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Hero Index

Heroes are the your hands. While not having any heroes is not as bad as having no towns, without heroes, you cannot gather resources, attack your foes, cast spells, or take more cities. Thus, they are very worthwhile at 2500 Gold a pop.

Each city type has two different uniquie hero types: A Might and a Magic Hero. A Might Hero tends to have higher Attack and Defense, along with more martially inclined abilities. A Magic Hero is more magically inclined, and comes with a spellbook. Furthermore, each hero type has about eight different unique heroes, with thier own skills and specialties. In any section the Might Heroes will be listed first.

Castle
Inferno
Rampart
Dungeon
Hero Stats
Stronghold
Fortress
Necropolis
Tower


Statistics Key
Name - The name of the Hero.
Race - The race and gender of the hero. Doesn't really have an impact.
Specialty - The Specialty of the hero. Specialites are non-skill abilities that can either generate more resources, raise the hero's effectiveness with a certain creature (For every level they gain above the creature's level) , raise the hero's effectiveness with a certain spell (In relation to the difference between the hero's level and the creature's level), or grant a bonus to a skill they have (At 5% per level). As can be seen, most specialties are heavily level based. It's also worth noting that a hero with a non-resource specialty will always have what they specialize in to start out (and the nessecary spell points for a spell specialty)
Skills - What secondary skills they start with.
Stats - The starting stats of that type of hero, in the Hero Stats section.
Stats % (2-9) - The chance of raising a particular primary skill when a hero gains a level between 2 and 9, in the Hero Stats section.
Stats % (10 +) - The chance of raising a particular primary skill when a hero gains a level from 10 onwards, in the Hero Stats section.



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