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Rune Magic

Elemental Runes
Other Runes
Special Runes

Combo Magic










Elemental Runes

Fire Rune/ Rage Rune


Level 1
Flaming Arrows
100 HP damage to 1 enemy.
Fire Rune
----------
Level 2
Dancing Flames
150 HP damage to all enemies.
Fire Rune
Rage Rune
Level 3
Blazing Wall
300 HP damage to all enemies.
Fire Rune
Rage Rune
Level 4
Explosion
500 HP damage to all enemies.
Fire Rune
Rage Rune
Level 5
Final Flame
700 HP damage to all enemies
----------
Rage Rune

Water Rune/ Flowing Rune


Level 1
Kindness Drops
Cures HP and status conditions of one ally.
Water Rune
----------
Level 2
Breath of Ice
100 HP damage to all enemies.
Water Rune
Flowing Rune
Level 3
Kindness Rain
Cures HP and status conditions of all allies. Water Rune
Flowing Rune
Level 4
Silent Lake
Temporarily Suppress magic use for enemies and allies.
Water Rune
Flowing Rune
Level 5
Mother Ocean
Cures all status conditions, recovers all HP and resurrects a KO'ed character.
----------
Flowing Rune

Wind Rune/ Cyclone Rune


Level 1
Wind of Sleep
Puts all enemies to sleep.
Wind Rune
----------
Level 2
Healing Wind
Cures HP and status conditions of 1 ally.
Wind Rune Cyclone Rune
Level 3
The Shredding
300 HP damage to all enemies.
Wind Rune Cyclone Rune
Level 4
Funeral Wind
500 HP damage to one enemy, 25% chance of death.
Wind Rune Cyclone Rune
Level 5
Shining Wind
500 HP damage to all enemies, 300 HP restored to allies.
----------
Cyclone Rune

Earth Rune/ Mother Earth Rune


Level 1
Clay Guardian
Increases all allies magical and physical defense by 30% for 3 turns.
Earth Rune
----------
Level 2
Vengeful Child
Allows an ally to defend against magic once.
Earth Rune Mother Earth Rune
Level 3
Guardian Earth
Cures all allies of all status conditions.
Earth Rune Mother Earth Rune
Level 4
Earthquake
800 HP damage to all earthbound enemies.
Earth Rune Mother Earth Rune
Level 5
Canopy Defense
Allows all allies to defend against magic once
----------
Mother Earth Rune

Lightning Rune/ Thunder Rune


Level 1
Berserk Blow
100 HP damage to all enemies.
Lightning Rune
----------
Level 2
Thunder Runner
300 HP damage to one enemy. Lightning Rune Thunder Rune
Level 3
Soaring Bolt
600 HP damage to one enemy. Lightning Rune Thunder Rune
Level 4
Furious Blow
900 HP damage to one enemy. Lightning Rune Thunder Rune
Level 5
Heavenly Thunder
1500 HP damage to one enemy.
----------
Thunder Rune




Other Runes


Alert Orb
Rune that awakens after 4th turn.
Counter Orb
Enables more countering.
Double-Strike Orb
Doubles damage both ways.
Drain Orb
Heals when critical.
Fury Orb
Causes berserk.
Killer Orb
Increase critical rate.
Medicine Orb
Applies Medicine
Skunk Orb
Avoids being targeted.
Slash Orb
Enables "Flashes" command.
Sunbeam Orb
Recovers HP each turn.
Violence Orb
Causes 2-hit berserk.
Warrior Orb
Strength up, defense down
Wizard Orb
Magic up, magic defense down
Champion's Orb
Suppresses weak enemies.
Prosperity Orb
Doubles Potch gained.
Fortune Orb
Doubles EXP. gained.





Special Runes*

*runes that can only be used by one person

Rune of Punishment   (Hero)


Level 1
Eternal Ordeal
Inflicts 300 HP of damage to 1 enemy, 30 HP of damage to Hero.
Level 2
Double-Edged Sword
Inflicts 150 HP of damage to all enemies, 50 HP of damage to Hero.
Level 3
Voice of Death
High percentage chance of instant death to 1 enemy, 10% chance of death to Hero.
Level 4
Everlasting Mercy
Inflicts 500 HP of damage to all enemies, restores 500 HP to Hero's allies.

Blinking Rune   (Viki)


Level 1
Ready
Teleports 1 enemy off the battlefield, backfires if it fails.
Level 2
Set
Inflicts 200 HP of damage to all enemies.
Level 3
Go
Teleport all enemies off the battlefield.

Soul Eater   (Ted)


level 1
Finger of Death Drains HP from a single enemy.
level 2
Black Shadow Inflicts 300 HP of damage to all enemies.
level 3
Hades Drain HP from all enemies.
level 4
Judgement Inflicts 1500 HP of damage to a single enemy.

Falcon Rune   (Kika)


Attack inflicts three times the damage on a single enemy.

Shrike Rune   (Mizuki)


Attack inflicts twice the amount of damage on a single enemy.

Red Rose Rune   (Reinbach III)


Attack inflicts twice the damage on a single enemy.

Waking Rune   (Ornan)


Turns Ornan berserk when woken.

Charm Rune   (Jeane)


Allows Jeane to charm the enemy.

Firefly Rune   (Eugene)


Makes Eugene be targeted more often (much more often).






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