Enemies
Monsters in red are bosses (defeat them, and they're gone for good). Monsters in yellow are minibosses (boss-like monsters that respawn and can be defeated multiple times).
Str is equivalent to the number of Hit Points Mitchel loses when touched by an enemy. Enemy projectiles often have different Str values, as noted.
Monsters consistantly give Experience Point until Mitchel's level is higher than the amount of Exp they give, then they only do occasionally. For instance, if an enemy gives 30 experience points, Mitchel will get 30 experience points every time he defeats that enemy, until Mitchel's level is 31. After that point, he can still get experience points from that enemy, but it's a much rarer occurance.
The alphanumeric codes in parentheses after locations gives the coordinate location according to this map.
Monster | Life | STR | EXP | Location |
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B.F.Man |
90 | 24 | 32 | Ocean (I-7, J-7, I-8, J-8, I-10, J-10) |
May leave 10 MP |
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BadPriest |
34 | 40 | 0 | Cavern (E-2) |
Cannot be damaged by weapons Defeat by using Makap Spell Drops 4 Meats when defeated |
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Batt |
14 | 24 | 71 | Cavern (C-4, C-2) |
May cling to Mitchel, causing continuous damage |
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BigFlower |
34 | 40 | 85 | Cavern (B-4) |
Can only be damaged by Y.Stn |
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BigGuard |
78 | 48 | 30 | Marsh Cellar (C-7) |
BigSpider |
18 | 3 | 8 | Grasslands (B-9) |
Charges at Mitchel if he's stuck Only damaged by the Knife Drops W.Key |
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Blowmire |
10 | 18 | 25 | Marsh (D-7, C-7) |
Can only be damaged by Kong's Claw May drop 5 Gold |
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Boomerang |
12 | 10 | 12 | Forest (A-10, B-12) |
Always drops Boomerangs (B-12 Location), or drops Boomerang for every 5 killed (A-10 Location) |
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Bowler |
6 | 6 | 14 | Mountain (G-9, H-9); Forest (C-12) |
Defeat 16 in the mountains and they drop the Ax Defeat 5 in the forest and they leave a tip |
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Buckler |
2 | 2 | 2 | Grassland (D-8) |
May drop 2 MP |
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Caveman |
12 | 23 | 10 | Dark Cave (B-5) |
CavernBig |
88 | 42 | 80 | Cavern (D-3) |
Cavernman |
90 | 48 | 78 | Cavern (B-3, C-3, D-3) |
May drop 50 Gold |
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Centipede |
15 | 5 | 12 | Mountain (F-12) |
Drops 99 Stones the first time you defeat it, and every 4th time after Leaves a tip the first time you defeat it and every 4th time after |
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Centipede |
20 | 6 | 18 | Mountain (F-10) |
Drops 99 Stones the first time you defeat it, and every 4th time after Leaves a tip the first time you defeat it and every 4th time after |
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Clingman |
25 | 25 | 38 | North of the Ruins (H-4, F-3) |
Clings onto Mitchel, which causes continuous damage |
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Clubman |
26 | 4 | 8 | Mountain (E-11) |
Only damaged by the Rod Drops 49 Stones |
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Crow |
16 | 20 | 20 | East of the Ruins (I-5) |
If both Crows are defeated, they leave a tip behind |
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D.F.Man |
90 | 30 | 35 | The Oecean (I-11, J-11, I-12) |
May leave 20 MP |
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Dungroll |
12 | 10 | 12 | North of the Forest (A-7) |
Defeat 5 and they drop 99 Stones |
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Falconbat |
10 | 9 | 10 | Summoned by Falconer in the forest (C-10, B-10) |
May cling to Mitchel causing continuous damage Occaionally drops Meat |
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Falconer |
9 | 9 | 9 | Forest (C-10, B-10) |
FireTotem |
11 | 8 | 14 | Forest (A-12, B-12) |
Can only be damaged by the Boomerang Defeat 16 and they drop the Club |
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Gargoyle |
10 | 10 | 18 | Summoned by The Nasty in the Marsh (F-7) |
Can only be damaged by Kong's Claw |
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Gargoyle2 |
20 | 38 | 88 | Summoned by BadPriest in the Cavern (E-2) |
GrassOgre |
1 | 1 | 1 | Grasslands (D-9, C-9, A-8) |
May drop 1 MP Defeat 16 to receive the Rod |
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Grassworm |
8 | 3 | 8 | Grassland (B-8) |
Leaves behind a tip when defeated |
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Grizzly |
80 | 10 | 10 | Forest (C-11, A-11) |
The first Grizzly (at C-11) leaves a tip when you defeat it The second Grizzly (at A-11) drops 2 Meats when you defeat it |
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Grounder |
10 | 12 | 12 | Forest (B-11) |
As it takes damage, it loses segments from its tail-end |
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Humpedman |
18 | 18 | 26 | The Ruins (H-6, G-6); Temple (B1) |
Jumpman |
25 | 25 | 36 | North of the Ruins (G-4, G-3, F-4) |
MireFrog |
10 | 25 | 16 | Marsh (E-8, F-8, G-8) |
Can only be damaged by Kong's Claw |
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Mireworm |
10 | 22 | 23 | Marsh (G-7) |
Can only be damaged by Kong's Claw Leaves a tip when defeated |
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Mr Ruins |
90 | 32 | 30 | Ruins (E-5, G-5, H-5, G-6) |
Drops a tip (G-6 location only) |
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Mudarmor |
45 | 15 | 20 | Marsh (E-7) |
Pigworm |
1 | 1 | 1 | Mountain (E-11, E-10), Grassland (C-8) |
PoisnFrog |
1 | 1 | 1 | Mountain (D-10) |
May drop 5 Gold |
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Poleman |
4 | 4 | 4 | Mountain (F-11) |
May drop 5 Gold |
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Prowler |
60 | 12 | 74 | Cavern (B-4, B-3, C-3, D-4, E-4) |
May drop 20 Gold |
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Ratt |
2 | 2 | 2 | Grassland (C-8) |
May cling to Mitchel, causing continuous damage Defeat 3 and they drop an Herb |
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Red F.Man |
90 | 8 | 8 | Ocean (H-12) |
RedSpider |
86 | 15 | 27 | Mountain (E-9) |
Charges downward when Mitchel is stuck Only damaged by Kong's Claw Drops Papyrus |
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Revolver |
65 | 29 | 35 | Dark Cave (A-5) |
As Revolver's damaged it shoots fireballs from its mouth and its appendage shrinks, segment by segment Its appendage's STR is 24, and its flames's STR is 18, and its appendage's flames' STR is 16 Drops A.Key |
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Revolver |
95 | 45 | 99 | Cavern (D-2) |
As Revolver's damaged it shoots fireballs from its mouth and its appendage shrinks, segment by segment Its appendage's STR is 24, and its flames's STR is 18, and its appendage's flames' STR is 16 |
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Rockman |
5 | 4 | 5 | Mountain (E-10, G-10) |
May drop 4 Gold |
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RuinsBat |
25 | 25 | 30 | Temple (B1, B2, B3) |
Savage |
58 | 44 | 65 | Temple (B1, B2) |
SeaLouse |
6 | 5 | 5 | Beaches (G-12, I-6, J-9, I-9, J-12) |
Every 16th one defeated leaves an Herb |
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SlipSlime |
10 | 10 | 10 | Marsh (F-8, G-8, C-6, C-7, D-6, D-5, C-5) |
Only damaged by Kong's Claw |
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Stoneman |
22 | 22 | 24 | Ruins (G-6, G-5, F-6) |
StoneOgre |
28 | 28 | 70 | Temple (B2) |
The Nasty |
20 | 20 | 0 | Marsh (F-7) |
Cannot be damaged by weapons Defeat by using Makap Spell Drops Harpoon when defeated |
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The Not |
14 | 30 | 28 | Ruins (F-6, F-5, E-6, G-5, H-5) |
May drop 5 Gold |
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ThickSkin |
7 | 7 | 10 | Mountain (F-9) |
May drop 10 Gold After defeating 5, they drop the Whirl Spell |
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Twinmires |
62 | 28 | 28 | Marsh (C-6, C-5) |
Can only be damaged if you have the Amulet in your possession |
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Watchman |
10 | 59 | 26 | Marsh Cellar (C-7) |
WhiteFire |
6 | 12 | 6 | Grassland Cellar (A-9); Mountain Cellar (G-9) |
Only damaged by the Sword Defeat 6 WhiteFires in the mountain cellar to receive Lamera |
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WhiteOgre |
7 | 9 | 7 | Dark area of a grassland cellar (C-8) |
WildBoar |
1 | 1 | 1 | Mountain (D-11, D-10); Grassland(E-9) |
May drop 5 Gold |
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Woodworm |
8 | 8 | 8 | Forest (C-11) |
- All copywrites belong to their respective owners. Last updated June 2008.