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Dark/Light Spells


Light - Dark

Light

Create Food
SP cost: 20 Damage type: -
Creates food for all of your characters if you have less real food than would be created by this spell.
Normal: Creates 1 day + 1 days per 10 points skill
Expert: Creates 1 day + 2 days per 10 points skill
Master: Creates 1 day + 3 days per 10 points skill

Golden Touch
SP cost: 25 Damage type: -
Converts a single item you select in your inventory into gold equal to 40% of the item’s actual value. There is a 10% chance per point of skill in Light Magic that this spell will succeed. If the spell fails, the item is broken.
Normal: Converts item to 40% gold value
Expert: Converts item to 60% gold value
Master: Converts item to 80% gold value

Dispel Magic
SP cost: 30 Damage type: -
Removes all spells on all creatures in the caster’s sight, both helpful and harmful. Recovery is reduced by an amount equal to skill in Light Magic.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Slow
SP cost: 35 Damage type: Magic
Halves the walking speed and doubles the recovery rate of a single monster. Slow makes sure a monster will attack you half as often, and will have a harder time catching up to you if you choose to run. The duration of this spell is 3 minutes per point of skill in Light Magic.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Destroy Undead
SP cost: 40 Damage type: Magic
Calls upon the power of Heaven to undo the evil magic that extends the lives of the Undead, inflicting 16 points of damage plus 1-16 per point of skill in Light Magic upon a single, unlucky target. This spell only works on the Undead.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Day Of The Gods
SP cost: 45 Damage type: -
Simultaneously casts Power, Meditation, Speed, Lucky Day, Precision, and GA on all your characters for one easy payment. Day of the Gods is cast at your skill in Light Magic.
Normal: All spells cast at twice skill in Light Magic
Expert: All spells cast at three times skill in Light Magic
Master: All spells cast at four times skill in Light Magic

Prismatic Light
SP cost: 50 Damage type: Magic
Inflicts 25 points of damage plus 1 per point of skill in Light Magic on all creatures in sight. This spell can only be cast indoors.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Hour Of Power
SP cost: 55 Damage type: -
Simultaneously casts Haste, Heroism, Shield, Stone Skin, and Bless on all your characters at your skill in Light Magic.
Normal: All spells cast at twice skill in Light Magic
Expert: All spells cast at three times skill in Light Magic
Master: All spells cast at four times skill in Light Magic

Paralyze
SP cost: 60 Damage type: Magic
Paralyze temporarily prevents a monster from moving or attacking for the (short) duration of this spell, which is 3 minutes per point of skill in Light Magic. You are free to attack your helpless target 'til your heart's content - paralyzed monsters cannot retaliate.
Normal: Slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Sun Ray
SP cost: 70 Damage type: Fire
Sun Ray is the second most devastating spell in Enroth, concentrating the light of the sun on one unfortunate creature. Since Sun Ray must focus the light of the sun, it can only work outdoors and during the day. Sun Ray does 20 points of damage plus 1-20 per point of skill in Light Magic
Normal: Very slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Divine Intervention
SP cost: 75 Damage type: -
Once per day during the rising or setting of the sun, you may call upon the heavens to heal your characters of all damage, restore your spell points, and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each Divine Intervention. Recovery from this spell is shortend with skill in Light Magic.
Normal: Only works once per day
Expert: Only works twice per day
Master: Only works thrice per day


Dark

Reanimate
SP cost: 20 Damage type: -
Reanimate allows you to raise a lifeless creature from the dead (sort of). The spell does not make them grateful or peaceful in any way, but you can always kill them again, if you want.
Normal: Creature gets 10 hit points per skill point (up to creature's maximum)
Expert: Creature gets 20 hit points per skill point
Master: Creature gets 30 hit points per skill point

Toxic Cloud
SP cost: 30 Damage type: Poison
A poisonous cloud of noxious gases is formed in front of the caster and moves slowly away from your characters. The cloud does 25 points of damage plus 1-10 per point of skill in Dark Magic and lasts until something runs into it.
Normal: Moderate recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Mass Curse
SP cost: 40 Damage type: Magic
Inflicts the cursed condition on all monsters in the sight of the caster
Normal: Duration 2 minutes per point of skill
Expert: Duration 3 minutes per point of skill
Master: Duration 4 minutes per point of skill

Sharpmetal
SP cost: 50 Damage type: Physical
Fires a blast of hot, jagged metal in front of the caster, striking any creature that gets in the way. Each piece inflicts 6 points of damage plus 1-6 per point of skill in Dark Magic.
Normal: Moderate recovery rate and 3 fragments
Expert: Faster recovery rate and 5 fragments
Master: Even faster recovery rate and 7 fragments

Shrinking Ray
SP cost: 60 Damage type: Magic
Shrinks even the grandest of monsters to more manageable sizes. Duration of this spell is 5 minutes per point of skill in Dark Magic. A shrunken monster deals one half, one third, or one quarter its normal damage while shrunk.
Normal: Reduces monster size to half
Expert: Reduces monster size to one third
Master: Reduces monster size to one fourth

Day Of Potection
SP cost: 70 Damage type: -
Simultaneously casts Protection from Fire, Electricity, Cold, Poison, and Magic, plus Feather Fall and Wizard Eye on all your characters at your skill in Dark Magic.
Normal: All spells cast at twice skill in Dark Magic
Expert: All spells cast at three times skill in Dark Magic
Master: All spells cast at four times skill in Dark Magic

Finger of Death
SP cost: 80 Damage type: Magic
Attempts to immediately slay a single creature by stripping its soul from its body. Finger of Death has a 3% chance per skill point in Dark Magic of working, with Experts and Masters getting 4 and 5% chances respectively.
Normal: 3% chance of success per point of skill in Dark Magic
Expert: 4% chance of success per point of skill in Dark Magic
Master: 5% chance of success per point of skill in Dark Magic

Moon Ray
SP cost: 90 Damage type: Magic
A powerful spell of Darkness, Moon Ray heals your characters and damages all monsters in sight. It doesn’t do a lot of damage or cure conditions, but it is the only spell that harms all monsters in sight and works outside. Moon Ray is restricted to working outdoors and at night. All monsters take 1-4 points of damage per point of skill in Dark Magic, and all characters heal 1-4 points of damage per point of skill.
Slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate

Dragon Breath
SP cost: 100 Damage type: Poison
Dragon Breath empowers the caster to exhale a cloud of toxic vapors that target a single monster and damage all creatures nearby. This spell is the most powerful damage spell in the lands, doing 1-25 points of damage per point of skill in Dark Magic.
Normal: Duration 1 hour per point of skill
Expert: Brighter light
Master: Brightest light

Armageddon
SP cost: 150 Damage type: Magic
This spell is the town killer. It can only be cast once per day by Apprentices to Dark Magic, and only outdoors at that. Armageddon inflicts 50 points of damage plus 1 point of damage for every point of Dark skill your character has to every creature on the map, including all your characters.
Normal: Only works once per day
Expert: Only works twice per day
Master: Only works thrice per day

Dark Containment
SP cost: 200 Damage type: Magic
This spell attempts to trap the force of darkness into its victims, hence the name Dark Containment. The target of the spell will suffer from random effects- though certain creatures are immune to this spell.
Normal: Slow recovery rate
Expert: Faster recovery rate
Master: Even faster recovery rate




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