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Tower Creatures

The Tower tends to be my second choice of city, and with these units, it's hard not to understand why. Pretty cheap and effective, the Tower has a nice assortment of powerful units for perusal.

Weiila sez: "'Cause it's mythical, mystical, magical..." These guys are pretty humanoid, but at the same time they aren't. This is the place for pure magic, even if there is a lot of brute force that can mangle you with all six left hands if you don't beware...

Name
Cost
Attack
Defense
Speed
Shots
Image
Building
Damage
Health
Combat Speed
Movement Type
Special Abilities
Upg. Name
Upg. Cost
Upg. Attack
Upg. Defense
Upg. Speed
Upg. Shots
Upg. Image
Upg. Building
Upg. Damage
Upg. Health
Upg. Combat Speed
Upg. Movement Type
Upg. Special Abilities
Comments


Gremlin
30 Gold
3
3
Extra Slow
N/A
1-2
4
4
Ground
No special abilities.
Master Gremlin
40 Gold
4
4
Slow
8
1-2
4
5
Ground
No special abilities.
Gremlins aren't very good, but they're cheap as hell and easy to mass. Master Gremlins are one of those creatures that are weak, but I like them anyway and have NO idea why. They rate somewhere around Imps in my opinion. You generally want to upgrade to Master Gremlins for the ranged attack.

Weiila sez: I think I like them because they look funny, and how can something that small throw a ball and chain of that size that far?


Stone Gargoyle
130 Gold
6
6
Swift
N/A
2-3
16
6
Flying
No special abilities.
Obsidian Gargoyle
160 Gold
7
7
Ultra Swift
N/A
2-3
16
9
Flying
No special abilities.
Maybe I have a special fondness for Tower units, but I like Gargoyles, even if they aren't very impressive. The upgrade is quite worth it.

Weiila sez: They look cool and fight decently, nice little critters.


Stone Golem
150 Gold
7
10
Very Slow
N/A
4-5
30
3
Ground
Takes 50% damage from spells.
Iron Golem
200 Gold
9
10
Slow
N/A
4-5
35
8
Ground
Takes 25% damage from spells.
The Tower's Dwarf. While they have a less random spell resistance, it's only good against damage spells, and damaging spells aren't always the most useful. Still, they're stronger, and do wonders Hasted.

Weiila sez: Ugh. They’re decent when Hasted, but otherwise they are worthless. When they finally get to move everyone will have strolled out of their range.


Mage
350 Gold
11
8
Slow
24
7-9
25
5
Ground
Reduces friendly spell cost by 2, No melee penalty.
Arch Mage
450 Gold
12
9
Extra Swift
24
7-9
30
7
Ground
Reduces friendly spell cost by 2, No melee penalty, No cover penalty to ranged attacks.
Magi are cool, but Arch Magi just kick. They’re strong, quick, and do wonders in sieges. They're very much worth the cost.


Genie
550 Gold
12
12
Extra Swift
N/A
13-16
40
7
Flying
Does 150% damage to Efreet and Efreet Sultans.
Master Genie
600 Gold
12
12
Quick
N/A
13-16
40
11
Flying
Does 150% damage to Efreet and Efreet Sultans, may cast a random, beneficial spell once per turn on a friendly unit.
Genies SHOULD NOT be paired up with Efreet. They WILL be massacred. That said, the Genie's a decent unit, and the spells are useful, if a tad random.

Weiila sez: Okay, these guys definitely change their looks the most when upgraded. What the heck is up with the entire sex change?! Bah! Discriminating women! Grrr!


Naga
1100 Gold
16
13
Slow
N/A
20
110
5
Ground
Cannot be counterattacked, always does maximum damage.
Naga Queen
1600 Gold
16
13
Extra Swift
N/A
30
110
7
Ground
Cannot be counterattacked, always does maximum damage.
Nagas rock. The Naga queens rock even more with the damage and speed upgrade. No need for Blesses here, but Haste them. Your Nagas will make you VERY happy.

Weiila sez: Oooh, I love these beauties. They kick ass and they look cool, what more is there to ask for?


Giant
2000 Gold + 1 Gem
19
16
Extra Swift
N/A
40-60
150
7
Ground
Immune to spells affecting the mind.
Titan
5000 Gold + 2 Gem
24
24
Quick
24
40-60
300
11
Ground
Immune to spells affecting the mind, Does 150% damage to Black Dragons, No melee penalty.
Giants are okay, but if you want power, pay the extra cash for Titans. Not as powerful as Archangels, but they make up for it with a ranged attack and a few nice special abilities. They have more health and can do more damage, but it averages out in the end with lower defense and the possibility of lower damage.

Weiila sez: I’ve noticed that the computer is very scared of Titans and likes to attack them first. That leaves lots and lots of space for any other ranger to attack important units, and also opens for tactical traps for the silly comp.





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