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This magic list is based on information taken from zero0723's Der Langrisser FAQ Ver. 5
Note: I will assume this is accurate because im too lazy to find it out myself.

Offensive Magic

Spell Name Class & Level Learned Spell Description Spell Cost
Blast Mage, Ranger, Zarvera; Lv. 6 Powerful magic blast. 10mp
Blizzard Mage; Lv. 2 Ice elemental attack. 2mp
Earthquake ArchMage, Sage, High Master; Lv. 3 Earth elemental attack; it might destroy structures. 12mp
Fireball Bishop, Warlock, Cerberos, Lich, Sorcerer, Phoenix,
Succubus, Dragon Lord, Great Dragon, Master Dino; Lv. 3
Fire elemental attack. 2mp
Magic Arrow Warlock; Lv. 1 Magic Arrows; they'll damage the target by 1hp. 1mp
Meteor Archmage, Vampire Lord; Lv. 2 Meteor rain; it might destroy structures. 8mp
Thunder Necromancer, Summoner; Lv. 5 Lightning attack; it causes extra damage on water terrain. 4mp
Tornado Summoner, Ranger; Lv. 2 Wind elemental attack. 2mp
Turn Undead Bishop, Cleric, Sister, Paladin; Lv. 2 Destroys undead; not characters. 5mp

Healing Magic

Spell Name Class & Level Learned Spell Description Spell Cost
ForceHeal1 Bishop, Cleric, Paladin; Lv. 3 Heals a friendly group by 3hp. 3mp
Force Heal2 High Priest; Lv. 5 Heals a friendly group by 9hp. 6mp
Heal1 Sister, Lord, Paladin, High Lord, Unicorn Knight, General; Lv. 2 Heals friendly units within an area by 3hp. 2mp
Heal2 Priest, High Priest; Lv. 4 Heals friendly units within an area by 9hp. 4mp

Effect Magic

Spell Name Class & Level Learned Spell Description Spell Cost
Again Sage; Lv. 5 Units that have already ended their turn may move again. 10mp
Attack1 Bishop, Warlock, Sorcerer, Knight Master,
Serpent Lord; Lv. 5
Increases a friendly group's attack by 3 for one turn. 2mp
Attack2 Mage, Succubus, ArchMage, Zarvera ; Lv. 5 Increases a friendly groups attack by 5 for one turn. 4mp
Charm Scylla, Ranger, Succubus, Vampire Lord; Lv. 3 Temporarily converts an enemy group to your side. 6mp
Decrease Sorcerer, Mage, ArchMage, Vampire Lord; Lv. 2 Decrease an enemy group's magic resistance by 15. 5mp
Mute Sorcerer; Lv. 4 Stop an enemy character from using magic. 3mp
Protection1 Priest; Lv. 6 Increases a friendly group's defence by 3 for one turn. 2mp
Protection2 Saint, HighPriest; Lv. 6 Increases a friendly group's defence by 5 for one turn. 4mp
Quick Lich, Saint, Sword Master; Lv. 4 Increases a friendly group's movement by three for one turn. 5mp
Resist Paladin, Saint, Succubus, Sage, Vampire Lord; Lv. 4 Increases magic resistance for one turn. 2mp
Sleep Saint; Lv. 2 Puts enemies in spell's effect area to sleep. 4mp
Teleport Dark Master, Dragon Master, High Master, Princess,
Wizard; Lv. 4
Teleports a friendly group. 5mp
Zone Sage; Lv. 7 Decrease an enemy character's command range to 0. 6mp

Summons

Summon Name Class, or Item Required. Summon Description Summon Cost
Aniki Iron Dumbell (Item) Soldier: AT40, DF30, MV5, MP16,
Attack Pattern: 1st Strike Flash,
Magic: Blast, Heal1, Decrease.
25mp
Demon Lord Zarvera Demon: AT38, DF28, MV5, MP25,
Attack Pattern: Fast fire 10-hit,
Magic: Meteor, Force Heal2, Attack2, Zone.
30mp
Sleipnir Glaepnir (Item) Horse: AT42, DF28, MV8, MP10,
Attack Pattern: Sword Blaze,
Magic: Blizzard, Tornado, Quick.
20mp
Freiya Priest Flier: AT34, DF29, MV7, MP25
Attack Pattern: Bishop Lightning,
Magic: Force Heal2, Sleep, Attack2, Charm.
15mp
Iron Golem Summoner Spear: AT32, DF32, MV4, MP0,
Attack Pattern: Rushing Spear.
18mp
Salamander Necromancer Dragon: AT28, DF26, MV6, MP10,
Attack Pattern: ???,
Magic: Fireball.
5mp
Fenrir Odin's Buckler (Item) Horse: AT38, DF25, MV10, MP0,
Attack Pattern: Forward charge (5 Figures in unit).
8mp
Valkyrie Cleric Flier: AT34, DF29, MV7, MP25,
Attack Pattern: Bishop Lightning,
Magic: Force Heal2, Sleep, Attack2, Charm
10mp
White Dragon High Priest Dragon: AT40, DF30, MV5, MP8,
Attack Pattern: Slow fire 10-hit,
Magic: Fireball, Blizzard
20mp