
Archer |

Flier. |

Spear. |
You'll want to keep units between your
archers and enemy forces, you see, they'll be massacred in direct
combat -, however, as the name should apply, they're capabale of ranged
attacks. |

Bandit |
- |
All |
Barbarians are crap. The actual Bandits arent too bad.
Just really weak defense.
|

Flier |
- |

Archer |
Fliers strikes from the heavens above, out of range of
common swords and spears. They seem able against most opponents, an
overall good force.
Fliers always have a 25% tactical bonus, and can only kill equal to or
less than their own number. |

Gel |
- |
- |
Gels are rare, and with their high defence and
relatively high attack, that's probably good. I haven't found them weak
or strong against anything particular - use what you got. |

Holy |

Evil/Undead |
- |
They’re good against undead and weak against
everything else, would you expect anything else? |
Horse |

Soldier |

Spear |
Quick and powerful: Are the reasons I like cavalry
units – they’ll maul your enemies, unless they’re armed with pikes or
fly. |

Sea |
If in water: all. |
If not in water: all |
Good in water, bad outside – this is due to the
defensive bonus given in water. Nixies are still good out of water.
|

Soldier |

Spear |

Horse |
Soldiers are an overall good unit type, and are
capable of most tasks - unless cavalry is included. |

Spear |

Horse
&

Archer. |

Soldier |
Pikes, shields and heavy armour: Spear units are good
to block advancing enemy cavalry and resist archers' arrows. |