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Inferno Creatures

Inferno creatures suffer from what I call "Crappy Upgraed-itis". Or maybe it just seems that way. Only teh late creatures get truly strong, and as a whole, they're expensive in relation to their power.

Weiila sez: Now THIS is evil! Get your lost souls and sinners right here, but foremost the guys punishing them. They are the most evil of evil dudes and they HATE all goodiedoers. Watch it, that's hot...

Name
Cost
Attack
Defense
Speed
Shots
Image
Building
Damage
Health
Combat Speed
Movement Type
Special Abilities
Upg. Name
Upg. Cost
Upg. Attack
Upg. Defense
Upg. Speed
Upg. Shots
Upg. Image
Upg. Building
Upg. Damage
Upg. Health
Upg. Combat Speed
Upg. Movement Type
Upg. Special Abilities
Comments


Imp
50 Gold
2
3
Slow
N/A
1-2
4
5
Ground
No special abilities.
Familiar
60 Gold
4
4
Extra Swift
N/A
1-2
4
7
Ground
Channels 20% of spell points spent by enemy spellcasters into hero's spell points.
Imps and Familiars are the lowest of the low. They are quite simply the crappiest unit around. It is NOT POSSIBLE to get any crappier. But there is one nice thing about them. The Familiar's channeling ability makes sure that if your enemy likes powerful spells, you can cast some of your own. Providing they survive. And in the numbers they can be produced, it might not be that big of a problem.

Weiila sez: On top of that it looks like they’re picking their noses when idle. *sweatdrop*


Gog
125 Gold
6
4
Extra Slow
12
2-4
13
4
Ground
No special abilities.
Magog
175 Gold
7
4
Swift
24
2-4
13
6
Ground
Ranged area attack (Target and surronding units.)
I really don't like Gogs and Magogs. I mean, sure they shoot, but you can do better. The Magog's shot you have to be careful with, or you risk hitting your own troops.


Hell Hound
200 Gold
10
6
Extra Swift
N/A
2-7
25
7
Ground
No special abilities.
Cerberus
250 Gold
10
8
Upg. Speed
N/A
2-7
25
8
Ground
Melee area attack (Three Hexes- target hex and two next to it.)
The Hell Hounds are pretty cool I suppose. The Cerberus gets a defense increase, a marginal speed increase, and a three-way attack. The problem is that a smart opponent might make your Cerberi counter your own troops by accident.


Demon
250 Gold
10
10
Slow
N/A
7-9
35
5
Ground
No special abilities.
Horned Demon
270 Gold
10
10
Swift
N/A
7-9
40
6
Ground
No special abilities.
Demons look cool, but... I dunno. Horned Demons also have quite possibly one of the suckiest upgrades I've ever seen. Oh well. They seem aright, but I'm not big on them.


Pit Fiend
500 Gold
13
13
Swift
N/A
13-17
45
6
Ground
No special abilities.
Pit Lord
700 Gold
13
13
Extra Swift
N/A
13-17
45
7
Ground
Can resurrect friendly units as Demons.
Pit Fiends are actually pretty good fighters, however, they suffer a case of sucky upgrade. I mean, 200 extra gold for a point in speed and the ability to create demons? Well. I don't know. If it's worth it is up to you, but I wouldn't upgrade them unless I had a chance to do it for free.


Efreet
900 Gold
16
12
Ultra Swift
N/A
16-24
90
9
Flying
Immune to Fire spells, does 150% damage to Genies and Master Genies.
Efreet Sultan
1100 Gold
16
14
Very Quick
N/A
16-24
90
13
Flying
Immune to Fire spells, permanent Fire Shield, does 150% damage to Genies and Master Genies.
Much superior to their natural enemies, Efreet kill Genies in big numbers. Heh. But they're not too shabby, some decent and FAST buggers.

Weiila sez: Efreet sultans also have a counterattack called Fire Shield, which hits every time they get attacked and also is fired off when the entire troop is killed. It hurts all creatures standing around them.


Devil
2700 gold + 1 Mercury
19
21
Quick
N/A
30-40
160
Quick
Teleport
Lowers enemy luck by 1, cannot be counterattacked, does 150% damage to Angels and Archangels.
Arch Devil
4500 G + 1 Mercury
26
28
Extra Fast
N/A
30-40
200
17
Teleport
Lowers enemy luck by 1, cannot be counterattacked, does 150% damage to Angels and Archangels.
They use scythes. That's very cool. ANYWAYS, these guys are the only ones that teleport, and are actually pretty good, but should NEVER be paired against Archangels.

Weiila sez: Heh, angels and devils hate each other. Now WHAT is up with that? < /sarcasm >



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