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Castle Buildings
Castles have the largest assortment of travel-enhancing buildings. A player with a castle will find it easy to go whereever they want, especially if the castle has access to an ocean. The lack of horde buildings hampers military production, but all in all, the Castle is the best starting city.
Unique Buildings
Name/Image | Cost | Prerequisites | Effect |
| 1000 Gold, 5 Wood | Village Hall | Allows a hero to buy Ballistas. |
| 5000 Gold, 5 Ore | Marketplace | Produces 1 Wood and 1 Ore a day. |
| 500 Gold, 5 Wood | Tavern | Provides a +2 morale bonus to garrisoned creatures when defending a siege. |
| 2000 Gold, 20 Wood | Village Hall | Allows you to build ships.
Ships cost 1000 Gold and 10 Wood.
Only available if the city has access to water. |
| 2000 Gold, 10 Ore | Shipyard | Each Lighthouse built raises the movement allowance of your ships. |
| 2000 Gold, 10 Wood | Barracks | Heroes who visit a Castle with stables have thier movement allowance increased for the rest of the week. |
| The Holy Grail | Village Hall | In addition to the normal Grail Structure effects, all allied heroes gain +2 morale. |
Creature Generators
Name/Image | Cost | Prerequisites | Effect |
| 500 Gold, 10 Ore | Fort | Produces 14 Pikemen a week. |
| 1000 Gold, 5 Ore | Guardhouse | Can recruit Halberdiers instead of Pikemen. |
| 1000 Gold, 5 Wood, 5 Ore | Guardhouse | Produces 9 Archers a week. |
| 1000 Gold, 5 Wood, 5 Ore | Archers' Tower | Can recruit Marksmen instead of Archers. |
| 1000 Gold, 5 Ore | Barracks | Produces 7 Griffins a week. |
| 1000 Gold, 5 Ore | Griffin Tower | Can recruit Royal Griffins instead of Griffins. |
| 1000 Gold | Griffin Tower | Raises Griffin production by 3. |
| 2000 Gold, 5 Ore | Guardhouse, Blacksmith | Produces 4 Swordsmen a week. |
| 2000 Gold, 5 Ore, 5 Crystal | Barracks | Can recruit Crusaders instead of Swordsmen. |
| 3000 Gold, 5 Wood, 5 Ore, 2 Crystal, 2 Gems, 2 Mercury, 2 Sulfur | Mage Guild Level 1, Barracks | Produces 3 Monks a week. |
| 1000 Gold, 2 Wood, 2 Ore, 2 Crystal, 2 Gems, 2 ercury, 2 Sulfur | Monastery | Can recruit Zealots instead of Monks. |
| 5000 Gold, 20 Wood | Stables | Produces 2 Cavaliers a week. |
| 3000 Gold, 10 Wood | Training Grounds | Can recruit Champions instead of Cavaliers. |
| 20000 Gold, 10 Crystal, 10 Gems, 10 Mercury, 10 Sulfur | Monastery | Produces 1 Angel a week. |
| 20000 Gold, 10 Crystal, 10 Gems, 10 Mercury, 10 Sulfur | Portal of Glory | Can recruit Archangels instead of Angels. |
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