Enemies

Monsters in red are bosses (defeat them, and they're gone for good). Monsters in yellow are minibosses (boss-like monsters that respawn and can be defeated multiple times).

Str is equivalent to the number of Hit Points Mitchel loses when touched by an enemy. Enemy projectiles often have different Str values, as noted.

Monsters consistantly give Experience Point until Mitchel's level is higher than the amount of Exp they give, then they only do occasionally. For instance, if an enemy gives 30 experience points, Mitchel will get 30 experience points every time he defeats that enemy, until Mitchel's level is 31. After that point, he can still get experience points from that enemy, but it's a much rarer occurance.

The alphanumeric codes in parentheses after locations gives the coordinate location according to this map.

Monster Life STR EXP Location
Comments

B.F.Man
90 24 32 Ocean (I-7, J-7, I-8, J-8, I-10, J-10)
Can only be damaged by the Harpoon
May leave 10 MP

BadPriest
34 40 0 Cavern (E-2)
Attacks by summoning Gargoyle2s
Cannot be damaged by weapons
Defeat by using Makap Spell
Drops 4 Meats when defeated

Batt
14 24 71 Cavern (C-4, C-2)
Swoops at Mitchel when approached
May cling to Mitchel, causing continuous damage

BigFlower
34 40 85 Cavern (B-4)
Does not move
Can only be damaged by Y.Stn

BigGuard
78 48 30 Marsh Cellar (C-7)
Drops an I.Key when defeated

BigSpider
18 3 8 Grasslands (B-9)
Shoots projectiles that do no damage, but if Mitchel's hit, he's stuck until he destroys it (their Life is 10 and their STR is 2)
Charges at Mitchel if he's stuck
Only damaged by the Knife
Drops W.Key

Blowmire
10 18 25 Marsh (D-7, C-7)
They move around underwater, occasionally surfacing to throw a projectile with a STR of 3
Can only be damaged by Kong's Claw
May drop 5 Gold

Boomerang
12 10 12 Forest (A-10, B-12)
Throws boomerangs that have a STR of 2
Always drops Boomerangs (B-12 Location), or drops Boomerang for every 5 killed (A-10 Location)

Bowler
6 6 14 Mountain (G-9, H-9); Forest (C-12)
Throws boulders diagonally that reflect off the screen's edge and have a STR of 1
Defeat 16 in the mountains and they drop the Ax
Defeat 5 in the forest and they leave a tip

Buckler
2 2 2 Grassland (D-8)
Can only be damaged from behind
May drop 2 MP

Caveman
12 23 10 Dark Cave (B-5)
Drops F.Ball (Quantity=10) for every 10th Caveman killed

CavernBig
88 42 80 Cavern (D-3)
Drops 99 Y.Stn (If you don't already have them)

Cavernman
90 48 78 Cavern (B-3, C-3, D-3)
Only vulnerable from behind
May drop 50 Gold

Centipede
15 5 12 Mountain (F-12)
As its damaged, it loses segments from its tail-end
Drops 99 Stones the first time you defeat it, and every 4th time after
Leaves a tip the first time you defeat it and every 4th time after

Centipede
20 6 18 Mountain (F-10)
As its damaged, it loses segments from its tail-end
Drops 99 Stones the first time you defeat it, and every 4th time after
Leaves a tip the first time you defeat it and every 4th time after

Clingman
25 25 38 North of the Ruins (H-4, F-3)
Attacks by jumping horizontally, which also releases a projectile with a STR of 4
Clings onto Mitchel, which causes continuous damage

Clubman
26 4 8 Mountain (E-11)
Moves left and right slowly
Only damaged by the Rod
Drops 49 Stones

Crow
16 20 20 East of the Ruins (I-5)
Dives at Mitchel and leaves the screen if approached (Attack them from behind to defeat them)
If both Crows are defeated, they leave a tip behind

D.F.Man
90 30 35 The Oecean (I-11, J-11, I-12)
Can only be damaged by the Harpoon
May leave 20 MP

Dungroll
12 10 12 North of the Forest (A-7)
Attacking by moving back and forth and rolling... "stones" with a STR of 2 at Mitchel
Defeat 5 and they drop 99 Stones

Falconbat
10 9 10 Summoned by Falconer in the forest (C-10, B-10)
Circles around, then sSwoops at Mitchel, which may cause it to leave the screen if it misses
May cling to Mitchel causing continuous damage
Occaionally drops Meat

Falconer
9 9 9 Forest (C-10, B-10)
Attacks by throwing Falconbats

FireTotem
11 8 14 Forest (A-12, B-12)
Attacks by hopping around and throwing fireballs that have a STR of 1
Can only be damaged by the Boomerang
Defeat 16 and they drop the Club

Gargoyle
10 10 18 Summoned by The Nasty in the Marsh (F-7)
Attacks by hopping around
Can only be damaged by Kong's Claw

Gargoyle2
20 38 88 Summoned by BadPriest in the Cavern (E-2)
Attacks by hopping around

GrassOgre
1 1 1 Grasslands (D-9, C-9, A-8)
Can only be defeated by rolling the stone over them
May drop 1 MP
Defeat 16 to receive the Rod

Grassworm
8 3 8 Grassland (B-8)
As its damaged, it loses segments from its tail-end
Leaves behind a tip when defeated

Grizzly
80 10 10 Forest (C-11, A-11)
Damaged by projectile weapons and Ax only
The first Grizzly (at C-11) leaves a tip when you defeat it
The second Grizzly (at A-11) drops 2 Meats when you defeat it

Grounder
10 12 12 Forest (B-11)
Can only be damaged from behind
As it takes damage, it loses segments from its tail-end

Humpedman
18 18 26 The Ruins (H-6, G-6); Temple (B1)
Attacks by hopping around

Jumpman
25 25 36 North of the Ruins (G-4, G-3, F-4)
Attacks by quickly jumping horizontally

MireFrog
10 25 16 Marsh (E-8, F-8, G-8)
Emerges from the water and attacks by hopping around
Can only be damaged by Kong's Claw

Mireworm
10 22 23 Marsh (G-7)
As it is damaged, it loses its segments from its tail-end
Can only be damaged by Kong's Claw
Leaves a tip when defeated

Mr Ruins
90 32 30 Ruins (E-5, G-5, H-5, G-6)
Only vulnerable from behind
Drops a tip (G-6 location only)

Mudarmor
45 15 20 Marsh (E-7)
Can only be damaged if you have the Lamera, and is only vulnerable to Stones

Pigworm
1 1 1 Mountain (E-11, E-10), Grassland (C-8)
Attacks by squirming around

PoisnFrog
1 1 1 Mountain (D-10)
Emerges from the pond and hops around
May drop 5 Gold

Poleman
4 4 4 Mountain (F-11)
Walks around and throws sticks that have a STR of 1 across the screen
May drop 5 Gold

Prowler
60 12 74 Cavern (B-4, B-3, C-3, D-4, E-4)
Attacks by walking around
May drop 20 Gold

Ratt
2 2 2 Grassland (C-8)
Charges at Mitchel
May cling to Mitchel, causing continuous damage
Defeat 3 and they drop an Herb

Red F.Man
90 8 8 Ocean (H-12)
Drops Kong's Claw

RedSpider
86 15 27 Mountain (E-9)
Shoots projectiles that do no damage, but if Mitchel's hit, he's stuck until he destroys it (their Life is 10 and their STR is 2)
Charges downward when Mitchel is stuck
Only damaged by Kong's Claw
Drops Papyrus

Revolver
65 29 35 Dark Cave (A-5)
Stays stationary while appendage spins and shoots fireballs
As Revolver's damaged it shoots fireballs from its mouth and its appendage shrinks, segment by segment
Its appendage's STR is 24, and its flames's STR is 18, and its appendage's flames' STR is 16
Drops A.Key

Revolver
95 45 99 Cavern (D-2)
Stays stationary while appendage spins and shoots fireballs
As Revolver's damaged it shoots fireballs from its mouth and its appendage shrinks, segment by segment
Its appendage's STR is 24, and its flames's STR is 18, and its appendage's flames' STR is 16

Rockman
5 4 5 Mountain (E-10, G-10)
Attacks by lobbing rocks with a STR of 1
May drop 4 Gold

RuinsBat
25 25 30 Temple (B1, B2, B3)
Attacks by flying from one end of the screen to the other

Savage
58 44 65 Temple (B1, B2)
Drops an I.Key when defeated

SeaLouse
6 5 5 Beaches (G-12, I-6, J-9, I-9, J-12)
Scuttles diagonally, reflecting off obstacles
Every 16th one defeated leaves an Herb

SlipSlime
10 10 10 Marsh (F-8, G-8, C-6, C-7, D-6, D-5, C-5)
Clings to Mitchel, causing continuous damage
Only damaged by Kong's Claw

Stoneman
22 22 24 Ruins (G-6, G-5, F-6)
Attacks by lobs rocks with a STR of 1

StoneOgre
28 28 70 Temple (B2)
Slides around the room, occasionally shooting projectiles with an ATK of 18

The Nasty
20 20 0 Marsh (F-7)
Attacks by summoning Gargoyles
Cannot be damaged by weapons
Defeat by using Makap Spell
Drops Harpoon when defeated

The Not
14 30 28 Ruins (F-6, F-5, E-6, G-5, H-5)
Attacks by walking around
May drop 5 Gold

ThickSkin
7 7 10 Mountain (F-9)
Can only be attacked from behind
May drop 10 Gold
After defeating 5, they drop the Whirl Spell

Twinmires
62 28 28 Marsh (C-6, C-5)
Stays stationary and shoots projectiles with a STR of 5
Can only be damaged if you have the Amulet in your possession

Watchman
10 59 26 Marsh Cellar (C-7)
Attacks by walking around

WhiteFire
6 12 6 Grassland Cellar (A-9); Mountain Cellar (G-9)
Flies around diagonally
Only damaged by the Sword
Defeat 6 WhiteFires in the mountain cellar to receive Lamera

WhiteOgre
7 9 7 Dark area of a grassland cellar (C-8)
Only damaged by projectile weapons and the Sword

WildBoar
1 1 1 Mountain (D-11, D-10); Grassland(E-9)
Charges at Mitchel
May drop 5 Gold

Woodworm
8 8 8 Forest (C-11)
Clings to Mitchel, causing continuous damage