Name | Image | Effect |
Crystal | | Gives 3-6 Crystal. |
Gems | | Gives 3-6 Gems. |
Gold | | Gives 500-1000 Gold. |
Mercury | | Gives 3-6 Mercury. |
Ore | | Gives 5-10 Ore. |
Sulfur | | Gives 3-6 Sulfur. |
Treasure Chest | | 32% chance to give 1000 Gold or 500 Experience. 32% chance to give 1500 Gold or 1000 Experience. 31% chance to give 2000 Gold or 1500 Experience. 5% chance to give a random treasure artifact. If backpack is full, get choice of 1000 Gold or 500 Experience. |
Wood | | Gives 5-10 Wood. |
Altar of Sacrifice | | Castle, Rampart and Tower heroes may trade artifacts for experience. Dungeon, Inferno and Necropolis heroes may trade creatures for experience. Fortress and Stronghold heroes may trade creatures or artifacts for experience. |
Anti-Magic Garrison | | Place for storing creatures at a choke point. Spells cannot be cast in combat.. |
Black Market | | A visiting hero may buy artifacts at a Black Market. |
Border Guard | | Must visit a Keymaster Tent to eliminate a Border Guard, cannot pass without one of the player's heroes visiting the Keymaster Tent. |
Campfire | | +400-600 Gold, +4-6 of a random resource other than Gold. |
Cartographer | | Pay 1000 gold to remove the shroud from the overworld land. |
Cover of Darkness | | Provides a permanent shroud for a 20 tile radius. Enemy heroes may remove it notmally but it returns each day. |
Cyclops Stockpile | | 30% chance to fight 20 Cyclops to gain 4 of each resource. 30% chance to fight 30 Cyclops to gain 6 of each resource. 30% chance to fight 40 Cyclops to gain 8 of each resource. 10% chance to fight 50 Cyclops to gain 10 of each resource. |
Den of Thieves | | Visit for complete standings information. |
Dragon Fly Hive | | 30% chance to fight 30 Dragon Flies to gain 3 Wyverns. 30% chance to fight 45 Dragon Flies to gain 6 Wyverns. 30% chance to fight 60 Dragon Flies to gain 9 Wyverns. 10% chance to fight 90 Dragon Flies to gain 12 Wyverns. |
Dragon Utopia | | 30% chance to fight 8 Green Dragons, 5 Red Dragons, 2 Gold Dragons and 1 Black Dragon for 20000 Gold, 1 treasure artifact, 1 Minor artifact, 1 Major artifact, and 1 Relic artifact. 30% chance to fight 8 Green Dragons, 6 Red Dragons, 3 Gold Dragons and 2 Black Dragon for 30000 Gold, 1 Minor artifact, 1 Major artifact and 2 Relic artifact. 30% chance to fight 8 Green Dragons, 6 Red Dragons, 4 Gold Dragons and 3 Black Dragon for 40000 Gold, 1 Major artifact and 3 Relic artifacts. 10% chance to fight 8 Green Dragons, 7 Red Dragons, 6 Gold Dragons and 5 Black Dragon for 50000 Gold and 4 Relic artifacts. |
Dwarven Treasury | | 30% chance to fight 50 Dwarves to gain 2500 Gold and 5 Crystal. 30% chance to fight 75 Dwarves to gain 4000 gold and 3 Crystal. 30% chance to fight 100 Dwarves to gain 5000 Gold and 5 Crystal. 10% chance to fight 150 Dwarvess to gain 7500 Gold and 6 Crystal. |
Eye of the Magi | | If a Hut of the Magi is visited, the shroud is removed from an area around the Eye of the Magi. |
Garden of Revelation | | +1 Knowledge once for the visiting hero. |
Garrison | | Place for storing creatures at a choke point. |
Griffin Conservatory | | 30% chance to fight 40 Griffins to gain 2 Angels. 30% chance to fight 60 Griffins to gain 3 Angels. 30% chance to fight 80 Griffins to gain 4 Angels. 10% chance to fight 100 Griffins to gain 5 Angels. |
Hut of the Magi | | Removes the shroud around all Eyes of the Magi. |
Idol of Fortune | | +1 Morale until hero's next battle on even days of the week. +1 Luck until hero's next battle on odd days of the week except Day 7. +1 Luck and Morale until hero's next battle on Day 7. |
Imp Cache | | 30% chance to fight 100 Imps to gain 1000 Gold and 2 Mercury. 30% chance to fight 150 Imps to gain 1500 Gold and 3 Mercury. 30% chance to fight 200 Imps to gain 2000 Gold and 4 Mercury. 10% chance to fight 300 Imps to gain 5000 gold and 6 Mercury. |
Keymaster Tent | | Visit a Keymaster Tent to gain give your heroes the ability to pass through Border Guards of the same color. |
Learning Stone | | +1000 Experience once for the visiting hero. |
Library of Enlightenment | | May give a visiting hero +2 Attack, Defense, Power, Knowledge |
Lighthouse | | +5 Ship Movement for each Lighthouse you own. |
Magic Well | | Restores all lost spell points. |
Marletto Tower | | +1 Defense once for the visiting hero. |
Medusa Stores | | 30% chance to fight 20 Medusas to gain 2000 Gold and 5 Sulfur. 30% chance to fight 30 Medusas to gain 3000 Gold and 6 Sulfur. 30% chance to fight 40 Medusas to gain 4000 Gold and 8 Sulfur. 10% chance to fight 50 Medusas to gain 5000 gold and 10 Sulfur. |
Mercenary Camp | | +1 Attack once for the visiting hero. |
Monolith, One-Way Enterance | | Teleports hero to a One-Way Exit Monolith with matching markings. |
Monolith, One-Way Exit | | Exit point from a One-Way Enterance Monolith with matching markings. |
Monolith, Two-Way | | Teleports hero to another Two-Way Monolith with matching markings. |
Naga Bank | | 30% chance to fight 10 Nagas to gain 4000 Gold and 8 Gems. 30% chance to fight 15 Nagas to gain 6000 Gold and 12 Gems. 30% chance to fight 20 Nagas to gain 8000 Gold and 16 Gems. 10% chance to fight 30 Nagas to gain 12000 gold and 24 Gems. |
Prison | | Free a hero, who joins you for free. |
Rally Flag | | +1 Luck and Morale until hero's next battle. +4 Movement until end of day. |
Redwood Observatory | | Shroud is removed withing 20 tiles of the Observatory. |
Refugee Camp | | Random creature becomes available for recruitment at the beginning of each week. |
Sanctuary | | A hero in a Sanctuary cannot be attacked. |
Scholar | | Grants one random Level 1 spell, primary skill or secondary skill. Scholar then disappears. |
School of Magic | | Pay 1000 Gold to raise a visiting hero's Power or Knowledge by 1. |
School of War | | Pay 1000 gold to raise a visiting hero's Attack or Defense by 1. |
Seer Hut | | Visit to gain a quest for a reward. |
Shipyard | | A visiting hero may purchase a ship for 1000 Gold and 10 Wood. |
Shrine of Magic Gesture | | Learn a random Level 2 spell. |
Shrine of Magic Incantation | | Learn a random Level 1 spell. |
Shrine of Magic Thought | | Learn a random Level 3 spell. |
Star Axis | | +1 Power once for the visiting hero. |
Subterranean Gate | | Transports a hero to the Underworld Map, if any. If the hero is in the underworld, the hero is transported to the overworld. |
Tavern | | Allows you to recruit heroes, hear rumors and visit the Thieves Guild to compare standings. |
Temple | | +1 Morale until hero's next battle, +2 if on Day 7 of the week. |
University | | Pay 2000 Gold to have a visiting hero learn a new secondary skill. |
War Machine Factory | | Visiting hero may buy any War Machine. |
Warrior's Tomb | | Gain -3 Morale and one random artifact: 30% treasure, 50% Minor 15% Major, 5% Relic. |
Windmill | | 3-6 of a random resource other than Wood or Gold. |
Witch Hut | | Learn a secondary skill besides Leadership and Necromancy. |