| 
     | 
  
 
 
 
 
Elemental Runes
Fire
Rune/ Rage Rune
 
  
    
      Level 1 
       | 
      Flaming Arrows 
       | 
      100 HP damage to 1 enemy. 
       | 
      Fire Rune 
       | 
      ---------- 
       | 
     
    
      Level 2 
       | 
      Dancing Flames 
       | 
      150 HP damage to all enemies. 
       | 
      Fire Rune 
       | 
      Rage Rune 
       | 
     
    
      Level 3 
       | 
      Blazing Wall 
       | 
      300 HP damage to all enemies. 
       | 
      Fire Rune 
       | 
      Rage Rune 
       | 
     
    
      Level 4 
       | 
      Explosion 
       | 
      500 HP damage to all enemies. 
       | 
      Fire Rune 
       | 
      Rage Rune 
       | 
     
    
      Level 5 
       | 
      Final Flame 
       | 
      700 HP damage to all enemies 
       | 
      ---------- 
       | 
      Rage Rune 
       | 
     
  
 
 
Water Rune/ Flowing Rune
 
  
    
      Level 1 
       | 
      Kindness Drops 
       | 
      Cures HP and status conditions of one ally. 
       | 
      Water Rune 
       | 
      ---------- 
       | 
     
    
      Level 2 
       | 
      Breath of Ice 
       | 
      100 HP damage to all enemies. 
       | 
      Water Rune 
       | 
      Flowing Rune 
       | 
     
    
      Level 3 
       | 
      Kindness Rain 
       | 
      Cures HP and status conditions of all
allies.  | 
      Water Rune 
       | 
      Flowing Rune 
       | 
     
    
      Level 4 
       | 
      Silent Lake 
       | 
      Temporarily Suppress magic use for enemies
and
allies. 
       | 
      Water Rune 
       | 
      Flowing Rune 
       | 
     
    
      Level 5 
       | 
      Mother Ocean 
       | 
      Cures all status conditions, recovers all
HP and
resurrects a KO'ed character. 
       | 
      ---------- 
       | 
      Flowing Rune 
       | 
     
  
 
 
Wind
Rune/ Cyclone Rune
 
  
    
      Level 1 
       | 
      Wind of Sleep 
       | 
      Puts all enemies to sleep. 
       | 
      Wind Rune 
       | 
      ---------- 
       | 
     
    
      Level 2 
       | 
      Healing Wind 
       | 
      Cures HP and status conditions of 1 ally. 
       | 
      Wind Rune  | 
      Cyclone Rune 
       | 
     
    
      Level 3 
       | 
      The Shredding 
       | 
      300 HP damage to all enemies. 
       | 
      Wind Rune  | 
      Cyclone Rune  | 
     
    
      Level 4 
       | 
      Funeral Wind 
       | 
      500 HP damage to one enemy, 25% chance of
death. 
       | 
      Wind Rune  | 
      Cyclone Rune  | 
     
    
      Level 5 
       | 
      Shining Wind 
       | 
      500 HP damage to all enemies, 300 HP
restored to
allies. 
       | 
      ---------- 
       | 
      Cyclone Rune  | 
     
  
 
 
Earth Rune/ Mother Earth Rune
 
  
    
      Level 1 
       | 
      Clay Guardian 
       | 
      Increases all allies magical and physical
defense by 30% for 3 turns. 
       | 
      Earth Rune 
       | 
      ---------- 
       | 
     
    
      Level 2 
       | 
      Vengeful Child 
       | 
      Allows an ally to defend against magic
once. 
       | 
      Earth Rune | 
      Mother Earth Rune 
       | 
     
    
      Level 3 
       | 
      Guardian Earth 
       | 
      Cures all allies of all status conditions. 
       | 
      Earth Rune | 
      Mother Earth Rune | 
     
    
      Level 4 
       | 
      Earthquake 
       | 
      800 HP damage to all earthbound enemies. 
       | 
      Earth Rune | 
      Mother Earth Rune | 
     
    
      Level 5 
       | 
      Canopy Defense 
       | 
      Allows all allies to defend against magic
once 
       | 
      ---------- 
       | 
      Mother Earth Rune | 
     
  
 
 
Lightning Rune/ Thunder Rune
 
  
    
      Level 1 
       | 
      Berserk Blow 
       | 
      100 HP damage to all enemies. 
       | 
      Lightning Rune 
       | 
      ---------- 
       | 
     
    
      Level 2 
       | 
      Thunder Runner 
       | 
      300 HP damage to one enemy. | 
      Lightning Rune | 
      Thunder Rune 
       | 
     
    
      Level 3 
       | 
      Soaring Bolt 
       | 
      600 HP damage to one enemy. | 
      Lightning Rune | 
      Thunder Rune | 
     
    
      Level 4 
       | 
      Furious Blow 
       | 
      900 HP damage to one enemy. | 
      Lightning Rune | 
      Thunder Rune | 
     
    
      Level 5 
       | 
      Heavenly Thunder 
       | 
      1500 HP damage to one enemy. 
       | 
      ---------- 
       | 
      Thunder Rune | 
     
  
 
 
 
 
 
Other Runes
 
  
    
      Alert Orb 
       | 
      Rune that awakens after 4th turn. 
       | 
     
    
      Counter Orb 
       | 
      Enables more countering. 
       | 
     
    
      Double-Strike
Orb 
       | 
      Doubles damage both ways. 
       | 
     
    
      Drain Orb 
       | 
      Heals when critical. 
       | 
     
    
      Fury Orb 
       | 
      Causes berserk. 
       | 
     
    
      Killer Orb 
       | 
      Increase critical rate. 
       | 
     
    
      Medicine Orb 
       | 
      Applies Medicine 
       | 
     
    
      Skunk Orb 
       | 
      Avoids being targeted. 
       | 
     
    
      Slash Orb 
       | 
      Enables "Flashes" command. 
       | 
     
    
      Sunbeam Orb 
       | 
      Recovers HP each turn. 
       | 
     
    
      Violence Orb 
       | 
      Causes 2-hit berserk. 
       | 
     
    
      Warrior Orb 
       | 
      Strength up, defense down 
       | 
     
    
      Wizard Orb 
       | 
      Magic up, magic defense down 
       | 
     
    
      Champion's Orb 
       | 
      Suppresses weak enemies. 
       | 
     
    
      Prosperity Orb 
       | 
      Doubles Potch gained. 
       | 
     
    
      Fortune Orb 
       | 
      Doubles EXP. gained.  
       | 
     
  
 
 
 
  
 
Special Runes*
*runes that can only be used by one person 
Rune of Punishment   (Hero)
  
    
      Level 1 
       | 
      Eternal Ordeal 
       | 
      Inflicts 300 HP of damage to 1 enemy, 30
HP of
damage to Hero. 
       | 
     
    
      Level 2 
       | 
      Double-Edged Sword 
       | 
      Inflicts 150 HP of damage to all enemies,
50 HP
of damage to Hero. 
       | 
     
    
      Level 3 
       | 
      Voice of Death 
       | 
      High percentage chance of instant death to
1
enemy, 10% chance of death to Hero. 
       | 
     
    
      Level 4 
       | 
      Everlasting Mercy 
       | 
      Inflicts 500 HP of damage to all enemies,
restores 500 HP to Hero's allies. 
       | 
     
  
 
Blinking Rune   (Viki)
  
    
      Level 1 
       | 
      Ready 
       | 
      Teleports 1 enemy off the
battlefield, backfires if it fails. | 
     
    
      Level 2 
       | 
      Set 
       | 
      Inflicts 200 HP of damage to all enemies. | 
     
    
      Level 3 
       | 
      Go 
       | 
      Teleport all enemies off the battlefield. | 
     
  
 
Soul Eater   (Ted)
  
    
      level 1 
       | 
      Finger of
Death | 
      Drains HP from a single enemy. | 
     
    
      level 2 
       | 
      Black Shadow | 
      Inflicts 300
HP of damage to all enemies. | 
     
    
      level 3 
       | 
      Hades | 
      Drain HP from all enemies. | 
     
    
      level 4 
       | 
      Judgement | 
      Inflicts 1500 HP of damage to a single
enemy. | 
     
  
 
Falcon
Rune   (Kika)
  
    
      | Attack inflicts three
times the
damage on a single enemy. | 
     
  
 
Shrike Rune   (Mizuki)
  
    
      |  Attack inflicts twice the amount of
damage on a
single
enemy. | 
     
  
 
Red Rose Rune   (Reinbach III)
  
    
      |  Attack inflicts twice the damage on a
single
enemy. | 
     
  
 
Waking Rune   (Ornan)
  
    
      | Turns Ornan berserk when woken. | 
     
  
 
Charm Rune   (Jeane)
  
    
      | Allows Jeane to charm the enemy. | 
     
  
 
Firefly Rune   (Eugene)
  
    
      | Makes Eugene be targeted more often (much
more
often).  | 
     
  
 
 
 
 
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