Name |
Image |
Description |
Air
Giant
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|
The Air
Giant comes down from the sky, flying in a couple circles and
eventually goes back up. They repeat this process over and
over. The green and blue versions will throw fireballs after
they
have been damaged and move back up into the sky to attack once again.
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Cyclops
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Cyclops
walk along from one side of an area to the other and can also jump over
obstacles. As with the Air Giants, if you strike the green or
the
red cyclop versions, beware of the fireballs they throw. Try
to
move in quick for further attacks.
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Dragon
Spirit
|
|
Dragon
Spirits only appear after one of the legendary dragons have been
defeated. They don't damage Wonder Boy, but they change him
into
a new form. Try to collect all the money before letting
yourself
succomb to this enemy. You'll have to do alot less gold
collecting that way. You cannot defeat these creatures, only
avoid them until the money is gone.
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Faerie Zombie
|
|
Faerie
Zombies aren't very powerful creatures and thus do not yield any reward
for their defeat. They just walk from one end of an area to
another, usually in groups of 2 or three. One sword swing
should
do the trick.
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Falling Block
|
|
Falling Blocks are
invincible. Luckily they don't chase after you. All
you have to do is dodge them when they fall from the ceiling.
|
Fire Ant-Lion
|
|
Fire
Ant-Lions are usually found in pits while throwing fireballs high into
the air to disturb Wonder Boy's progress. Usually a tornado
or
other weapon items can take care of them if your sword cannot
reach. The green and the blue do significantly more damage
when
they come into contact with Wonder Boy.
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|
|
Fire
Flower
|
|
The
shorter Fire Flowers do exactly the same thing as the taller ones: spit
fireballs at Wonder Boy. The fire balls go in a directly
horizontal direction and can be stopped by a shield or fire from
Lizard-Man. One sword strike will do the trick. If
you are
Lizard-Man, you will have to duck down and shoot fire at the shorter
Fire Flowers.
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|
Fire
Octopus
|
|
A Fire
Octopus
will jump up spit fast moving fireballs at Wonder Boy. If
they
are on a higher or lower ledge than you, time your jump so they aren't
able to hit you. The green and blue versions are a little
more
frantic in their fireball shootings and movements.
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|
|
Fire
Stone
|
|
Fire Stones act
exactly like the
Fire Flower, except that they cannot be killed. Fortunately,
you
can block the fireballs with your shield. You will just have
to
time your jumps to get on with your journey.
|
Fuzzball
|
|
These are the most
boring
creatures out of all the monsters. They do nothing but sit in
one
spot, impeding your progress. Fuzzballs can sure take a
beating
too. Just hop over them and you will not be harmed.
They
yield no reward if you do decide to kill them.
|
Giant Bat
|
|
You may
remember these nasty creatures from Wonder Boy in Monster
Land.
Giant Bats aren't particularly dangerous unless they are grouped
together. They swoop down to attack and fly back up to the
ceiling to regroup. Just let them swoop down to you and
you can quickly kill them with one or two swords strikes.
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Giant Cobra
|
|
The Giant
Cobra is the first enemy you will meet in the game.
Generally,
they will just stand there and get hit as you approach and swing your
sword, but the green and blue versions will jump at you more
frequently. Not very tough creatures. Just point
and stab.
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Giant
Fish
|
|
Giant
Fish are fast movers. They are especially dangerous
when there are two or more grouped together because your movement is
hampered in water. Try to focus on one at a time.
One stab
should do it, but placing that stab is going to be tough
sometimes. The blue and green fish are a little stronger and
faster, but have the same movements.
|
|
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Giant
Toad
|
|
Giant
Toads can be a hassle sometimes because of how high they jump when you
encounter them. The green and blue versions are quite a bit
stronger
and take a couple of hits before they go down. They also jump
around quite a bit more. Stay patient and anticipate where
they
will land, then strike just as they come down.
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|
|
Goblin
|
|
Goblins
run back and forth shooting small arrows at you. Fortunately
you
can block them with your shield, unless you are Lizard-man or
Mouse-man. When you attack them, try not to jump too
much.
Just approach them quickly. The blue and green version are
just
stronger and take more life away when they hit you.
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|
|
Hovering
Smog
|
|
Hovering
Smog can be quite annoying throughout the game. These enemies
hover
over you while tossing down fireballs. The red hovering
smog's
fireballs will disappear as soon as they hit the ground. The
green
and blue hovering smog's fireballs will sometimes stick on the ground
and chase you down. The blue and green smog also
go MUCH faster flying around as they attempt to drop their fireballs on
your
head! Just dodge them and get to the next area quickly.
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Master Skeleton
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|
Master Skeletons are
fairly quick
as they walk back and forth on the ground. As you approach
them
they get frantic and may start jumping back and forth over your
head. Just be patient and time
their jumps, then strike with the sword. These guys are a
little
stronger and quicker than the standard skeletons.
|
Master Skull
|
|
Master Skulls start
out attached
to the rest of the skeleton, but you will see that they detach and dive
at you as you pass under them. The Master Skulls are more
powerful than the standard skulls because they toss 3 fireballs out as
they come up from the dive. The best strategy is to just to
get
going to the next area because there are usually many other enemies
attacking at the same time, so you can't kill them easily. If
you
have to, jump and
swing your sword.
|
Ninja
|
|
Deadly
Ninjas will throw a chinese star at you
even before you see them. Just block it with your shield and
you
will see the ninja doing flips through the air at you.
Anticipate
where they will land and quickly stab them with your sword just as they
are landing. Ninjas are pretty quick with their recovery so
make
sure you have finished them off before you stop attacking.
The
blue and
green ninjas take a couple more hits than the red one and they also
tend
to attack in groups, which usually proves quite dangerous.
|
|
|
Roper
|
|
Ropers
don't move at all, but they send arcing fireballs into the air to their
left or right. Just run in right after one of the fireballs
hits
the ground and give them a piece of your sword. If you are
Lizard-Man, you will have to duck and breath your fire at
them.
The green and blue versions spit fireballs more frequently.
|
|
|
Samurai
|
|
The
Samurai are difficult to hit because they quickly backpedal when you
swing your sword. You will have to get VERY close to them
before
you attack. Watch out for the green and blue versions because
they send fireballs at you after their backpedal. The green
samurai will
send one fireball that you can usually duck under if you follow them as
they backpedal, but the blue ones send three fireballs that most likely
will hit you. Try to force yourself at them as quickly as
possible so they do the least amount of damage.
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Shadow-Man
|
|
The
Shadow-Man monsters are hiding in the ground/floor waiting for you to
approach or walk away. Once you are a few paces away, they
will
spring up and shoot a fireball at you. The fireballs go
horizontally across the screen and can be stopped with a
shield.
Be quick and one swing of the sword at this enemy should do the
trick. Watch out if you have to hop onto a small ledge with
this
creature. Hop onto it while swinging your sword.
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Side-Crawler
|
|
The crab
like creatures run around back and forth on the ground. They
are
easy to kill with a sword, but if you are using Lizard-Man, you will
need to duck and shoot fire at them.
|
|
|
Skeleton
|
|
Skeletons are fairly
quick as
they walk back and forth on the ground.
As you approach them they get frantic and may start jumping back and
forth over your head. Just be
patient and time their jumps, then strike with the sword. |
Skull
|
|
Skulls start out
attached to the
rest of the skeleton, but you will see that they detach and dive at you
as you pass under them. Wait for their dive, sidestep and
stab
them with your sword. |
Spark
|
|
Sparks
stick to objects and move all around that object, the ground and even
the ceiling. Their movements are easy to predict and you can
use
your sword to defeat them. The green and blue ones take a
couple
of hits, so swing your sword quickly a few times to
finish them off.
|
|
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Wandering
Bone
|
|
Wandering Bone is
usually
accompanied by the skull or master skull. If you kill one,
they
do not yield any reward without
their head attached. Fortunately, they are
easily killed with one stab of the sword.
|
Will
O'Wisp
|
|
Will
O'Wisps are
very small creatures that will follow you slowly and attack.
They
are only dangerous if they are other creatures around to distract
you. One or two sword swings should do the trick.
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