|Looking at the stat screen, it should look something like this:|
|NAME||Your character's name. Main character is named by you; other characters are pre-named.|
|CLASS||Your character's class. Must choose a class for head character. Depends on questions answered when starting a new game. Listed as Mage, Bard, Fighter, Druid, Tinker, Paladin, Ranger & Shepherd. Character's class determines what gear can be equipped and to what degree magic can be used.|
|LVL||Level of character. Starting level of 2 or 3 depending on what class you start as. Max is level 8.|
|EXP||Current amount of experience points a character
has. Used to gain a level when enough is earned. Max is
|HP||Current/Max amount of Hit Points. When HP
reaches 0, character dies. Increases by 100 per level up.
Max is 800.
|MP||Current/Max amount of Magic Points. Used
for casting spells. MP
regenerates 1 point per round of battle & 1 point per step on
map. Max is 99. MP is determined differently per class:
Mage - DEX x2
Druid - DEX x1.5
Bard/Paladin/Ranger - DEX x1
Tinker - DEX x.5
Fighter/Shephard - Can't use Magic, unless you make them the Avatar.
|STR||Affects damage inflicted to enemies.
Increases through levels or by using Magic Orbs found in
dungeons. Max is 50.
|DEX||Affects Magic & M.P. Increases through levels or by using Magic Orbs found in dungeons. Max is 50.|
|INT||Affects the success of an attack. Increases through levels or by using Magic Orbs found in dungeons. Max is 50.|
|SWD||Melee weapon currently equipped on character.|
|BOW||Projectile weapon currently equipped on character.|
|ARM||Body armor currently equipped on character.|
|GP||Amount of gold pieces that are being carried by
the party. Max of 9999 (unless your using game genie). Can
be obtained from a chest after winning a battle or found in chests
inside towns, castles & dungeons (taking chests from a town or
castle will drop virtue).
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|The party status can be viewed when you press the A button (will also show the commands option).|
|You will see the character's names, their class, Hit Points & Magic Points.|
|They also have 2 status ailments. They are Poison(P) & Dead(D).|
||Character is poisoned. Will lose 1 HP per step in battle and on the field. Can be cured using Cure spell or by visiting a Healer.|
||Character is dead. Cannot act. Will float behind party in spirit form. Cured using Life spell or by visiting a Healer.|
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|The Avatar status screen is located right next to the character stat selection screen. It shows your progress towards Avatarhood. Everytime that you attain partial Avatarhood, a small mark will appear in this screen for the corresponding virtue, and disappear when you screw up. Once Avatarhood is attained, your MP will jump to 99, even if your character is unable to use magic (like Fighter or Shepherd). They are also able to obtain & equip the best gear in the game: Sword of Paradise & Exotic Armor. Only when Avatarhood is obtained, are you able to to enter the Stygian Abyss, the final dungeon of the game. So yeah... obtaining Avatarhood is a big part of beating the game. There's kind of a theme going here if you hadn't noticed it yet...|
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