Walkthrough


Abandoned
Castle
Baljhet
Mountains
Garibaldi
Temple
Mortvia
Aqueduct
Forest of
Jigramunt
Cordova
Town
Eneomaos
Machine
Tower
Aiolon
Ruins
Infinite
Corridor
Dracula's
Castle
100% Map Completion




Cordova Town
THE ENEMIES
ZombieLv.26Lizard ShamanLv.28
Great ArmorLv.26Assassin ZombieLv.24
VassagoLv.25Skeleton RiderLv.26
GhoulLv.27ExecutionerLv.26
Dead FencerLv.30ThiefLv.21
Dead BaronLv.31IsaacLv.34
White GravialLv.27


Southern Alleyway
The Zombie welcome committee is out to greet you in this deserted town.  Dispatch the undead, and turn right to explore the southern-most end of the map.

After you curve around the U-shaped bottom section, an iron gate will block your entrance to a room at the right.  You will need the Magic Circle ability to slide under this door, so be sure to return here later.  Go through the next doorway, and head west.  This town is made up of a series of connecting roads, and you will want to explore each section.

In the circular room with a fountain, you will find the Cordova Town Map.  Stay on your current course going due west inot a hallway filled with Great Armors.  Just up the road will be a Warp Room on your left.  Round the next corner, and enter the ornate purple door.  This is a very odd little room that has a collection of all the chairs you have sat in throughout your adventure.  Take a seat to check out the funny commnets.  You can also use the cannon for a bit of target practice.  After a couple of laughs, head back to the fountain area.

This time go through the doorway to the north.  Numerous Vassago fill these quiet streets.  Travel down the end of this path, and be sure to complete the two southern sections that are filled with Ghouls.  Thses undead also have a nasty habit of vomiting up yellow ooze.  I guess the undead can't hold their stomachs.  Look out for their grabbing attack, as this simple move can be very damaging.

When the lower region is completed, head out through one of the northern exits by area 1.  These sections are filled with Dead Fencers and Dead Barons.  Be sure to block their quick attacks and counter them.  There is another road that runs parallel to this one that contains more of the dead sword fighters.  Complete this other area as well to gain experience.
Northern Streets
Eventually all three tributaries will lead you to a set of wooden double doors.  Enter the northern region of the map, and when you turn the corner, be prepared to face several White Gravials.  These walking alligators have a large spear as well as a toxic spitting attack.  Step around their attacks to drop these reptiles.

Use the Save Room on the right, and fight your way through the mean streets going west.  After fighting several Zombies, a Lizard Shaman will challenge you.

These are quick spellcasters that send out a wave of fire.  However, they are not merely frail magic users.  They are very aggressive and have deadly physical attacks as well.  If you have the chance, be sure to steal valuable Ether from them.

Fight your way past several Assassin Zombies and a pair of Lizard Shaman at the top of a stone staircase.  Use the doorway on your left at area 2 to travel west.  In an open area, you will encounter a Skeleton Rider.  This is a mounted enemy that can attack with its lance or command its steed to perform a fire attack.  Strafe around this foe to avoid its charge move and ranged abilities.  You can knock the rider off its steed, but its mount will dash around the area with incredible speed, and it must be put down seperately.

In the last open area of this floor, you will need to deal with several Executioners and Shamans.  Defeat the quick and deadly Shamans first, before you focus on the massive brutes.  Be sure to check out the Bench in the corner, and when the monsters are destroyed, head down into the basement.
Basement
A swarm of Thieves will ambush you, but they can't do very much damage.  Go through the doorway, and open the locked chest to receive the Wind Ring.  This is a handy item that will protect you from Wind-type attacks.  The following doorway leads back to the Mortvia Aqueducts.  With this shortcut opened, head back upstairs to area 2, and follow the streets north.
Northern Streets
Follow the road to a clearing with several Skeleton Riders.  If you are able to knock the riders off, grab a Dragon Scale from one of their mounts.  The next clearing has several Executioners.  Use your Battle I.D. to pit brute force against brute force.  In front of a gat is an Ether.  You will need the Magic Circle ability to get through this door, so return here once you have obtained it.

Go through the doorway, and pass the Warp Room on the right.  Fend off several Dead Fencers, and use the Save Room to prepare for a boss battle.
BOSS BATTLE -- ISAAC
NO.LEVELHPEXP
823458501460
WEAKNESSTOLERANCEITEMS
DROPPED
STEAL
IceDarkN/ADevil's Vein
Your devil-forging adversary will bring out his most powerful Innocent Devil to test you.  This I.D. is the advanced form of the Devil Type, and it is extremely resilient.  Don't waste your time trying to battle this I.D., since your target is its master, Isaac.  As you try to defeat your nemesis, he will occassionally command the I.D. to attack you by declaring "Kill Him."  The I.D. will go underground and emerge in a funnel of flames.  Run to avoid this attack, and Quick Step as it is about to emerge.

The other command Isaac will issue is "Go."  This will send his Innocent Devil darting towards you.  When you hear the command, be sure to block or side step this incoming drill-like attack.

Let your Innocent Devil distract his while you focus all your attention on the devil forger.  His weapon has incredible range, so use a retaliation type of strategy where you dodge his attack and counter with your own.  Be especially careful when he laughs and brings his weapon overhead, as this attack will have a very large damage radius.

In addition to his physical strikes, he can summon a cyclone to surround him.  If you have the Wind Ring, this will not harm you that much.  Still, wait for the winds to die down and launch an assault of your own.

One of his quickest moves is a fiery uppercut that can catch you by surprise.  If you can avoid this attack, you will get a chance to steal from him.

When he is defeated, watch the cool cinema and proceed through the green door to acquire the Mage Type Innocent Devil.
Final Movement
The next few areas are filled with Zombies - their presence serves as the perfect opportunity to level up your new Innocent Devil.  In the next area, you will notice that there are candles on both sides of the room.  As you walk past them, the candles will blow out, and the door at the end will close.  You must use your Time Stop ability to halt time and dash for the door at the end.  If you successfully make it past this test, you will be on your way to the Eneomaos Machine Tower.
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