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Rampart Buildings
The Rampart has more horde buildings than most, but fewer domestic buildings. Thier domestic buildings are a bit centered on gathering resources though. Having a Rampart town or an ally with a Rampart town you can trust with your money is a good thing.
Unique Buildings
Name/Image | Cost | Prerequisites | Effect |
| 1000 Gold, 5 Wood | Village Hall | Allows a hero to buy First Aid Tents. |
| 5000 Gold, 5 Ore | Marketplace | Produces 1 Crystal a day. |
| 2000 Gold, 2 Wood, 2 Ore, 2 Crystal, 2 Gems, 2 Mercury, 2 Sulfur | Village Hall | Produces 1-4 of a random resource at the beginning of each week. |
| 1500 Gold, 10 Crystal | Mystic Pond | Gives a +2 luck bonus to a hero defending a siege. |
| 5000 Gold, 5 Wood, 5 Ore | Miners' Guild | Produces 10% interest on gold held at the beginning of each week. |
| The Holy Grail | Village Hall | In addition to the normal Grail Structure effects, all allied heroes gain +2 luck. |
Creature Generators
Name/Image | Cost | Prerequisites | Effect |
| 500 Gold, 10 Wood | Fort | Produces 14 Centaurs a week. |
| 1000 Gold, 5 Wood | Centaur Stables | Allows you to recruit Centaur Captains instead of Centaurs. |
| 1000 Gold, 5 Wood | Centaur Stables | Produces 8 Dwarves a week. |
| 1000 Gold, 5 Wood | Dwarf Cottage | Allows you to recruit Battle Dwarves instead of Dwarves. |
| 1000 Gold | Dwarf Cottage | Raises Dwarf production by 4. |
| 1500 Gold, 10 Wood | Centaur Stables | Produces 7 Wood Elves a week. |
| 1500 Gold, 10 Wood | Homestead | Allows you to recruit Grand Elves instead of Wood Elves. |
| 2000 Gold, 10 Crystal | Homestead | Produces 5 Pegasi a week. |
| 2000 Gold, 5 Crystal | Enchanted Spring | Allows you to recruit Silver Pegasi instead of Pegasi. |
| 2500 Gold | Homestead | Produces 3 Dendroid Guards a week. |
| 1500 Gold | Dendroid Arches | Allows you to recruit Dendroid Soldiers instead of Dendroid Guards. |
| 2000 Gold | Dendroid Arches | Raises Dendroid Guard production by 2. |
| 4000 Gold, 5 Wood, 5 Ore, 10 Gems | Dendroid Arches, Enchanted Spring | Produces 2 Unicorns a week. |
| 3000 Gold, 5 Gems | Unicorn Glade | Allows you to recruit War Unicorns instead of Unicorns. |
| 10000 Gold, 30 Ore, 20 Crystal | Unicorn Glade, Mage Guild Level 2 | Produces 1 Green Dragon a week. |
| 20000 gold, 30 Ore, 20 Crystal | Dragon Cliffs, Mage Guild Level 3 | Allows you to recruit Gold Dragons instead of Green Dragons. |
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