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Terrain and Movement Systems
Movement
The combat speed of your units determines how your base movement on the Adventure map. However, it is calculated from the SLOWEST unit in your army, so all the Archangels and Dragonflies in the world can't help you if you have a SINGLE Stone Golem. Under the speed ranges is the combat speeds they equal, in bold.
Slowest Creature Speed | Movement Allowance |
Super Slow - Extra Slow 1-4 | 15 |
Slow 5 | 16 |
Swift - Extra Swift 6-7 | 17 |
Very Swift 8 | 18 |
Ultra Swift - Super Swift 9-10 | 19 |
Quick - Super Fast 11-20 | 20 |
Terrain costs
Larger percentages means greater movement point cost, and thus slower travel.
Terrain Type | Without Pathfinding | Basic Pathfinding | Advanced Pathfinding | Expert Pathfinding |
Dirt | 100%
| 100%
| 100%
| 100%
|
Grass | 100%
| 100%
| 100%
| 100%
|
Lava | 100%
| 100%
| 100% | 100%
|
Subterranean | 100%
| 100%
| 100%
| 100%
|
Cobblestone Road | 50%
| 50%
| 50%
| 50%
|
Dirt Road | 75%
| 75%
| 75%
| 75%
|
Gravel Road | 65%
| 65%
| 65%
| 65%
|
Rough | 125%
| 100%
| 100%
| 100%
|
Sand | 150%
| 125%
| 100%
| 100%
|
Snow | 150%
| 125%
| 100%
| 100%
|
Swamp | 175%
| 150%
| 125%
| 100%
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Native terrain
Creatures enjoy certain benefits in thier native terrain. This is most notable by the elimination of movement penalties if a hero is on his native terrain AND all of his troops are native to the terrain in question. Well I'm not sure of the hero, but the manual implies it. Note, though, that only the Tower, Stronghold, and Fortress really gain that particular benefit.
Town Type | Native Terrain |
Castle | Grass |
Rampart | Grass |
Tower | Snow |
Inferno | Lava |
Necropolis | Dirt |
Dungeon | Subterranean |
Stronghold | Rough |
Fortress | Swamp |
Special terrain
There are two types of special terrain, which can affect battles and your strategy.
| Special Terrain | Image | Effect |
Holy Ground | | +1 Morale to Good creatures, -1 Morale to Evil creatures. |
Clover Field | | +2 Luck to Neutral Creatures. |
Evil Fog | | -1 Morale to Good creatures, +1 Morale to Evil creatures. |
Cursed Ground | | Negates terrain, luck and morale bonuses. Spellcasting is impossible. Magic-dependant heroes should avoid this like the plague. |
Magic Plains | | Any spell cast is treated as if it was cast at Expert level. |
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