Walkthrough


Abandoned
Castle
Baljhet
Mountains
Garibaldi
Temple
Mortvia
Aqueduct
Forest of
Jigramunt
Cordova
Town
Eneomaos
Machine
Tower
Aiolon
Ruins
Infinite
Corridor
Dracula's
Castle
100% Map Completion




Eneomaos Machine Tower
THE ENEMIES
Sniper OrcLv.30Lizard ShamanLv.28
VassagoLv.34Death RipperLv.29
White GravialLv.27Dead BaronLv.30
Iron GladiatorLv.31Dead FencerLv.31
Flame DemonLv.31St. GermainLv.37
Undead LordLv.33NecromancerLv.31
Great ArmorLv.35ZombieLv.42
HarpyLv.32WrightLv.35


Tower's Entrance
A few Sniper Orcs are scattered in the far corner of the first room.  Hunt them down with your new I.D. and eliminate them.  Eventually Vassago will join the Orcs in harassing you.  Quick Step the green arrows and take out the snipers first.

When you enter a large room, empty-looking room, it will appear that you are at a dead end.  However, there is a large lever on the right that will raise a staircase to a higher platform.  The trick is that the stairs will only stay put for a short time.  Attack the lever, and use your Time Stop ability to make it to the top of the stairs.

Head up the next long set of stairs that won't collapse.  At the top, you will need to fend off two White Gravials.
Tower First Floor
Once inside the Tower, a massive Iron Gladiator will attack.  It has a large ball-and-chain arm that it will use to swing at you.  It can also shoot the spike ball at you, and it will paralyze if it connects.  Attack this hulking figure after you successfully dodge its ball attacks.

Take the exit to the east.  Each of the connecting hallways has a group of White Gravials, and the next room will pit you against several Iron Gladiators at the same time.  The big guys are not tough to deal with as long as you keep moving at avoid their long attacks.  The room to the north contains a lot of Flame Demons, so be sure to have an aerial I.D. to drop them from the sky.  Continue west and take down the Flame Demons in the room as well.  Note that in the corner is the Machine Tower Map.

Use the Save Room on the right, and head straight into the next section with Undead Lords.  They sound intimidating, but they are actually basic Skeletons with a bit more armor and a leaping attack.  The Red Steel they drop will be a great material to upgrade your weapons and armor.

The last room on this floor is a great lift that you must operate manually.  Defeat the Great Armor in this room, and attack the long gear shaft in the corner repeatedly.  You must continue to attack this pillar continuously, or the platform will slow down and start to descend.
Tower Second Floor
Exit the elevator into a large room filled with gears.  Check the wall on the right side for a large indentation.  Attack this section a few times to reveal the Purity Ring.  This will protect you against poison, and it can be very usful in the upcoming boss fight.

Go outside and seveal Harpies will swoop down on you.  They have a wind attack, but their primary assault comes from sharp talons, especially when they lift you off the ground.  Make sure to use a flying Innocent Devil to help deal with these dirty birds.

Lizard Shamans will join the Harpies on this ledge and you must survive attacks from above and below.  Deal with one threat at a time to make this fight more manageable.  At the end of this walkway is a Warp Room on the right.  Turn left to enter another lift that is filled with Death Rippers.  These are a souped-up version of the Flea Man.  They are faster, stronger and more of a pest than before.  Their large numbers make it tough to eliminate them without taking damage.  If you get overwhelmed, block and counter each one in turn.
Tower Third Floor
The first room of this floor is a tough battle of Executioners and Harpies.  Fight the big guys up close while you Quick Step their mace-like weapons.  Ignore the fliers initially, until the Executioners fall.

You next battle is strictly with Executioners, but their big size makes it easy to hit several of them at a time.  A good ranged attack is the way to go in this fight.

Dead Fencers haunt the next hallway.  Their dash and uppercut attacks are hard to avoid in a group.  Block these attacks, and pursue them until they are gone for good.  Exit through the doorway at the end of the hall.

This is a loud room filled with gears.  There seems to be no place to go, so you must make your own exit.  Walk around the large machinery to the left, and jump up the platforms to reach the top.

Attack the clatter gear mechanism that is giving of sparks, and watch the chain reaction.

This simple maneuver will create a hole in the southern wall.  Jump down, and walk through your hand-crafted exit.

The following hallway has numerous Dead Barons.  Like their brethren, they are quick and aggressive.  Also, they can take a lot of damage for not weaing any armor.  Be sure to deal with them one at a time.  Use the Save Room and prepare for a boss fight.  Head up the stairs to the next floor.
BOSS BATTLE -- SAINT GERMAIN
NO.LEVELHPEXP
963742501730
WEAKNESSTOLERANCEITEMS
DROPPED
STEAL
Thunder
Dark
Earth
Light
N/AImmortal
Fragment
It appears this character is more than a harmless observer, as he initially stated.  He is equipped with a thin, fast blade, and to make matters worse, he can teleport and attack from any direction.  Lock onto him, and Quick Step to dodge his attacks, or simply block, since his strikes usually come in pairs.  Once you learn the timing of his attacks, you will be able to Perfect Guard his thrusts, but many of them are very fast, and it's a lot safer to block.

His most lethal strike is an overhead attack that will poison you if you get hit.  This attack and its effect may not worry you now, but he has a trick up his sleeve that can make his poison strike lethal.

After the fight has raged on for a while, he will fly up in the air and declare "Oh Time, advance!"  When he does this, he will increase the flow of time.  This doesn't make him faster, but if you are poisoned, it will increase the poison's effect, since the damage is based on a regular interval of time.  If you have not gotten the Purity Ring, you must uncurse yourself with a Serum or magic ability!  As he continues to perform this spell, time will move even faster, and if you remain poisoned, you are a walking dead man.

The other thing you will need to contend with during this time dilation is the thorny vines that appear.  Dodge these vines and his attacks until he drops his guard, then let him have it.

If you run out of curse for your toxic state, you could also use your Time Stop ability to return the flow of time to normal.  Also, you can try to use this ability to counter his time stopping command, "You Can't Move."  If you time this right, you will be able to cancel his command and even get the chance to steal from him.

He has a long enough pause after a series of attacks for you to land a decent combo.  Don't get greedy, just block his attacks and counter to make quick work of him.  Once his life is drained, the fight is not over, as he reverses time and his health bar is refilled.  In this second stage of hte fight, he pulls a pistol on you.  Dodge this attack, and retaliate to finish him off once and for all.

When the battle is won, go into the next room, and claim your new Devil Type I.D.  To try out your new buddy, go out the door and head down the stairs to the third floor.
Tower Third & Second Floors
Necromancers fill this room, and these are serious spellcasters to contend with.  Don't give them a moment to weave their magic... get in close and stop them quickly.

In the back corner of the room is an area you can slide under.  Use the Magic Circle ability to enter the next room full of more Necromancers and a precious Earth Ring.  Grab the gift and head down stairs.

On the second floor, defeat the Dead Barons, and use the Magic Circle ability to travel east.  Fight past more Barons and Necromancers in the next few rooms, and use the Magic Circle ability to go south.  A lone Zombie and more magic-users will accost you.  Slide under one more passageway to the last room of the level that holds a few more Necromancers and a Wight.  The Wights have dual mace-like weapons and are fond of spinning at you like a top.  Don't try to block this attack; be sure to Quick Step it instead.

When the monsters are defeated, grab the Sacrifice Brooch in the corner.  This will allow you to transfer all damage you would receive to your I.D.  When you are done with this room, the level should be 100% complete.  Head into the Warp Device, and go back to Cordova Town.
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