Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Home
Cheats
Creatures
Field Objects
Gameplay and Systems
Heroes
Items
Secondary Skills
Spells
Strategies
Towns and Buildings
Walkthrough
Credits and Stuff

Neutral Creatures

The Neutral creatures are creatures unaffiliated with a specific town. While the Elementals DO have upgrades and a town (the Conflux) in the expansion, I don't have it, so this what you get. Sorry. Only the neutral golems have an upgraded form, that will follow the standard statistics block. So in no particular order...

Name
Cost
Attack
Defense
Speed
Shots
Image
Building
Damage
Health
Combat Speed
Movement Type
Special Abilities
Comments


Air Elemental
250 Gold
9
9
Extra Swift
N/A
N/A
2-8
25
7
Flying
Immune to Blind and Meteor Shower. Takes 200% damage from Firestorm, Lightning Bolt and Chain Lightning.
Air Elementals are cool. They're my second favorite elemental, and they're pretty good fighters. Nice and fast too.


Earth Elemental
400 Gold
10
10
Extra Slow
N/A
N/A
4-8
40
4
Ground
Immune to Firestorm, Lightning Bolt and Chain Lightning. Takes 200% damage from Meteor Swarm.
These guys make some kick ass tanks. But for their sake they should be Hasted: that's the only real drawback.


Fire Elemental
350 Gold
10
8
Swift
N/A
N/A
4-6
35
6
Groundpe
Immune to Fire spells. Takes 200% damage from Ice Ray and Frost Ring.
They're alright. Not my favorite, but decent fighters nonetheless.

Weiila sez: I can’t help but only think about how these guys look like some cliché superhero from the 80’s.


Water Elemental
300 Gold
8
10
Slow
N/A
N/A
3-7
30
5
Ground
Immune to Ice Ray and Frost Ring. Takes 200% damage from Firewall, Fireball, Inferno, and Fire Shield.
I'm not honestly too impressed with the Water Elemental, but they're ok considering some other units.


Gold Golem
500 Gold
11
12
Slow
N/A
N/A
8-10
50
5
Ground
Takes only 15% damage from spells.
Diamond Golem
750 Gold
13
12
Slow
N/A
N/A
10-14
60
6
Ground
Takes only 5% damage from spells.
Too bad you can't find these easily, and you're more likely to fight them. These Golems are COOL. If you can get your mitts on them, do so at any cost and DON'T let go of them. The spell resistance is much better than the more common Stone and Iron Golems too. It's still only in regard to damage.





(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.