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Accessories

Accessories are equipment that give some type of added bonus to a person's attack/defense/etc, or protects against status change or elements.  There are 6 accessory types in the game.

KEY
Stat/Item Effect Increase/Decreases stats by equipping it, or just by having it in inventory; special ability an item has, such as the ability to slay undead, cast spells, has a Special Power (SP), etc.
Orange Text Usable by Class/Attribute
Red Text Cursed item.  Once equipped, cannot be removed.  Go to Vigger's and pay him to lift curse.  Once done, item is destroyed.



Ring

Charm

Ornament

Wrist

Boots

Cloak


RING
These accessories aren't that really useful.  Most of them are either Regen/Degen per step, or casts a spell when used as an item.
Name
Description
Class
Attribute
Stat/Item Effect
Found In
Sold For
Healing
Ring

A dazzling ring containing water, the basis of life.  The radiance of the ring has the power to heal. W K M N T P B S G N E When equipped, gain 1 HP per step.  When used as an item, casts Lafeal. Drops off of Fairy. 26000
Sorceror's
Ring

A ring engraved with a sorceror's chant.  Cures paralysis.  Increases user's wisdom level. W K M N T P B S G N E When used as an item, casts Parazkea.  Releasing it's SP, Wisdom +1. Virgo starts with one.  Received after completing Walter's "Find a certain book" quest.  Drops from Mages (all kinds). 21000
Crimson
Ring

Ring with a crystal mixed with fairy's blood.  Cures wounds and increases resistance to death. W K M N T P B S G N E When equipped, Gain 2 HP per step; Instant Death resistance up. Can be obtained in B5 if you give the Pixie guarding the door a Carcass or Cathedral stone.  Drops off Vampire Lord. 6000
Cursed
Ring

Ring with a soul of a cursed, unlucky person.  Decreases luck of those who wear it. W K M N T P B S G N E When equipped, Luck -50%. A possible prize won from completing Gotz's Lv. 10 Trap. 13000
Death
Ring

A ring that attracts death by holding curses of those who were betrayed by their comrades. W K M N T P B S G N E Lose 3 HP per step just by having it in your inventory. A possible prize won from completing Gotz's Lv. 10 Trap.  Drops off of Elder Demon. 21000
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CHARM
These type of accessories are mainly hit percentage boosters.  Some can also cast spells when used in battle.
Name
Description
Class
Attribute
Stat/Item Effect
Found In
Sold For
Decorative
Charm
A charm containing a fragment of a lucky statue.  It increases accuracy. W K M N T P B S G N E When equipped, increases accuracy. Can be bought in Vigger's Shop for 1500 G. 750
Sculpture
Charm
A charmed filled with a sorceror's energy.  Increases accuracy and can render an enemy immobile. W K M N T P B S G N E When equipped, increases accuracy.  In battle, casts Strain. Hina starts with one.  Found in B1. 3750
Ash
Charm
A charm portrayed with monster's blood.  Increases accuracy and can destroy enemies. W K M N T P B S G N E When equipped, increases accuracy.  In battle, casts Ash. Received after completing Palo's "I want to sleep soundly" quest. 5250
Samurai
Charm
Samurai's soul increases accuracy to defeat immortals.  Allow ones occupation to change to a samurai. W K M N T P B S G N E When equipped, increases accuracy; can kill Undead.  Releasing it's SP, can become a Samurai. Found in random chests in the ABYSS. 7500
Devilish
Charm
A charmed filled with a sorceror's energy.  Increases accuracy and can perform miracles. W K M N T P B S G N E When equipped, increases accuracy.  In battle, casts Nirvana. Given to you by Garcia in the Bar after you've finished the 'Deliver an axe' quest & have already pushed the switched to drain the water from B5. 11250
Cursed
Charm
Charm inscribed with a symbol to summon darkness.  Raises accuracy, but takes away Priest MP. W K M N T P B S G N E When equipped, increases accuracy; Lose 1 Pri. MP every 10 steps. A possible prize won from completing Gotz's Lv. 10 Trap.  Drops off of High Priest. 11250
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ORNAMENT
Ornaments are accessories that help resist or protect against status change.
Name
Description
Class
Attribute
Stat/Item Effect
Found In
Sold For
Lapis
Ornament
Causes one to fall in love.  Increases luck and raises one's strength against Sleep. W K M N T P B S G N E When equipped, Luck +10; Sleep resistance up. Received after completing Lisa's "Charm to fullfil a love" quest. 2450
Elf Hair
Ornament
Prevents Poison, Paralysis, Sleep and Unconsciousness.  Increases Life. W K M N T P B S G N E When equipped, Life +10; Prevents Poison, Paralyze, Sleep, Unconscious.  Releasing it's SP, Life +1. Received after completing Rose's "Find out about my husband" quest. 4900
Mitral
Ornament
Made from mitral silver.  Helps resist Poison, Paralysis, Sleep and Unconsciousness. W K M N T P B S G N E When equipped, Poison, Paralyze, Sleep, Unconscious resistance up. Received after completing Fawn's "Bring back our music" quest. 7700
Water
Ornament
An accessory sanctified by water exposed to the light of a full moon.  Prevents all status change. W K M N T P B S G N E When equipped, Prevents all Status. Drops off of Necromancer. 11500
Cursed
Ornament
Used to belong to a witch.  Prevents status change, but takes away Sorceror MP just by carrying it. W K M N T P B S G N E When equipped, Prevents all Status.  Lose 1 Sor. MP every 10 steps just from having it in your inventory. A possible prize won from completing Gotz's Lv. 10 Trap.  Drops off of Lv. 7 Mage. 11500
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WRIST
These mainly give offensive & stat boosters.  Equip these if you want a little extra 'omphf' to your attacks.
Name
Description
Class
Attribute
Offense
Stat/Item Effect
Found In
Sold For
Ogre Power
Wrist
Sealed with an ogre's strength.  Increases attacking strength and critical rate simultaneously. W K M N T P B S G N E 7
When equipped, critical hit rate up. Drops off of Poison Giant. 8750
Knight's
Wrist
Nameless Knight's wrist.  Increases attacking strength and tolerance to fear.  Can change to Knight. W K M N T P B S G N E 7 When equipped, Power +10; resist Fear.  Releasing it's SP, can become a Knight. Recieved after completing Geese's "Please find Hannah" quest. 6250
Parvenu
Wrist

A bracelet used by gamblers that brings good luck.  It will increase the user's luck. W K M N T P B S G N E 3 When equipped, Luck +10.  Releasing it's SP, Luck +1. Received after completing Paul's "I wanna do the right thing" quest. 3750
Weakling
Wrist
Made by a priest to seal a maniac warrior.  Decreases power just by carrying it. W K M N T P B S G N E 0 When equipped, Power -50%. A possible prize won from completing Gotz's Lv. 10 Trap.  Drops off of Dragonfly. 6250
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BOOTS
These accessories are used as evasive & defensive boosters.
Name
Description
Class
Attribute
Evade
Defense
Stat/Item Effect
Found In
Sold For
Speed
Boots
Large increase in evade.  Allows one to change class to ninja. W K M N T P B S G N E Evade: 3 0
Releasing it's SP, can become a Ninja. Drops off of Master Ninja. 4500
Stamina
Boots
Popular among warriors.  Increases strength, evade, and decreases the amount of damage. W K M N T P B S G N E Evade: 1 5
N/A Found in B5. 1500
Cursed
Boots
Large increase in evade, but you will unknowingly lose money from these jinxed boots. W K M N T P B S G N E Evade: 3 0
Lose money every 10 steps just from having it in your inventory. A possible prize won from completing Gotz's Lv. 10 Trap.  Found in random chests starting from B2. 4500
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CLOAK
Mostly used as a slight evade & defense booster, the higher level ones will add an elemental or status protection.
Name
Description
Class
Attribute
Evade
Defense
Stat/Item Effect
Found In
Sold For
Cloak
A normal cloak.  Helps to slightly decrease the amount of damage from enemies. W K M N T P B S G N E 3 2 N/A
Bought in Vigger's Shop for 1700 G.  Can be found in random chests throughout the Labyrinth. 850
Anti-Evil
Cloak
Prevents Flame, Freeze, Thunder, and direct damage from enemies.  Also restores everyone's MP. W K M N T P B S G N E 3 7 When equipped, Fire, Freeze & Thunder resistance up.  Releasing it's SP, will restore all member's MP. Recieved after completing Merricks "I want to make a wonder drug" quest. 16250
Blazing
Cloak
A red cloak dyed in the blood of the Flame fairy, Salamander.  Enemy hits and Flame can be avoided. W K M N T P B S G N E 3 5 When equipped, Fire resistance up. Michele starts with one. 8750
Bishop's
Cloak

A cloak that makes one feel like becoming a bishop.  Allows a change of occupation to bishop. W K M N T P B S G N E 3 5 Releasing it's SP, can become a Bishop. Recieved after completing Maria's "Train me to be a bishop" quest.  Drops off of Arch Priest. 8750
Thunder
Cloak
Transcribed with the dwelling area of Wind fairy, Silph.  Enemy hits and Thunder damage are diminished. W K M N T P B S G N E 3 5 When equipped, Thunder resistance up. Grace starts with one.  Given to you by Michele on B2. 8750
Poison
Cloak
Cloak with an evil eye depicted.  It's powers decrease damage taken, and prevents Poison and Freeze. W K M N T P B S G N E 3 5 When equipped, Prevents Poison; Freeze resistance up. Drops off of Necromancer. 7750
Cursed
Cloak
Spattered blood of the murdered owner turned a sacred symbol evil.  It prevents the use of spells. W K M N T P B S G N E 3 7 Can't cast spells just from having it in your inventory. A possible prize won from completing Gotz's Lv. 10 Trap.  Found in random chests in The ABYSS. 16250
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