enough to not fit a QW.
QE: Denotes "Quick Exit". A brief walkthrough for rapidly exiting the dungeon.
List of other items which are not obtained from chests and such

For some maps "Bright" or "Mini" versions are available. Brighter maps are those where the brightness from the original map was increased to make it easier to see holes or buttons (necessary in dark dungeons). Miniaturized versions were made for maps that were too big to fit in a normal scale picture.

INDEX:

The maps are sorted by order of appearance in the game. Since many places don't have actual names in the game itself, I couldn't sort it alphabetically.

WORLD MAP

Dungeons
Cave of Spirits
Graveyard Passage
Border Cave (East of Marion)
Tree Maze
Cavern to Zalagoon
Zalagoon Sewers
Mist Maze (North of Luna)
Arawn Palace
Mist and Rainbow Valley
Water Shrine
Magic Beans Tower
Tower of Arawn
Cavern from Simone to Zalagoon
Dragon Cave
Marion Castle
Bandore Secret Passage
Bandore Castle
Bandore Volcano
Training Labyrinth
Pity Island Dungeon
The Flying Palace
Final Tablet Shrine
Ice Cave
Sand Cave
The Abyss



Safe Places
Isla Village
Marion Town
Border Church & Saint Baldrick's Garden
Mountain Cottage
Zalagoon Town
Ophera Village
Port Town Luna
Simone Village
Jonowan
Simone Mystic Shrine
Zalagoon Castle
South Bridge
Marion Castle
West Bridge
Bandore Town
Bandore Castle
Domino's Ship
Leave Village
Barbaros Castle
Discipline Town & Shrine
Mistrall
Merlin Cave
Barbaros Castle II
The Four Islands
Dragon Shrine
Zeal Village
Quamdar


Isla Village
Full
(Item 5 requires freeing Marion Castle)
1) Herb
2) Short Sword
3) Antidote
4) Antidote
5) Source of Defense
1) The chest in the Basement of Galahad's house can be used to safely store any of your items, so remember to use it whenever you need space on your inventory. (Also check it at the beginning of the game for some Herbs)
2) Whenever you need rest, you can sleep free of charge on Sir Galahad's house.
Flask: is automatically obtained from Sir Galahad at the beginning of the game.


Cave of Spirits
Full
1) Source of Wisdom 1) The right branch of the dungeon leads to the fountain of the Spirit Water. Go there to take some of the liquid with you before following Annie. (Use the Flask given by Galahad over the spring)
2) To save Annie, drop some Spirit Water on the swamp.


Marion Town and Graveyard Passage
Full
1) Monster Bait
2) Ring of Defense
3) Smoke Bomb (Castle Entrance)
4) Helium Ring (Castle Dungeon)
QW: Talk to the man standing outside of the northwest house. Enter lieutenant's house, check the table, go to B1 and push the button. Go to graveyard, enter the passage. On the castle dungeon, fight the guard on the northwest for the Prison Key.
Royal Pendant: given by Prince Edward at the Graveyard Passage after rescuing him.
Prison Key: kill the Bandore soldier guarding the castle dungeon to retrieve it.


Border Church and Saint Baldrick's Garden
Full
1) Resist Jewel
2) Antidote
1) Show (use) the Royal Pendant given by Edward to the priest, so he recognizes you as Edward's friend.
2) Once you go north outside the church do NOT go back south or you will be killed by Ramue. Instead just solve the puzzle and enter the cave.


Border Cave
Full
1) Blizzard Card
2) Herb
3) Source of Agility
1) Save the lost priest before exiting the dungeon and he'll be in the Mountain Cottage to help you.


Mountain Cottage
Full
1) Healing Herb 1) The Mountain Cottage is a good place for healing. Besides the inn, you can also have the support of Brother Thomas for saving and reviving if you helped him on the Border Cave.


Tree Maze
Full
1) Steel Mail
2) Counter Jewel
3) Source of Life
1) Left Tree: There will be holes in your path, to pass through them you must push the shells so that they cover the holes for you to pass.
2) Right Tree: Here you'll want to fall through the holes. But some will take you to nets that'll bounce you back, so I've marked the right holes with a "R".


Cavern to Zalagoon
Full
1) Counter Orb No tips.


Zalagoon Town and Sewers
Full
1) Smoke Bomb
2) Herb
3) Source of Magic
4) Bronze Key (1)
1) In the sewers, the water may drift you away. If you fall in the water, you can only go back to the floor on the tiles without borders (stairs).

QW: Descend through B. Follow the red line on this map and go up through D. Grab the key, go back through D, follow the blue line to C, then go down again through B and make your way over the bridges to the locked door to the north.
Magic Bean: given by Queen Scarlet at the backyard of the castle, after Samson's failed his demonstration of force.


Ophera Village
Full
1) Monster Bait
2) Healing Herb
3) Smoke Bomb
4) Flame Card
No tips.


Port Town Luna
Day | Night
(All items require Moon Crescent)
1) Monster Bait
2) Source of Growth
3) Healing Herb
4) Critical Jewel
QW: When returning to Luna with the Moon Crescent, talk to one of the men at the bar and he'll tell you about the pirate Domino. Then come back during the day and talk to one of the sailors on the southwest table to trade your Moon Crescent for the Statue of Gaea.
Statue of Gaea: trade the Moon Crescent for it with a sailor.


Mist Maze
Full
1) Broad Sword
2) Magic Emerald
3) Power Gauntlet
4) Flame Card
QW: Enter through 1, go to A, 2 for a chest, then back through 2 and go to B, C, 5, climb the vines to get the emerald and go to 8, D, 6, 7, E, F, 9 and finally 10. From 10 the path is straight-forward.

QE: 9, F, E, 7, 2, A, 1.


Simone Village
Full
(Item 5 requires Skeleton Key)
1) Source of Agility
2) Source of Agility
3) Antidote
4) Tempest Jewel
5) Tornado Vase
1) To have Tont on your group give the Magic Emerald to the magician in West Simone.
2) Item 2 must be get from the outside of the house (there's a hole on the west wall).


Arawn Palace
Full (Mini) | 1F | B1 | B2 | B3 | B4 | B5 | B6
1) Smoke Bomb (B2)
2) Dragon Card (B4)
3) Firedrake Vase (B6)
4) Moon Crescent (B6)
1)Notice the walls with blue switches connected to them can have their position toggled between the lines on the floor to open passage.

QW: Go to A, B, C, D. From here on the dungeon is straight-forward. Check the walkthrough for solving the puzzles. On the last floor, you can check a solution to grab both chests here. Red line is to grab Item 4, Blue line to grab Item 3. Rectangles on the lines mean you must press the nearest switch before following on. It's not necessarily the quickest solution.


Mist and Rainbow Valley
Mist Valley | Rainbow Valley
1) Angel Ribbon
2) Source of Vitality
1) The dragon heads scattered through this valley are traps set to drag you close to them. Use them to reach places across the river but also be sure to keep a distance when you don't want to be dragged.


Jonowan
Full
1) Source of Wisdom
2) Monster Bait
3) Cure Herb
1) The pedestal to place the Statue of Gaea, on the northeast portion of the town, can't be seen at first. To raise it, step in front of where it should be and search the ground.


Water Shrine
Full
1) Battle Axe
2) Steel Plate
3) Battle Dress
4) Vase of Life
1) The stonehenge-like statues are usually harmless, but those with blinking eyes (red in the map) will follow you until you place them over the special stonehenge tiles. Be specially careful with holes while they're chasing you, since you can't step back.


Magic Beans Tower
Full
1) Great Mail 1) To make this tower grow, use the Magic Beans and the Vase of Life on Arawn's Palace pedestal.
2) The water drops must be used on the small leaves and flowers on the tower to make them grow. When you get water it will drift away whith each step, so you must calculate the shortest way to reach your destination.
3) The small leaves, when watered, will grow and create a new path. The flowers will grow into vines instead, which connect the "floors" of the dungeon.


Tower of Arawn
Inside | Outside
1) Tempest Sword
2) Hammer
1) The Moon Stones will be inactive (free to pass over) when you enter the tower by a Moon Gate. The Sun Stones will be inactive when you enter the tower by a Sun Gate. When you first enter the tower the Sun Stones will be inactive.

QW:Go up to 3F. On 3F exit to south. Go west for the Moon Gate. You can now get that chest on 2F or climb to 4F. On 4F exit to north, go east and grab the Hammer. Go back inside (Moon Gate), climb to 5F and exit to north again. Go to west and use the hammer on the cracked floor; fall and enter the Sun Gate into 4F. Climb to 6F, then exit to south and go east to the Moon Gate. Climb to the last floor.
Light Orb: given by Arawn himself on the last level of the tower.
Ancient Tablet: also given by Arawn along with the Light Orb.


Simone Mystic Shrine
Full
1) Wind Cloak No tips.


Cavern from Simone to Zalagoon
Full
1) Healing Herb 1) The dungeon is very straight-forward, but be careful with the Bandore soldiers near the exit, they are a sort of miniboss.


Zalagoon Castle
Inside | Outside
1) Guiding Branch
2) Iron Plate
3) Heavy Mail
4) Cure Herb
5) Music Box
6) Monster Bait
7) Ring of Power
8) Tornado Card
No tips.


Dragon Cave
Full (Mini) | Northeast Section | Southwest Section
(Item 4 requires Skeleton Key)
1) Healing Herb
2) Smoke Bomb
3) Thunder Card
4) Dragon Blade
5) Healing Herb
1) Notice there's a hole on the north-most room. You must fall through it to reach the upper level on the room with the dragon, and then head to the exit.
Skeleton Key: can be found near the end of the game, liying on the place the dragon is. The dragon will have left the cave by then.
PS: Since the layout of the cave seem pretty clear, I've not stated the maybe obvious connections.

South Bridge
Full
No items. No tips.


Marion Castle
Inside | Outside
(Items 3,4,5 require freeing Marion Castle)
1) Tornado Card
2) Source of Power
3) Source of Defense
4) Thunder Card
5) Mage's Potion
No tips.
Steel Key: kill the monsters on the west tower of the castle.


West Bridge
Full
1) Healing Potion
2) Mage's Potion
3) Source of Growth
No tips.


Bandore Town and Secret Passage
Town | Inn 2nd Floor | Passage
(Item 4 requires Skeleton Key)
1) Monster Bait
2) Ring of Revenge
3) Unicorn's Horn
4) Mystic Gi (Inn)
5) Flame Scroll (Passage)
QW: To get into the castle, talk to the woman in the shadows of the northwest house and you'll learn about a secret passage (it's the portion of the northern wall which lets the light pass through it). It leads into the castle basement.


Bandore Castle
Inside | Outside | Port
(Item 2 requires Skeleton Key)
(Item 5 requires Gold Key)
1) Angel's Ocarina (Outside)
2) Reviving Herb (Inside)
3) Healing Herb (Port)
4) Wind Vase (Port)
5) Ancient Tablet (Inside)
QW: When you enter the basement fight the guard near the library for the Chain Key. Make your way to Kevins' cell (southern one) and try to free him. Then go to the balcony, and from the outside, follow east to the volcano.
Chain Key: kill the Bandore soldier near the underground library to for it.


Bandore Volcano
West (Outside) | Central Caves | East (Outside)
1) Death Hood
2) Robe of Darkness
3) Critical Orb
4) Gold Key
QW: The caverns are straight-forward. Go to B, then follow through the caves, avoiding the lava, to the east area. Once there, grab the key (4) and go all the way back to entrance A.
Silver Key: given by the Black Knight short after you reach the volcano.


Domino's Ship
Full
1) Dragon Card
2) Healing Herb
3) Healing Herb
4) World Map
1) Don't forget to take the items in the ship before talking to Domino, as it's impossible to go back inside it later.


Leave Village
Full
1) Resist Orb
2) Demon's Leather
3) Reviving Herb
4) Monster Bait
5) Guiding Branch
No tips.


Barbaros Castle
Inside | Outside
No items. 1) When the king says he will only listen to what brave warriors have to say, you must head to Discipline Island to challenge the trials.


Discipline Town and Shrine of Discipline
Town | Shrine
1) Healing Herb (Town)
2) Source of Courage (Town)
3) Chaos Shield (Town)
1) Blizzard Scroll (Shrine)
No tips.


Training Labyrinth
1F | 2F (Tiles Invisible) | 2F (Tiles Visible)
1) Heavy Shield
2) Source of Power
3) Mystic Blade
1) There are two maps for the second floor, with visible or invisible tiles. When you enter the floor you can not see the tiles over the large abyss, so you gotta step on the colored tiles to activate more of them (which will only flash on the screen and vanish).
On the map with visible tiles, all tiles available for activation are shown. It's simple to make up a path with the map in hand, but remember only ONE set of tiles is activated at a time.


Mistrall
Full
1) Ice Ring
2) Monster Bait
3) Dragon Scroll
4) Cursed Bandanna
1) You can talk to the town's swordsmith to learn about Mithril. Once you have the Flying Palace, you can get Mithril in the Ice Cave and bring it for him to make special equipments.


Merlin Cave
Full
1) Tornado Scroll
2) Tempest Orb
1) Go into the central area and Merlin will appear. With him you can learn the powerful ressurrection spell.


Barbaros Castle II
Inside | Outside
1) Ancient Tablet
2) War Rod
3) Wind Bandanna
4) Healing Jewel
5) Thunder Scroll
6) Demon's Gauntlet
M) Hidden Merchant
1) Now that Barbaros was attacked you have access to all castle treasures and the Hidden Merchant as well. He's on the west frontal tower of the castle, on the 2nd floor; be sure to talk to him for the finest purchaseable items on the game.
2) Talk to the soldier near the stairways to "dungeon B" in order to get the Bronze Key (2) and open Lorele's cell.
Bronze Key (2): talk to the guard near the east prison to obtain it.


Pity Island Dungeon
Floors 1-4 (Bright) | Floors 5-8 (Bright)
1) Mage's Jewel (1F)
2) Power Knuckles (3F)
3) Throwing Knife (5F)
4) Battle Gi (8F)
5) Ancient Tablet (8F)
1) The green shrooms will make you shrink in size, so use them to go through small holes on walls (but beware of small holes on the ground). The red shrooms can return you to the normal size. Notice the smashed shrooms can also affect you.
2) The leaves on the water can be stepped on while you're shrinked. If you do so, they'll take you across the path indicated by the blue lines.


The Four Islands
Full
1) Cursed Scarf
2) Evil Scale
3) Fire Ring
1) After all Ancient Tablets have been collected, they must be placed on the pyramids of each of the four islands.


The Flying Palace
Floors 1-B2 (Bright) | Floor B3 | Floors B4-B6 (Bright)
1) Cloak of Darkness (B1)
2) Devil's Ribbon (B2)
3) Mage's Jewel (B2)
4) Battle Shield (B3)
5) Torch (B3)
6) Silk Scarf (B4)
1) There's a hidden hole on the northeast corner of the 1st floor which will lead you to Item 1.
2) The spike traps are invisble on the game, they only appear when you try to go through them, blocking the passage. On the map I've drawn them in different colors: blue won't let you go north; brown won't let you go south; and green must be deactivated by the nearest button on the floor.
3) On 3F the brighter sarcophagus is the one you can move to go ahead. Notice sometimes you'll need to push sarcophagus into buttons to keep them pressed. Use them to block the sphinx too.


Dragon Shrine
Full
1) Source of Life No tips.


Final Tablet Shrine
Inside | Outside
1) Magic Staff
2) Seraphic Ring
3) Final Tablet
1) To access the bottom level push the torch blocking the door on 1F.
2) There's a secret path on the bottom floor of the shrine which leads to item (2). It's not shown in the game, but I've drawn it on the map to make it easier to navigate, so if you walk towards the wall where the path begins, you will enter an invisible area.


Ice Cave
Full (Mini) | Floors 1-B1 | Floors B2-B3 | Floor B4 | Floors B5-B6
1) Gimry's Axe (B1)
2) Helium Ring (B2)
3) Dagger (B2 Pit)
4) Battle Scarf (B4 Pit)
5) Flint Stone (B4)
6) Storm Bandanna (B4)
7) Mithril Silver (B6)
1) Once you step on the ice, you'll start sliding forward until you hit something. Use the ramps and round walls wisely to redirect you to your destination.
2) Floors B2 and B4 have "pits", i.e, when you fall in those floors' holes you'll end up in the pit area, which only exit leads back to the upper floor.


Zeal Village
Full
1) Evil Armor
2) Source of Magic
3) Silence Orb
4) Drain Rod
5) Monster Bait
No tips.


Sand Cave
Full (Bright) | 1F | 2F | 3F | 4F | 5F | 6F
1) Healing Jewel (2F)
2) Mystic Dagger (3F)
3) Source of Vitality (3F)
4) Shadow Gi (5F)
5) Demon's Axe (6F)
6) Thunder Vase (6F)
1) The "holes", in the game, are actually sand that fell from the floor above, so they mark a hole in the next floor, not the current. To make things easier, in the map I've put the "holes" where they really are, so the dungeon turns out to be pretty easy and straight-forward.
2) The small stone guardians on the ground will block the path if you try advancing. They will only emerge when you get near.


Quamdar
Full
1) Gundalf Hood
2) Monster Bait
No tips.


The Abyss
Internal Area | 1F | B1 | B2 | B3 | B4 | B5 | B6
A) Orb of Light (B1)
B) Orb of Darkness (B1)

1) Poisoned Fang (1F)
2) Seraphic Cane (B2)
3) Hero Scale (B2)
4) Mystic Shield (B3)
5) Malicious Rod (B4)
6) Demon's Fist (B5)
7) Ring of Death (B5)
1) If you carry the Orb of Light, Angel statues won't let you pass; if you carry the Orb of Darkness, Zombie statues won't let you pass. In the available maps I've opted to show the dungeon free of blockades, but keep that rule in mind to decide your path.

QW's start on B2 south room:
QW (Orb of Light): From B2S go to B2N (going left on IA), grab Item 3, B3N, grab Item 4, B4N, B5N (through northwest stairs), grab Item 6, B5S (going right on IA), grab item 7, go east and finally descend to B6.
QW (Orb of Darkness): From B2S grab Item 2, go to B3S, then B4S if you want Item 5. From B3S go to B3N (going left on IA), then B4N, B5N (through central stairs), B5S (going right on IA), go left and descend to B6.
PS: The Abyss is a pretty simple dungeon after you analyze its structure. All floors are divided into exact three sections, a North Room, a South Room, and a Round Area which connects them. The deal to go through it is to switch between south and north rooms while descending, so that you avoid statues that can block your way.