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Sorceror Spells

Sorceror spells are the black magic catagory of spells in the game.  They are used, mainly, to cause bodily harm to monsters in battle (whether it be flame, thunder or freeze based damage) as well as inflict status ailments.  But, they can also be used to raise some battle stats such as strength and evasion.  They also have some non-battle spells, such as Maps, that let you view a map of the current level you're on.  Spells can fail; don't be surprised when you cast a spell and nothing happens.  Not all characters can use sor. spells, and the ones that can use them have them at limited levels:

*Sorcerors can use all Sorceror spells (duh)
*Thieves can use up to level 3 spells.
*Samurais can use up to level 6 spells.
*Ninjas can use up to level 2 spells.
*Bishops can use all spells.

Sor. spells must be learned using Magic Stones, Mutated Stones or Vellums.  When using a Magic Stone the first time, you learn the spell initially.  Each time that you use a magic stone of the same type, you'll level up that spell.  You'll notice on your spells page a small number located in the 'Rank' part of the spell chart.  This is that spell's magic level.  The higher the number, the stronger the spell.  When a spells power is maxed out, a small star will be in the place of the number.  Your character's Wisdom level (or Faith for Priest Spells) also factors into that spell's strength as well.  Some spells, however, max out at only one level.

                   


Name:
Level:
Description:
Obtain:
Creta 1
Inflicts flame damage to 1 enemy. Magic Stone
Hardy 1
Increases evade of the user. Magic Stone
Spleem 1
Puts a row of enemies to sleep. Vellum
Teal 1
Inflicts thunder damage to a row of enemies. Magic Stone
Yaiba 2
Increases strength of one/can kill the Undead. Magic Stone
Zateal 2
Inflicts large thunder damage to a row of enemies. Magic Stone
Maps 2
Allows to identify surroundings with a map. Vellum
Zakreta 3
Inflicts large flame damage damage to a row of enemies. Magic Stone
Jateal 3
Inflicts huge thunder damage to all enemies. Magic Stone
Zaiba 3
Increases damage of 1 row/can kill the Undead. Magic Stone
Delphus 4
Decreases evade of a row of enemies. Magic Stone
Kuld 4
Inflicts freezing damage to a row of enemies. Magic Stone
Jakreta 4
Inflicts huge flame damage to all enemies. Magic Stone
Ash 5
Kills all enemies on impact. Mutated Stone
Zakuld 5
Inflicts large freezing damage to a row of enemies. Magic Stone
Dipps 5
Decreases evade of all enemies. Magic Stone
Undepps 5
Allows recovery from the condition of Dark Fog. Vellum
Punish 6
Suffocates all enemies. Mutated Stone
Merciful 6
Kills 1 undead instantly. Mutated Stone
Nirvana 6
A miracle occurs, but the user will pass out. Vellum
Daiba 6
Increases strength of all/can kill the Undead. Magic Stone
Jakuld 6
Inflicts huge freezing damage to all enemies. Magic Stone
Leap 7
Allows you to return to town instantly. Vellum
Valhalla 7
Miracle of choice occurs/decreases user's level by 1. Vellum
Megadeth 7
Inflicts nuclear flame damage to all enemies. Vellum