Walkthrough


Abandoned
Castle
Baljhet
Mountains
Garibaldi
Temple
Mortvia
Aqueduct
Forest of
Jigramunt
Cordova
Town
Eneomaos
Machine
Tower
Aiolon
Ruins
Infinite
Corridor
Dracula's
Castle
100% Map Completion




Forest of Jigramunt
THE ENEMIES
Sniper OrcLv.24BasiliskLv.23
VassagoLv.25Thunder DragonLv.20
SpiritLv.19EctoplasmLv.22
Bone SoldierLv.18Flame DemonLv.38
Red OgreLv.25LizardmanLv.23
Dark WarlockLv.17ThiefLv.21
Assassin ZombieLv.24Great ArmorLv.25
Wolf SkeletonLv.23MinotaurusLv.30


Western Forest
Gliding Vassago will hover around you and attack with their dual weapons.  They are a lot more dangerous than their ghostly kin.  Use your Bird Type I.D. to take down this aerial threat.

At the far end of this road are several Sniper Orcs.  They shoot a rapid succession of green arrows that can pin you down.  Charge these snipers, and deal with them at close range.

At area 1, your path will diverge; head south through the arches.  Continue battling the Vassago and Sniper Orcs as the road curves east.  When you reach area 2,, you will encounter a Red Ogre and a locked gate.  The big brute has a huge club it swings low to the ground.  It also possesses an eye laser that you must dodge.  Tag team this monster with your Battle I.D. to make short work of this big enemy.

Circle back to area 1 using the route to the east, and return here when this loop is completed.  From area 2, head south and fight off a band of Bone Soldiers.  There is a watery area on the right that will become of interest later in the game, but for now, continue on this course and use the Save Room on the right.  Descend the long staircase to reach the central region of the forest.
Northern Forest
This is a familiar match-up, and you should know to take out the spellcasters first.  The next U-shaped segment hosts Assassin Zombies.  These are burrowing undead that will spring out of the ground and attack.  Wait for them to surface and destroy them.  However, look out when the ground is red, because they will be able to hurt you from below.  These assassins also have the ability to poison you.  For fun, take a seat on the Stump Stool in this area.

Follow the road to area 4, and continue north to finish this loop.  Up the way you will fight numerous Bone Soldiers that are great for leveling your I.D.s.  The last section has both Assassin Zombies and Dark Warlocks, which can be a tricky battle.  Use the open area to your advantage, and seperate the enemies from each other as you pick them off.

From area 4, go east to the new section of the map.  Wolf Skeletons and Wizards will assault you as you make your way north.  Upon reaching area 5, you'll find you have two ways to go.  Before you do anything though, you must deal with the two Red Ogres and Dark Warlocks.  Be sure to eliminate all the Warlocks before you engage the big guys.  Circle around to their backside to avoid their eye laser and grabbing attacks.

Just below area 5 is the Forest of Jigramunt Map.  Collect this item, and go through the nearby door to access the rest of the northern region.  Fight off a paack of Wolf Skeletons, and take the long trail heading north.  On your travels north, you will have to deal with a Basilisk.  Their primary attack is a quick tail swipe.  Attack them with a combo, Quick Step their tail and repeat.

At the top of the steps are several Thunder Dragons.  These dragons are like the ones you fought before, in that they are pinned to the wall, but they can hurl balls of electricity at you from a good distance.  Use your Bird Type I.D. to help tackle these loftly enemies.  Your path seems to end at this point, but the large green section is actually a breakable wall.

Crash through this wall, and destroy the Ectoplasm in the next section.  Open the chest to obtain the Aquamarine, and smash through the next wall.  This will create a path back to the Abandoned Castle.  Backtrack all the way south, and travel to the eastern exit towards area 6.  The door in front of you will be barred until you defeat two Thunder Dragons and several Wolf Skeletons.  Once they are gone, use the Save Room on the left.

The next open area is filled with several Thunder Dragons and Flame Demons.  These demons will hover and shoot exploding fireballs at you - use your aerial ally to tackle these flying foes.  When all of the enemies are destroyed, the entrance to the optional tower will be accessible.  Yet, if you lost a lot of health, return to the Save Room before you tackle the tower.  The gates will remain down once you defeat the enemies.
Tower of Eternity
This is a 50-level tower, and once you start, there is no turning back.  Well, you could use a Ticket to warp out of it... but then you have to start all over again.  Be sure you are fully stocked on healing items, and rotate your Innocent Devils to level them up.  The only thing in your favor is that every five floors you will receive a Potion.  The overall strategy to make it through this alive will be to use the weaker/easier monsters to refill your Fairy's heart bar to restore your health when needed.  At the top of this tower is the Kit Bag - this will allow you to equip and extra accessory.

From the top of this lofty tower, you can gain access to another more difficult place: the Tower of Evermore.  To get there, you will need the Long Glide ability of your Bird Type I.D.  Jump off the ledge with the moon directly in front of you, and Glide all the way to this new tower.  At this point in the game, this is probably too difficult for you to accomplish, so return here when you are stronger.  The Tower of Eternity is pretty tough, but the experience and rewards are well worth it!
Southern Forest
Once the tower is completed, be sure to save your game and head to the south.  Take the final detour to the left to reach a portion of the southern forest.  A few Bone Soldiers and Dark Warlocks will bar your way, but they are not a challenge for you now.  The trail appears to end at a section of black charred-looking ground.  Use the Battle I.D.'s Hip Press ability to smash through to a hidden section below.

There are two paths to take, and each one ends in a room with an item.  The hallways are loaded with Dark Warlocks and Bone Soldiers that should be great for leveling your I.D.s.  On your way to the first room, you will have to defeat several Red Ogres and Dark Warlocks.  The big brutes aren't tough, but the Warlocks can draw this battle out, if you don't tend to them first.

Inside the first room will be a Rattan Chair, you can sit in it for fun, and a Carbon Steel that is great for making weapons and armor.

On the opposite side, you will have to contend with the same monsters.  This room will contain an Ether.  Make the long trek back to area 5, and you will finally be able to finish off the southern part of hte forest.  Go south past the Warp Room, and use the Save Room on the right.  This section is filled with Lizardmen in possession of long spears which provide them with great range.  They are fond of hopping into the air and diving straight down on you.  Dodge this attack and retaliate.

At area 7, there is one last fork in the road.  Go west and take on a group of Great Armor.  These armor-clad fighters can block, and as their suit suggests, they can take a lot of damage.  Side-step to get in back of them and attack!  Look out for their dash move, but make sure you steal from them after this attack to gain some Carbon Steel.

In the room to the left is the Absolute Zero Ring that is great against ice attacks.  Circle around this section back to area 7 to complete the loop then head east.

After a battle with some Lizardmen and Orcs, a gate will drop over the door to your left.  This is a long ramp with several statues, arranged like bowling pins, at the bottom.  You will need Iytei with the Shoulder Ride ability to break through these pins.  Hop on his back, and race down the hill to build up speed.  When you hit the statues, they will shatter, and you can enter the room.

Sniper Orcs and Great Armor fill this first hallway.  Battle through these monsters, and enter the door on the left.  Inside are the Woodman's Chair and the Rare Ring that will increase monster drops.

Go backout into the hallway and continue south fighting more Great Armor and Ogres.  The last room on this route holds a Dragon Scale.

Exit out of this enclosed section, and continue on your original course going east.  Use the Save Room on the right side to prepare for a Boss fight.
BOSS BATTLE -- MINOTAURUS
NO.LEVELHPEXP
702042001120
WEAKNESSTOLERANCEITEMS
DROPPED
STEAL
WindEarthN/ADevil Iron
This oversized Minotaur will not attack you on its own.  Instead, it will use large stone columns to try to crush you like a bug.  Because these columns are so large, the big beast will swing rather slowly.  Use your Bird Type I.D. to hover around its head to distract it while you tackle it from below.  Your airborne friend can be damaged while it flutters around, but it will avoid most of the ground swipes that are intended to hit you.  The Minotaurus can mix up the number of swings it will perform, so use short combos and Quick Step once or twice to avoid its attacks.

Fortunately this beast will break or toss the column it is using and have to get another one.  Follow in back of it and continue to attack as it retrieves another weapon.

Another type of column attack you must look out for is when the monster crouches down and spins in a circle.  This has a large damage radius, and it may be tricky to time its rotation, so just avoid this attack altogther when you see the enemy crouch.

If you move to the opposite side of the room, Minotaurus will toss a pillar at you.  These can be avoided pretty easily.  The boss will continue to brab new columns, and throw them at you until there is only one left.  His other ranged attack is a stomp move where he leaps into the air.  It is difficult to damage the boss in this attack state, but it is your only chance to steal from it.

By attacking in short bursts and dodging Minotaurus's swings, you should be able to whittle away his life bar in no time.
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