Name |
Info |
Treatment |
Alert |
When in Alert status, the character offensive magic spells do double damage, but they have a 20 percent chance of messing up the spell, which will harm the party. |
Wears Off After a Few Turns |
Asleep |
Once a character gets putted to sleep, they will not be able to perform any action until they are hit again with a physical attack. |
Take Damage |
Berserk |
When a character reaches berserk status (either by spell or other factors), their strength goes up by 50 percent, allowing characters to hit harder then before. Wears off after a few turns. |
Wears Off After a Few Turns |
Boost |
Boost status is similar to berserk, except this one lasts for only three turns before wearing off. |
Wears Off After Three Turns |
Bull's Eye |
When a character is in the Bull's Eye status, they are targeted by all monsters for attack. That means every spell or move will focus on that character, resulting in their death quickly. |
Goes Away After Combat |
Combat Stifled |
If you lose all your hps in battle or are hit by an instant death spell, then you will be knocked out. You are consider dead when knocked out and will not be able to fight or do anything until you are healed after battle or a rune spell is used to revive you. If all characters are knocked out, then it game over. |
Sacrificial Buddha (equipped on character) or Mother Ocean |
Invincible |
When a character is in invincible status, they can't damage, but at the same time can't do any actions. |
Wears Off After a Few Turns |
Normal |
This is the status you are at normally. Not much else can be said about this status type, except you will be in it a lot. |
None |
Paralyzed |
If paralyzed by a monster, you will be unable to do anything until the effects wear off. Unlike unbalanced, you can't defend or use items when you are paralyses. Can be removed either using the cure item or waiting a few turns for the effects to go away. |
Any Status Recovery Spell |
Poison |
If poisoned by a monster, you will receive a certain number of damage at the end of each turn, depending on the type of poison. It will also occur on the overworld for a while, until the victim is cured with antidote or loses enough hps for it to fade away. |
Antidote or Status Recovery Spell |
Silent |
When silenced, you will be unable to cast any spells for the time being. It can be cured by another party member using a throat drop or any status recovery spell. The effects will not carry over the next fight. |
Throat Drop or Status Recovery spell |
Slowed |
When in slowed status, the character takes longer to reach a target or cast a spell. |
Wears Off After A Few Turns |
Teleported |
If a character gets teleported in battle, they are removed from combat for the rest of the turn. Teleport can only happen when either Viki messes up their "teleport monster" spell. |
Goes Away After Combat |
Unbalance |
If unbalanced by a monster or rune effect, then you will be unable to fight the next turn. You can still use items or defend when unbalanced, but will not be able to use any spells either. After one turn of being unbalanced, the character will returned to normal status. |
Wait One Turn |
Unfriendly |
When a character is in Unfriendly Status, they will refuse to perform any unite attack with their partner(s). |
Wears Off After a Few Turns |