Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Home
Cheats
Creatures
Field Objects
Gameplay and Systems
Heroes
Items
Secondary Skills
Spells
Strategies
Towns and Buildings
Walkthrough
Credits and Stuff

Common Buildings

These buildings are common to all cities, and all of them are very important. Common buildings have no image listing.

Name
Cost
Prerequisites
Effect
Village Hall
N/A
N/A
Produces 500 Gold per day. Allows you to build other buildings.
Town Hall
2500 Gold
Village Hall, Tavern
Produces 1000 Gold per day.
City Hall
5000 Gold
Town Hall, Blacksmith, Marketplace, Mage Guild Level 1
Produces 2000 Gold per day.
Capitol
10000 Gold
City Hall, Castle
Produces 4000 Gold per day. Can only build if another city in your possession does not have one.
Fort
5000 Gold, 20 Wood, 20 Ore
Village Hall
Adds walls to a town.
Citadel
2500 Gold, 5 Ore
Fort
Adds a moat and a central arrow tower. Increases creature production by 50%.
Castle
5000 Gold, 10 Wood, 10 Ore
Citadel
Adds two additional arrow towers at half strength of the central tower, and walls are strengthened. Increases creature production by 100%.
Mage Guild Level 1
2000 Gold, 5 Wood, 5 Ore
Village Hall
Five level 1 spells are available for heroes to learn if they have a spellbook. Allows spellbooks to be bought for 500 Gold.

Heroes automatically learn any spells they don't know when they visit a city with a Mage Guild.
Mage Guild Level 2
1000 Gold, 5 Wood, 5 Ore, 4 Crystal, 4 Gems, 4 Mercury, 4 Sulfur
Mage Guild Level 1
Four level 2 spells are made available.
Mage Guild Level 3
1000 Gold, 5 Wood, 5 Ore, 6 Crystal, 6 Gems, 6 Mercury, 6 Sulfur
Mage Guild Level 2
Three level 3 spells are made available.

This is the highest level Mage Guild that can be built in Fortress and Strongholds.
Mage Guild Level 4
1000 Gold, 5 Wood, 5 Ore, 8 Crystal, 8 Gems, 8 Mercury, 8 Sulfur
Mage Guild Level 3
Two level 4 spells are made available.

This is the highest level Mage Guild that can be built in Castles.
Mage Guild Level 5
1000 Gold, 5 Wood, 5 Ore, 10 Crystal, 10 Gems, 10 Mercury, 10 Sulfur
Mage Guild Level 4
One level 5 spell are made available.
Marketplace
500 Gold, 5 Wood
Village Hall
Allows resources to be traded and allows you to trade resources with other players.

The more marketplaces you control, the better the exchange rate is.
Tavern
500 Gold, 5 Wood
Village Hall
Allows you to recruit heroes, hear rumors and visit the Thieves Guild to compare standings.
Grail Structure
The Holy Grail
Village Hall
Produces 5000 Gold per day, and raises creature production for the city by 50%. Also has a unique bonus based on the city it is built.

A Grail structure can only be built by having the hero who possesses the Holy Grail visit the city you wish to build the structure in and then visitng the Village/Town/City Hall or Capitol. It's often wise to choose the city carefully, as once built it cannot be removed.

Unique bonuses will be listed in the Grail Structure entry of each city. You can read about the Grail here.



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.