|Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin|
Sorceror spells are the black magic catagory of spells in the
game. They are used, mainly, to cause bodily harm to monsters in
battle (whether it be flame, thunder or freeze based damage) as well as
inflict status ailments. But, they can also be used to raise some
battle stats such as strength and evasion. They also have some
non-battle spells, such as Maps, that let you view a map of the current
level you're on. Spells can fail; don't be surprised when you
a spell and nothing happens. Not all characters can use sor.
spells, and the ones that can use them have them at limited levels:
*Sorcerors can use all Sorceror spells (duh)
Sor. spells must be learned using Magic Stones, Mutated Stones or Vellums. When using a Magic Stone the first time, you learn the spell initially. Each time that you use a magic stone of the same type, you'll level up that spell. You'll notice on your spells page a small number located in the 'Rank' part of the spell chart. This is that spell's magic level. The higher the number, the stronger the spell. When a spells power is maxed out, a small star will be in the place of the number. Your character's Wisdom level (or Faith for Priest Spells) also factors into that spell's strength as well. Some spells, however, max out at only one level.