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Dirt Objects

Name
Image
Effect
Abandoned Mine
Fight Troglodites to restore the mine.
Alchemist's Lab
Produces 1 Mercury a day.
Crystal Caverns
Produces 1 Crystal a day.
Gem Pond
Produces 1 Gem a day.
Gold Mine
Produces 1000 Gold a day.
Ore Pit
Produces 2 Ore a day.
Sawmill
Produces 2 Wood a day.
Sulfur Dune
Produces 1 Sulfur a day.
Arena
Player's choice to raise hero's Attack or Defense by 2.
Crypt
30% chance to fight 30 Skeletons and 20 Zombies for 1000 Gold.
30% chance to fight 25 Skeletons, 20 Zombies and 5 Wights for 2000 Gold
30% chance to fight 20 Skeletons, 20 Zombies, 10 Wights and 5 Vampires for 2500 Gold and a treasure artifact
10% chance to fight 20 Skeletons, 20 Zombies, 10 Wights and 10 Vampires for 5000 Gold and a treasure artifact.
-1 Morale until hero's next battle if the guardians are already defeated.
Faerie Ring
+1 Luck until the hero's next battle.
Fountain of Fortune
-1 to +3 Luck until the hero's next battle.
Fountain of Youth
+1 Morale until hero's next battle. +4 Adventure movement for the day.
Hill Fort
Upgrade base creatures.
Lake of the Scarlet Swan
+2 Luck until next battle. Lose all remaining movement points.
Magic Well
Restores all lost spell points.
Mystical Garden
50/50 chance to get 500 Gold or 5 Gems. Restored at the beginning of each week.
Obelisk
Reveals a portion of the Puzzle Map. May only be visted once per player.
Sign
Displays a message.
Stables
+6 Movement each day until the end of the week. Cavliers are automatically upgraded to Champions.
Trading Post
Trade resources at the effiecency of 3 marketplaces.
Tree of Knowledge
Raises hero to the next level. 34% of having no cost, 33% chance of costing 10 Gems, 33% chance of costing 2000 Gold.
Waterwheel
500 Gold given on the first week, 1000 gold each week thereafter. Restored at the beginning of each week.




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