|Heart Container||Increases max Hearts by 1.||Chapter
2: x1 -- Chapter 3: x1 -- Chapter 5: x1 -- Chapter 6: x2
|ID - 1492||Activates
||In Chapter 1, after you've beaten the dungeon & are heading towards Dr. Jones' Laboratory. Given to you by Baboo, his assistant.|
|Bottle||Contains the ID code 1776.||In Chapter 2, across the beach through a hidden tunnel after you've talked to the lighthouse keeper's wife.|
|ID - 1776||Used to activate the submergible system of the Sub-C. Press B to dive under black waterwaves.||In Chapter 2, after you've found the bottle & read the letter inside.|
|Crystal Ball||Give to Fortuneteller to gain access inside of SheCola.||In Chapter 3 after you've beaten the Ghost Dungeon, it is inside of the drained pond at Ghost Village.|
Scroll used to cure
Chief MiraCola's daughter, Bananette, of her sleeping sickness.
||In Chapter 3, after you've beaten the Hermit's Mountain; given to you by the Hermit.|
|Lighter||Use it to create a fire to escape from the whale's insides.||In Chapter 4, inside the whale that swallowed you.|
|Fresh Worm||Give this to Pete the Parrot for his help on how to get past Captain Bell's Memorial.||In Chapter 5, Given to you by Hook, the Fishing Master.|
|Apple||Doesn't do anything.||In Chapter 6, down some stairs on one of the small islands reached by submerging under black waterwaves.|
|One of the 3 Cubes Zoda is after. Turns your Shooting Star into Super Nova.||In Chapter 7, after you've beaten the first dungeon.|
|One of the
3 Cubes Zoda is
after. Fills all your Hearts & increases your
Heart Max to 22.
||In Chapter 7, after you've beaten the second dungeon.|
|One of the 3 Cubes Zoda is after. Triggers ending sequence.||In Chapter 8, after you've beaten the final dungeon.|
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