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Chris Major Battle 2 - "Attack the Great Hollow"

Objective for Major Battle
Conditions for Victory: Defeat 5 enemy units. Conditions for Defeat: Chris's unit is defeated.
Turn Number On Whom Turn What Event Happens On This Turn
1 Grassland Enemy unit 3, 4, and 5 join the battle.
2 Grassland Enemy unit 6 and 7 join the battle.
3 Zexan Player unit 4, 5, and 6 join the battle.

The second major battle for Chris takes place about shortly after chapter 2, after her meeting with the Zexan Council. It is there she is ordred to attack the Lizard Clan's home of Great Hollow as payback for the peace treaty attack.

This battle is pretty easy if you spend some time to upgrade your party equipment and skills as Brass Castle. First off move Leo's unit down south, because of his high defense, he should be able to handle the first strike of the clan. The start of the enemy first turn will cause Dupa and two other units to show up, causing problems due to his fury rune. Avoid him and attack one of the generic units if you can. The next turn Lucia and Beecham will both show up commanding a unit each. At this time your reforciements arrive in the form of Percival and two infanty units. Have them attack the lizard clan or karaya units near them. At this point you should had beat five enemy units, winning the fight. If you didn't retreat in battle or lose any units, then you will earn a major victory.

Prize for Major Victory: Evasion Ring

Zexan Army (player)

Zexan Unit 1

Zexan Knight - 178
Zexan Knight - 178
Zexan Knight - 178
Chris - **

Lous - Support

Zexan Unit 2

Zexan Knight - 178
Zexan Knight - 178
Zexan Knight - 178
Leo - **

Salome - Support

Zexan Unit 3

Zexan Knight - 178
Zexan Knight - 178
Zexan Knight - 178
Roland - **

No Support

Zexan Unit 4

Zexan Infanty - 172
Zexan Infanty - 172
Zexan Infanty - 172
Borus - **

No Support

Zexan Unit 5

Zexan Infanty - 172
Zexan Infanty - 172
Zexan Infanty - 172
Z.I. Commander - 229

No Support

Zexan Unit 6

Zexan Infanty - 172
Zexan Infanty - 172
Zexan Infanty - 172
Percival - **

No Support

Zexan Unit 7

Zexan Infanty - 172
Zexan Infanty - 172
Zexan Infanty - 172
Z.I. Commander - 229

No Support

Grassland Army (enemy)

Grassland Unit 1

Lizard Fighter - 182
Left L.F. - 223
Lizard Fighter - 182
None

No Support

Grassland Unit 2

Lizard Fighter - 182
Left L.F. - 223
Lizard Fighter - 182
None

No Support

Grassland Unit 3

Lizard Fighter - 182
Dupa - 301
Lizard Fighter - 182
Lizard Fighter - 182

Heal x2

Grassland Unit 4

Lizard Fighter - 182
Shiba - 320
Lizard Fighter - 182
Lizard Fighter - 182

No Support

Grassland Unit 5

Lizard Fighter - 182
Bazba - 288
Lizard Fighter - 182
Lizard Fighter - 182

No Support

Grassland Unit 6

Karaya Fighter - 203
Karaya Fighter - 203
Karaya Fighter - 203
Lucia - 268

No Support

Grassland Unit 7

Karaya Fighter - 203
Karaya Fighter - 203
Karaya Fighter - 203
Beecham - 255

No Support




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