Items

As with the previous incarnations of Star Ocean, items come in a number of types. Weapons, Armor, Accessories, and Valuables each have their own section, but all other items can be found here. For your convenience, they're sorted out into the remaining categories: Useable Items, Food, Item Creation (IC) Materials, and Other Items.


Note: Items that give your Inventors a bonus to their talent level will be listed under "Item Creation Materials," since they aid in the IC process.

Item List: How To Read

Obtained - How and where to get an item. For items that can be obtained in multiple places, the most common location will be listed.

Value (Fol) - The basic value of the item in question. If you can create this item through Original Creation, then this number indicates the base cost, if you subtract the final "0" of the item's value. If you sell this item as-is (without any additional factors added through IC), then the value is also the sell price. Anything with a value of N/A cannot be sold.

Evaluation - If you can submit this item for evaluation to the Craftsmen's Guild, this is the evaluation score you can expect to get. This is also the minimum number of talent points required to create this item in Original Creation for all inventors in a line, and taking into account any bonuses (e.g. from special items).

Factors - The factors originally associated with this item upon creation. If these factors can be duplicated, changed, or erased, a number in parentheses will indicate how many possible outcomes there are from the first time you refine the item using Specify Plan and the item's appropriate IC. Thus, the Analeptic, ith a base factor of 30% restoration of HP/MP for the whole party can either (1) stay the same/nothing happens or (2) increase to 50%. If the factor changes, the number after it in parentheses might change too, meaning there's potential for a new (or duplicated) effect. In the case of Analeptic, it can either (1) stay the same or (2) increase to 70%. Once the item in parentheses disappears, the item cannot be further refined. Note, some items cannot be refined at all in Specify Plan, even if they have a factor number after them. You may have to Synthesize them to a weapon first and then use Specify Plan on the weapon.

Area of Use - Some items can only be used in Battle, while others can only be used in the Field. This section will tell you what areas the item can be used in.

Comments - Any additional information about this item.


Useable Items : Restoration
Image Name Obtained Value (Fol) Evaluation Factors Area of Use Comments
Analeptic Shop, Moonbase 3,000 N/A Cures incap. & restores up to 30% of HP/MP (Pty) (2) Any Compounding; can improve item using "Specify Plan" (30%→50%→70%)
Antidote Item Creation: Compounding 210 20 Cures Poison (one person) (2) Any Compounding; can improve item using "Specify Plan" (one person→whole party)
Aqua Potion Item Creation: Compounding 220 20 30% MP recovery (2) Any Compounding; can improve item using "Specify Plan" (effect duplicates)
Aquaberries Shop; Airyglyph 15 N/A Cures poison (one person) (2) Any Compounding; can improve item using "Specify Plan" (one person→whole party)
Basil Item Creation; Compounding 20 N/A Cures paralysis (one person) (2) Any Compounding; can improve item using "Specify Plan" (one person→whole party)
Berry Potion Item Creation: Compounding 210 20 30% HP recovery (1) Any Compounding; can improve item using "Specify Plan" (30%→50%→70%)
Blackberries Shop, Whipple 35 N/A 30% MP recovery Any N/A
Blueberries Shop, Whipple 45 N/A 30% HP recovery Any N/A
Crystal Chalice Treasure Chest, Sphere 211: 179F 50,010 N/A Cures incap & restores 10% HP/MP (at intervals) Field Cannot Synthesize.
Endorphin Boost Item Creation: Compounding 180 1 Heals 20 HP, -1 Emotion (1) Field Compounding; can improve item using "Specify Plan"
Fresh Sage Shop, Whipple 310 9 Cures incap & restores up to 30% of HP/MP (1) Any Compounding; can improve item using "Specify Plan"

Useable Items : Battle
Image Name Obtained Value (Fol) Evaluation Factors Area of Use Comments
Ankh of Dismissal Item Creation: Crafting 2,800 50 Disintegrates enemy (no EXP awarded) (1) Battle Crafting; can improve item using "Specify Plan" (no EXP awarded→1/10 EXP awarded)
Battle Sphere Item Creation; Engineering 3,010 50 Shoots a battle sphere Battle Battle Sphere has 800 ATK
Berserker Device Item Creation: Compounding, Engineering 1,010 60 0 HP coups de grace for 30  sec. during battle (1) Battle Engineering ONLY; can improve item using "Specify Plan" (30 sec.→60 sec.→120 sec.)
Bitter Potion Item Creation: Compounding 120 1 Freezes an enemy (2) Any Compounding; can improve item using "Specify Plan" (adds "Instant death for an enemy (2)" OR removes factor; if the first one, chance of duplicating one or both factors)
Bubbling Potion Item Creation: Compounding 120 1 Poisons an enemy (2) Battle Compounding; can improve item using "Specify Plan" (Removes factor OR adds "Paralyzes an enemy (2)." If the second one, chance of duplicating one or both factors)
Bubbly Potion Item Creation: Compounding 2,020 1 Poisons an enemy (2) Battle Compounding; can improve item using "Specify Plan" (Removes factor OR adds "Paralyzes an enemy (2)." If the second one, chance of duplicating one or both factors)
Deadly Mind Bomb Item Creation: Engineering 1,850 90 MP damage to enemies in a large area (Allies too) Battle Cannot Synthesize; bomb has INT: 600
Deadly Poison Item Creation: Compounding 1600 50 Poisons enemies during battle (large area) Battle Compounding; can improve item using "Specify Plan"
Duck-Duck Bomb Item Creation: Engineering 350 15 Stuns enemy Battle N/A
Durian Stun Bomb R4? Item Creation: Compounding 7,310 40 MP damage to enemies in a huge area, Stuns enemy, Reduces DEF of all enemies by 30% Battle Bomb has INT: 6000
Eldrich Fire Stone Dropped Item, Water Strider 1,000 N/A HP damage to enemies (Large area) Battle Cannot Synthesize; "bomb" has ATK: 500
EM Bomb Item Creation: Engineering 610 30 HP damage to enemy (1) Battle Engineering; can improve item using "Specify Plan;" Bomb has ATK: 800
EM Bomb MP Item Creation: Engineering 610 30 MP damage to enemy (1) Battle Engineering; can improve item using "Specify Plan;" Bomb has INT: 600
EM Explosive 2 Item Creation: Engineering 1,810 40 HP damage to enemies (Large area) (1) Battle Engineering; can improve item using "Specify Plan;" Bomb has ATK: 600
EM Explosive MP Item Creation: Engineering 1,810 40 MP damage to enemies (Large area) (1) Battle Engineering; can improve item using "Specify Plan;" Bomb has INT: 400
EM Stun Bomb Item Creation: Engineering 910 50 HP damage to enemy (1), Stuns enemy Battle Engineering; can improve item using "Specify Plan;" Bomb has ATK: 1200
EM Stun Bomb MP Item Creation: Engineering 910 50 MP damage to enemy (1), Stuns enemy Battle Engineering; can improve item using "Specify Plan;" Bomb has INT: 1000
EM Stun Explosive Item Creation: Engineering 211 60 HP damage to enemies (Large area) (1), Stuns enemy Battle Engineering; can improve item using "Specify Plan;" Bomb has ATK: 1000
EM Stun Explosive MP Item Creation: Engineering 2110? 60 MP damage to enemies (Large area) (1), Stuns enemy Battle Engineering; can improve item using "Specify Plan;" Bomb has INT: 900
ES Hybrid Bomb Item Creation: Engineering 2310 70 HP/MP damage to enemy, Stuns enemy Battle Bomb has ATK and INT: 1500
ES Hybrid Explosive Item Creation: Engineering 4310 80 HP/MP damage to enemy (Large area), Stuns enemy Battle Bomb has ATK and INT: 2500
Faerie Elixir Item Creation: Engineering 100 80 Spells cost 0 MP for 30 sec. during battle (1) Battle Compounding; can improve item using "Specify Plan"
Fire Crystal Dropped Item, Dire Tarantula 700 N/A HP damage to enemy Battle Cannot Synthesize; Bomb has ATK: 800
Fizzing Potion Item Creation, Compounding 1520 1 Paralyzes an enemy (2) Battle Compounding; can improve item using "Specify Plan"
Flare Bomb Item Creation, Engineering 650 10 HP damage to enemies in area (Allies too) Battle Bomb has ATK: 400

Useable Items : Learning
Image Name Obtained Value (Fol) Evaluation Factors Area of Use Comments
 Abtruse Scroll Treasure Chest, Maze of Tribulations, B1F 10,000 N/A Learn "Blood Scylla" symbol Field Cannot Synthesize; for Sophia only
Brittle Tome Item Creation: Writing 15,000 100 Learn "Quick Symbol" Battle Skill Field Cannot Synthesize; for Sophia and Adray only
Bulky Folio Treasure Chest, Maze of Tribulations, B7F 15,000 N/A Learn "Divine Blade" Battle Skill Field Cannot Synthesize; for Fayt only
Burdensome Folio Treasure Chest, Maze of Tribulations, B5F (and Urssa Cave Temple) 15,000 N/A Learn "Infinity Kick" Battle Skill Field Cannot Synthesize; for Mirage and Cliff only
Complicated Scroll Treasure Chest, Maze of Tribulations, B2F 15,000 N/A Learn "Bug Triad" Battle Skill Field Cannot Synthesize; for Roger only
Crumbling Tome Item Creation: Writing 15,000 60 Learn "Increase Stamina" Battle Skill Field Cannot Synthesize.
Cumbrous Folio Treasure Chest, Sphere 211: 150F 15,000 N/A Learn "Max Shockwave" Battle Skill Field Cannot Synthesize; for Cliff only.
Damaged Tome Item Creation: Writing 15,000 99 Learn "Lucky Star" Battle Skill Field Cannot Synthesize.
Dated Tome Item Creation: Writing 15,000 60 Learn "Loot Item" Battle Skill Field Cannot Synthesize.
Decayed Tome Item Creation: Writing 15,000 40 Learn "Combat Training" Tactical Skill Field Cannot Synthesize.
Decrepit Tome Dropped Item, Norton 15,000 N/A Learn "Common Support Symbols" Battle Skill Field Cannot Synthesize; can be used by all characters except Sophia and Adray
Deteriorating Tome Item Creation: Writing 15,000 40 Learn "Cure Condition" Tactical Skill Field Cannot Synthesize.
Enigmatic Scroll Treasure Chest, Maze of Tribulations, B3F 15,000 N/A Learn "Energy Burst" Battle Skill Field Cannot Synthesize; for Maria only
Fading Tome Item Creation: Writing 15,000 99 Learn "Increase MP" Battle Skill Field Cannot Synthesize; can be used by all characters except Sophia and Adray


Useable Items : Other
Image Name Obtained Value (Fol) Evaluation Factors Area of Use Comments
Beguiling Device Item Creation: Compounding, Engineering 10,010 80 10% off shop prices (1) Field Engineering ONLY; can improve item using "Specify Plan" (10%→20%→30%)
Cinderella Tablets Item Creation: Compounding 10,010 99 10% off shop prices (1) Field Compounding; can improve item using "Specify Plan"