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Necropolis Buildings
The Necropolis doens't have many horde buildings, but it allows you to make Skeletons leik nobody's business.
Unique Buildings
Name/Image | Cost | Prerequisites | Effect |
| 1000 Gold, 5 Wood | Prerequisites | Allows a hero to buy First Aid Tents. |
| 5000 Gold, 5 Ore | Marketplace | Provides 1 Wood and 1 Ore a day. |
| 1000 Gold | Fort | Provides a permanent shroud over your city. Enemy heroes may remove it notmally but it returns each day. |
| 1000 Gold | Mage Guild Level 1 | Provides a 10% bonus to Necromancy for allied heroes who have it. |
| 1000 Gold | Cursed Temple | Creatures in a town with a Skeleton Transformer may be transformed into Skeletons. |
| 2000 Gold, 20 Wood | Village Hall | Allows you to build ships.
Ships cost 1000 Gold and 10 Wood.
Only available if the city has access to water. |
| The Holy Grail | Village Hall | In addition to the normal Grail Structure effects, all allied heroes gain a 20% to thier Necromancy skill if they have it. |
Creature Generators
Name/Image | Cost | Prerequisites | Effect |
| 400 Gold, 5 Wood, 5 Ore | Fort | Produces 12 Skeletons a week. |
| 1000 Gold, 5 Wood, 5 Ore | Cursed Temple | Allows you to recruit Skeleton Warriors instead of Skeletons. |
| 1000 Gold | Skeleton Transformer | Raises Skeleton production by 6. |
| 1000 Gold, 5 Ore | Cursed Temple | Produces 8 Walking Dead a wek. |
| 1000 Gold, 5 Wood, 5 Ore | Graveyard | Allows you to recruit Zombies instead of Walking Dead. |
| 1500 Gold, 5 Wood, 5 Ore | Cursed Temple | Produces 7 Wights a week. |
| 1500 Gold, 5 Mercury | Tomb of Souls | Allows you to recruit Wraiths instead of Wights. |
| 2000 Gold, 5 Wood, 5 Ore | Graveyard | Produces 4 Vampires a week. |
| 2000 Gold, 5 Wood, 10 Crystal, 10 Gems | Estate, Necromancy Amplifier | Allows you to recruit Vampire Lords instead of Vampires. |
| 2000 Gold, 10 Ore, 10 Sulfur | Graveyard, Mage Guild Level 1 | Produces 3 Liches a week. |
| 2000 Gold, 5 Ore, 5 Sulfur | Mausoleum | Allows you to recruit Power Liches instead of Liches. |
| 6000 Gold, 10 Wood, 10 Ore | Estate, Mausoleum | Produces 2 Black Knights a week. |
| 3000 Gold, 5 Wood, 5 Ore, 2 Crystal, 2 Gems, 2 Mercury, 2 Sulfur | Hall of Darkness | Allows you to recruit Dread Knights instead of Black Knights. |
| 10000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Gems, 5 Mercuty, 5 Sulfur | Hall of Darkness | Produces 1 Bone Dragon a week. |
| 15000 Gold, 5 Wood, 5 Ore, 20 Mercury | Dragon Vault | Allows you to recruit Ghost Dragons instead of Bone Dragons. |
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